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Territory: Farming and Warfare News

[Test Branch] Optimization and BUG fixing

Optimization: Add pastures to the list of facilities for storing items.
BUG: All seeds are unlocked in the farmland at the beginning
Optimization: After the carriage station is built and you switch to free mode, the planned inventory of forage (feed) will be automatically set to 0.
BUG: After the eldest prince becomes a mortal enemy, the impact on trade is incorrectly displayed
BUG: The difficulty level is not included in the archive
BUG: When the carriage is freely transported, the carriage may be left on the roadside and not perform the transportation task.
BUG: When the coachman leads the horse, the waiting time is too short, which sometimes causes the horse to fail to lead and the horse returns to the pasture.
BUG: When the coachman leads the horse, the rope is displayed

[Test Branch] Optimization and BUG fixing

BUG: Ant-Man, as a porter, shows that he doesn’t like the porting work.
Optimization: Add fish to the inventory of the military camp plan
Numeric adjustment: Mosquito cancels splitting function
Optimization: When the corpse classification setting of the pile is set, a large number of specific corpses are displayed.
Numerical adjustment: After occupying a village, you can obtain silver tax every year
BUG: When switching to the map, the enemy will automatically drop the mount.
BUG: Automatic transportation by carriage will interrupt the transportation due to hunger of the horse
Optimization: fixed route transportation, the carriage should not transport its own feed
BUG: The door cannot be built directly on the wall
BUG: After changing the inventory of the statue plan to 0, saving and then loading the file will restore the default value.
Optimization: After residents become sailors, they immediately stop what they are doing
Optimization: After a sailor dies, he fails to exit the ship in time, causing the ship to get stuck.

[Test branch] Optimization and BUG fixing

Optimization: Deer are prohibited from staying on the city wall
Optimization: In the function of automatically switching between races and professions, dwarves are excluded (dwarves are all-powerful and do not need to switch)
BUG: The problem of infertility of non-dwarf races
BUG: During drought, villagers can still get water from water points.
BUG: If you capture other races and put them in the cell, they will turn into dwarves.
New feature: Pasture connection function with boxes, shelves, compost bins
Optimization: The function of the carriage line related service desk
Optimization: The horse-drawn carriage line is associated with the function of the pasture. The feed in the pasture can be transported by horse-drawn carriage line.
Optimization: When there are no passengers, the waiter does not have to stand guard all the time and can carry items.
Numeric adjustment: Increase the priority of item transportation during pyramid sacrifice and tomb maintenance
Optimization: The problem that land cannot be built at the entrance of the pyramid
Numerical adjustment: Strengthen Nanyang King’s city defense
New function: Give travelers "wanderers" the function of information exchangers

[Test branch] Optimization and BUG fixing

Optimization: Free-range animals that are in the pasture will be converted into pasture animals, eliminating the need for capture.
BUG: The race type restrictions sent for development do not take effect
Optimization: gregarious races will stop production when there is insufficient living space.
New feature: Left Alt key minimizes game
Optimization: After occupying the castle area, the prices of items that I have pricing power are displayed.
BUG: After a sailor boards the ship, the non-dwarf race and occupation type may be switched to a non-hand sailor.