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Territory: Farming and Warfare News

Experience optimization

Bug fix: The hired ant-men and rat-men died of old age as soon as they entered the territory
Bug fix: The problem that the bottom edge of the map cannot be filled with water to create land
Optimization: Separate the settings of free transport carriages from the settings of movers and manpower transportation, and set them separately
Optimization: When moving a building, it can overlap with the area where the original building is located
Optimization: Add more information to the facility list (such as the facilities' products, settings, etc.)
Optimization: Adjust the algorithm to make the heat range of the fireplace symmetrical (when not reflected by the wall)
Optimization: The problem that the beehive in the farmland or orchard cannot be slightly moved
Optimization: Letter system: Send a letter before the refugees appear, players can view the attributes of the refugees, and players can choose not to receive

New feature: Letter system

BUG: Deer sometimes migrate indoors
Optimization: After the demolition operation, the demolition icon is immediately displayed
BUG: When building a brazier or fireplace, the heat area preview is not displayed
BUG: The quarry and anthill are built on the road. After the terrain is damaged, the road cannot be repaired
Optimization: After confirming or mining the stones and minerals on the ground, put them directly into the worker's backpack instead of throwing them on the ground
New function: Letter system: When there are too many items on the ground, scavengers will ask to help players clean up the ground, provided that the players provide basic supplies such as tools and clothes
New function: Letter system: When there are too many collection tasks, the contractor can send people to assist the players in mining, provided that a part of the collection output is taken away
New function: Letter system: There will be mysterious merchants randomly purchasing a large amount of certain items. Possible premium or price reduction (items held by players in large quantities)
New features: Letter system: The King's patrol patrols every 5 years. Players can request assistance in battles on the condition that they provide a certain amount of strong liquor and fine food
New features: Letter system: When a player is starving, a mysterious organization will provide support, but will require the player to take away half of their children

BUG FIXES

BUG: For beds that are not bound to work facilities, after setting a limited profession, residents with mismatched professions did not exit in time
BUG: After closing the city gate, enemy soldiers on the way to a raid did not stop moving immediately
BUG: When enemy soldiers attack buildings, they will ignore obstacles and walk in a straight line

Experience optimization

Value adjustment: In furnace burning mode, increase the priority of adding fuel
BUG: When fishermen cut big fish, in some cases, they may stand still
Optimization: In parameter settings, you can set not to submit data to the ranking list
Value adjustment: Reduce the probability of direct death when the enemy knight is attacked
New function: Among the passengers: assassins and bounty hunters have combat power and can fight on their own when encountering enemies
New function: The assassin's weapon is shuriken
New function: Assassins can be recruited for a limited time, and bounty hunters are mercenaries
BUG: When the ranged soldier is out of sight, the bullet often fails to hit the enemy normally

测试分支同步到主干分支

BUG: Fixed the problem that when fishing in the boundary river, the fisherman may be forced to locate in the middle of the map when switching maps
Optimization: When the ice cellar retrieves items from another ice cellar, only the excess items are taken
Optimization: Performance optimization, reduce the negative impact of game acceleration on production efficiency
BUG: Adjust the problem that residents who are forced to switch professions are not converted to handymen in time when the couple is of the same profession
Value adjustment: After the priority of the collection task is increased, its priority is increased to second only to the self-protection task
Optimization: When the solar eclipse and drought occur, the corresponding icon is displayed on the upper right corner of the UI, and the description is displayed when the mouse moves over
New function: New disaster: cold current, winter is extended to the early spring of the second year. Extreme cold, winter is extended to the spring of the second year. When switching to different regions, the farther north you go, the higher the probability of a cold wave
Optimization: Don't cut trees on the mountains indoors automatically
New function: Additional impact of cold waves: When the temperature is below -15, monsters will be frozen. When the temperature is below -5, the farmland cannot be sown
BUG: Fixed the problem that residents trapped themselves on the mountain when picking up items
BUG: The icon indicating the number of items in the turnover box was displayed incorrectly
Value adjustment: The enemy is also equipped with musketeers
Value adjustment: The number of supplies in the enemy and barbarian camps depends on the number and type of enemy soldiers
New function: Outdoor on a rainy day, the musket misfires and cannot be used normally
BUG: The problem of errors when the map editor modifies the terrain
BUG repair: After the building facilities are demolished, the collection is not canceled synchronously
BUG repair: The upper right corner, the population statistics display panel by race is not displayed
BUG repair: The skill "Fanatical" makes the soldiers bigger, and after the blood is restored to full, the blood bar is not full
BUG repair: The problem that the road repair task is not executed in a place sandwiched between two obstacles (such as between two walls)
BUG repair: The number of workers in the building list is not refreshed in time, resulting in the problem that the number of people displayed on the work allocation panel is inconsistent with the number of people displayed in the building list
BUG repair: After defeating the enemy, there is no loot in its camp

Optimization The furnace function is divided into: incineration recycling mode and smelting mode. In the incineration recycling mode, the transportation of the recycled materials is also completed by the blacksmith.

BUG repair: The construction sequence, the problem of the mouse prompt being inconsistent with the building

Value adjustment: In border trade, the merchant's markup for stone has been changed from 110% to 150%