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Territory: Farming and Warfare News

[Test branch] Optimization and BUG fixing

BUG: There is an error when opening the construction interface of the Noble Bed
BUG: Cat people still live together after divorce
Numerical adjustment: Calculate the investment results at the beginning of the year to avoid settlement at the end of the year and keep reading files after an investment fails.
Optimization: Logistics soldiers go to seek help for hungry and faint passengers and feed them after returning to the military camp. Prevent travelers from eventually starving to death
Optimization: Compared with animation, attack judgment is delayed in execution, which may lead to occasional BUGs. Check them all together.
Optimization: Add a "Don't prompt next time" button in the prompt pop-up box of the trading desk.
BUG: Problem with using magic rings and necklaces as a non-mage class

[Test Branch] New features, optimizations and bug fixes

BUG: When miners come out of the mine, their bodies or hands are not displayed.
Optimization: In the passenger list, mouse prompts display passenger material needs
Numeric adjustment: Reduce the price of rare ores and increase the materials required to synthesize rare metal ingots. The value of the metal ingot remains unchanged
Numerical adjustment: Border trade, rare minerals are added in the south, but merchants increase the price to 200%
BUG: Border trade, after deleting items in the configuration, the trading desk still has items.
New feature: The amount of fish resources in deep water areas is 150%
New function: Rare minerals can be mined in the mountains of villages where rare metals are located.
BUG: After one's soldiers beat the crazy werewolf, they attack each other.
BUG: After the fixed line is changed to free transportation, the prompt that the line is blocked does not disappear.
Optimization: Save the window status of the minimap to the archive
BUG: After the pulpit is moved, or after a large number of moves, there is an issue that the job positions are not filled properly.
Optimization: When setting the production upper limit of the building window, first display the small interface and modify the upper limit of the corresponding product. There is a button on the interface that can open the overall upper limit setting interface.

[Test branch] Optimization and BUG fixing

BUG: Problem with overcrowding of porters
BUG: Wall display misalignment problem
Optimization: Show revenue and GDP every year
Numeric adjustment: Other lords’ castles initially have a development level instead of 1 star.
Optimization: If the merchant members are not in place and have not started trading, they will be forced to leave after waiting for 200 days.
Numerical adjustment: The amount of iron ore dropped by ground frame selection is doubled.
Value adjustment: Purchasable supplies in the trading desk and port: iron ingots changed to iron ore

【Test branch】BUG fix

BUG: Mage rings and necklaces do not consume durability.
Optimization: In the armament statistics, the weapons and equipment used by the militia are also included.
Optimization: Optimization to reduce archive file size
BUG: The problem of overcrowding in the carriage driver position
BUG: The shadow of the big tree is displayed in the wrong place
BUG: Incorrect inventory management of cargo ships

[Test Branch] Bug fixes and optimizations

Optimization: Improve the error correction function of file reading to avoid file reading failure.
BUG: Handle the overcrowding problem caused by automatically replenishing the position population.
BUG Noble newborns first perform trait inheritance, and then perform status inheritance judgment. Avoid the problem of nobles failing to inherit titles, resulting in the reduction of genetic characteristics
BUG: When the ship and the dock exchange supplies, extra supplies will appear out of thin air.
Numeric adjustment: Increase the material cost of shipbuilding