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Territory: Farming and Warfare News

【Test Branch】Experience Optimization

Numerical adjustment: border trade adds goods, eggs and milk, merchants increase prices by 350%
Numerical adjustment: Children of different races have different needs for egg milk
Optimization: After filtering the material pile settings, a large number of specific names are displayed.
Optimization: The pyramid is changed to level 9. Different items can be obtained by unlocking each level, and monsters appear every year.
Numeric adjustment: The probability of the passenger's werewolf going crazy is changed to 5%
Optimization: In the description of missing materials, if the category of the item cannot be found, the name of the category is also displayed.
Numeric adjustment: Pasture egg, milk, wool production doubled

[Test Branch] New features and optimizations

bug: Rhino attack range calculation error
Optimization: The carriage station ensures that forage is transported in priority and improves the efficiency of delivering forage.
Optimization: When multiple pop-up windows appear at the same time, the previous pop-up window will be displayed after the latest window is closed. Instead of the latest top-up window
Optimization: Optimize the process of changing horses from carriage to horse and changing carriage type at the carriage station to avoid the carriage driver getting stuck or slow replacement.
New function: Milk and eggs can promote the growth of children, strengthen their bodies as adults, and increase their movement speed.
Optimization: Limit the binding range of the professional bed to the nearby 30 blocks
Optimization: Limit the range of materials taken from production facilities to within 30 blocks nearby

[Test branch] Optimization and BUG fixing

Bug: The first two recipes of biscuits display errors.
Bug: The problem that the mill is still spinning after it is paused
Optimization: Adjust the problem of inconsistency between port materials and names
Optimization: When the inventory of the carriage station is full, the inventory limit can be ignored and a small amount of feed can be transported in
Optimization: After the passenger werewolf goes crazy and kills an animal, he will take the initiative to compensate according to the price of the animal (the maximum amount is the money he has on him)
New Feature: Purchasable Villages
Numerical adjustment: All customized starting technologies are unlocked, and buildings that cannot be researched are excluded.
Optimization: Tourists, caravans, and exiles should leave from the road signs first, then leave from the left and right bottoms, and then leave from the top again.
Bug: The problem of residents not having access to tools and clothes

[Test Branch] Bug fixes and new features: Mill

Bug: When a drought occurs, ships sailing on the world map disappear.
Numerical adjustment: The material capacity of the military camp is increased from 10,000 to 20,000
Bug: When moving unfinished buildings, the problem of repeated consumption of building materials
Numerical adjustment: Customize the start, add seeds: sugar cane
New features: Added mill, flour, milk, cookies, cakes
Optimization: Races that can eat raw food will not be prompted when eating raw food.
Bug: The number of carriages that can be transported freely at the same time is limited, causing work to be inactive.
Bug: Cancel the problem of logistics soldiers not picking up loot after capturing an enemy. And improve the efficiency of logistics soldiers picking up loot.
Optimization: Improve the priority of free transport carriages and pulling goods to the trading desk

[Test branch] Optimization and BUG fixing

Optimization: In large boxes and piles, limited item setting information is displayed
Optimization: Improve the priority of shipping out items in turnover boxes
Optimization: Logistics soldiers can ride horses
Optimization: The no-worker prompt in the hive will only display the prompt icon when there is no beekeeper in the world.
Numerical adjustment: The size of the horse is changed to 3, and the maximum capacity of the pasture is changed from 56 to 75.
Bug: When the carriage is unloading, if there are workers taking it, it will always be unloaded there.
Bug: When using horses at the carriage station, if the horses in the nearest pasture are all old horses, the carriage station will not be able to replace them with suitable horses.
Bug: The famine judgment is incorrect, resulting in the problem of not catching animals.