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Territory: Farming and Warfare News

Experience optimization

Optimization: When taking sapphires from the ice cellar, you can take them from the shelf even if the shelf plan inventory is not full
Optimization: Tasks marked as priority can ignore the effect of fear
Optimization: When poisonous bees return to the nest in winter, they should not split into young bees
New function: There is fog in the territory of the Western King, which needs to be explored and eliminated
Bug repair: After a period of time after loading the file, the profit of purchasing camps is extremely low or even zero

Emergency fix for BUG: Occasionally, residents would stand still and stare blank

Emergency fix for BUG: Occasionally, residents would stand still and stare blankly.

Synchronize the test branch to the main branch

Value adjustment: Split the technology "Stirrup" into "Horse Archery" and "Wolf Taming"
Value adjustment: When the enemy musketeer is refreshed, it is fully loaded by default
BUG repair: When animals migrate, obstacles are ignored
Optimization: When soldiers want to sleep, they refuse patrol tasks
BUG repair: After the bounty hunter is attacked and becomes a neutral soldier, he can be controlled by the player
Optimization: Optimize and reduce the time spent on saving archives
Optimization: The prison cell can filter the list of prisoners by good or bad characteristics
Optimization: Optimize the performance of the pathfinding algorithm to reduce the jamming phenomenon when a large number of buildings are built or the terrain changes
Optimization: Unfinished braziers and fireplaces also show the range of action
Optimization: The list of residents divides the nobles into ordinary nobles and royal family members
BUG repair: The problem that the Iron Titan is stuck and cannot attack the enemy
Optimization: You can click to select the monsters belonging to us, and double-click to select all monsters of the same type
Optimization: When you control a soldier to move with a box selection, move accurately to the position where the mouse is clicked
Optimization: Our monsters, after being selected, are prohibited from wandering around on their own
Optimization: The inn adds item sales statistics
Optimization: The trade merchant ship goes out to sea, the same route, the minimum interval is 3 months
Optimization: The problem of the continuous decrease in the number of deer in the wild
Optimization: When there is no food in the feeder, monsters and animals are not attracted
BUG repair After loading the file, the exit of the fishing dock under construction is on the bridge, and the entrance and exit will be blocked
Optimization: The building list can be filtered by product type
Optimization: Deer are prohibited from pooping in non-walkable areas
Optimization: Deer stop moving when a building is built on the deer's moving path

【Test branch】Experience optimization

Optimization: The prison cell can filter the prisoner list by good or bad features
Optimization: Optimize the performance of the pathfinding algorithm to reduce the jamming phenomenon when a large number of buildings are built or the terrain changes
Optimization: Unfinished braziers and fireplaces also show the range of action
Optimization: The resident list divides the nobles into ordinary nobles and royal family members
BUG repair The problem that the Iron Titan is stuck and cannot attack the enemy
Optimization: You can click to select the monsters belonging to our side, and double-click to select all monsters of the same type
Optimization: When you control a soldier to move by box selection, move accurately to the position where the mouse is clicked
Optimization: Our monsters, after being selected, are prohibited from wandering around
Optimization: The hotel adds item sales statistics
Optimization: When trading merchant ships go out to sea, the same step line, the minimum interval is 1 month

【Test branch】Experience optimization

Value adjustment: split the technology "Stirrup" into "Horse Archery" and "Wolf Taming"
Value adjustment: when the enemy musketeer is refreshed, it is fully loaded by default
BUG repair: when animals migrate, obstacles are ignored
Optimization: when soldiers want to sleep, they refuse patrol missions
BUG repair: when bounty hunters are attacked and become neutral soldiers, they can be controlled by players
Optimization: optimize and reduce the time spent on saving archives