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Territory: Farming and Warfare News

[Test branch] Optimization and BUG fixing

Optimization: There is a small probability that "cat people", "werewolves", "elves", "lizard people" and "goat people" will appear among passengers
Optimization: Prisoners will be automatically released from their cells after being directly ennobled.
New feature: Demographic pyramid can be viewed by race in Statistics
Optimization: Races that do not need to study and are not prompted to become uneducated handymen
BUG: Pigs, as farmers, sometimes do not live in earth houses.
BUG: The problem of cat people not getting married and having children
BUG: The problem with non-dwarf race babies appearing as adults
Optimization: The mini-game for recruiting tourists can bargain for three times.

[Test Branch] New features, optimizations and bug fixes

BUG: When the number of beds bound to a work facility exceeds the maximum number of jobs, an error occurs when loading files
Optimization: Display movement speed in soldier mouse information
New features: Added items: Enlightenment books to improve students’ learning efficiency
New features: Customize the start, you can set the initial non-dwarf race and population number
Optimization: When a passenger becomes hungry, if he has money, he will go to the service desk to buy food instead of starving to death.
New feature: Passengers can be recruited, and passengers may have characteristics
Optimization: After directly occupying the castle, the villages attached to the castle will be occupied by bandits taking advantage of the chaos.
Optimization: After I occupied the castle, the impact of the occupation on prices was not reflected.

[Test Branch] New features, optimizations and bug fixes

BUG: In the farmland interface, the progress of watering and fertilizing is not displayed for some time.
Optimization: Improve farmers’ harvesting efficiency
Optimization: When farmers place products, they are forced to be placed in related boxes or shelves.
Optimization: Remove maintenance tasks from the construction queue
Optimization: When snails are disabled, hidden prompt: A group of monsters appear at the border, the number is up to 0
New feature: Military camps can synchronize general order settings to all other military camps
New function: Noble heir system, so that descendants of nobles can automatically become commoners
New function: Population system can be formulated by race
Optimization: When using Elf Mage, the problem may cause the game to crash

[Test branch] Optimization and BUG fixing

Optimization: The problem of villains changing and inheriting positions frequently occurs
BUG: The problem of nobles sleeping in small beds instead of exquisite beds
BUG: The race restriction of the bed is not fully effective
Optimization: After checking the option to automatically prepare food for the banquet, irrelevant items will be automatically canceled when the month is switched.
BUG: The enemy mage (wolf warrior) turns into a dwarf after being captured
BUG: Overseas merchant ship trade, setting up a port transaction that is not in Mushroom Village, but still trading

[Test branch] Optimization and BUG fixing

BUG: Residents who are not sailors are unable to get off the ship after boarding it.
Optimization: Exclude nobles when recruiting sailors
Optimization: "After a sailor is awarded a noble title, he must maintain his noble status after disembarking from the ship
If a sailor is awarded a title of nobility before boarding the ship, his sailor status will be revoked immediately."
Optimization: Configure the "portal" drawing for Nanyang King's Orichalcum Village
BUG: After being granted a noble title by a non-dwarf race, they are automatically converted into other professions, resulting in the problem of not sleeping on exquisite beds.
Optimization: When changing the type of carriage used at the carriage station, the process of changing the carriage is too slow.