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Territory: Farming and Warfare News

You can adjust the difficulty at any time

Value adjustment: At the start of the game, all custom parameters have upper and lower limits added
Optimization: The graveyard can be set with race restrictions
Value adjustment: The item statistics can exclude the service desk
Optimization: For exquisite beds, add settings for only royal family members and only lords. Lords and royal family members are given priority in bed allocation
New function: During the game, the difficulty can be adjusted at any time (parameter settings-adjust game difficulty)

Experience optimization

Optimization: When God mode or hunger-free or cold-free mode is turned on, the results are not submitted to the leaderboard
Optimization: The leaderboard is changed to silver pricing
Optimization: The name of the territory can be displayed in the leaderboard
Optimization: The lines of the pulpit, dining table, and banquet table are not displayed in the long-range view
BUG: The problem that the production limit of farmland according to specific items is not effective
Value adjustment: In the custom settings at the beginning, the fuel consumption setting of the brazier is changed to the general burning speed, which works for the brazier/fireplace/cooking table/furnace
Optimization: When the baby needs to be fed or dressed, the yellow line of the task prompt is displayed
Optimization: After the hunting camp is connected to the turnover box, the hunter decomposes the products of the animal and directly puts them into the associated turnover box
BUG: The problem that the noble training plan is not recorded in the archive
Optimization: Add a marriage button in the earl management interface
BUG: After the earl marries, the display of the earl's loyalty in the list is not immediately refreshed

Emergency BUG fix

BUG: The production limit prompt is displayed incorrectly. Optimization: Add a ranking list opening button to the title bar of the statistics interface.

Experience optimization

BUG: After the collection task is cancelled, the collection resource box is still displayed
New function: Added ranking function
Optimization: Optimized the residents' toilet queuing mechanism to avoid crowding
Optimization: The compost bucket can be connected just next to the toilet
Optimization: The dining table can be set to replenish items when the items are below a certain percentage
Optimization: Production limit setting, support for limiting by individual items
Optimization: The lord and the lord's spouse have a happiness BUFF bonus in the early stage (first 10 years)
Optimization: When enfeoffing the earl, exclude the lord's spouse
Optimization: In the building list, when adjusting the number of workers, the total number of workers above the list is also refreshed

Experience optimization

BUG: When copying the fishing dock, the upper limit of the number of fishermen is calculated incorrectly
Value adjustment: Reduce the amount of residents pooping and the output of synthetic fertilizers from corrupted food
New function: Add a feedback button in the lower right corner of the start interface
New function: You can modify the name of the conquered territory
New function: Save terrain data of other areas to the archive
Optimization: Optimize map switching performance to avoid obvious lag in switching maps in the later stage
New function: Add a button to use a random map in the map selection interface at the beginning of the game