Balance Patch: Alien Monsters Nerfed, Other Changes
[h3]ALIEN MONSTER REBALANCING[/h3]
[h3]OTHER BALANCE ADJUSTMENTS[/h3]
[h3]VARIOUS FIXES[/h3]
Please restart your Steam client and update your game from the library.
- Alien's Egg Trap damage was reduced from 50 to 25, and their resistance to light was decreased, leading to faster destruction.
- Alien's initial energy level is now 20 instead of 25, limiting his ability to start attacking with Slime Spit immediately.
- Alien’s passive energy gain speed curve is shifted towards the end of the round, making aliens less dangerous in the early game.
- The energy cost of aliens’ EMP ability has been increased from 55 to 75.
- Aliens’ running speed decreased by 10%.
- The stun duration from the Alien’s Scream Wave ability is now 2.5s instead of 4.0s.
- The ability to inflict critical damage (headshot) with Alien's strikes has been removed, eliminating the possibility of killing a Merc with two hits.
- Alien's resistance to damage from firearms and melee was reduced from 50% to 20% and 60% to 20%, respectively, increasing his vulnerability.
[h3]OTHER BALANCE ADJUSTMENTS[/h3]
- The operation time of light switches has increased from 75 to 90 seconds. Lights will stay ON for longer.
- The number of mines on the map has been reduced by 15%.
- The duration of the stamina syringe has been increased to 180 seconds.
- Extraction by weight limit has been increased from
- Mine damage was reduced from 80 to 70.
- Mines can no longer cause critical damage (headshots), preventing mines from killing nearby allies.
- Door Jammer blocking duration increased from 30 to 50 seconds.
- The operational time of the Detector increased from 75 to 210 seconds.
- Turret durability has been halved.
- The turret now fires for only 1 second after losing sight of the target, reducing sound signals and decreasing the chances of detecting Mercs.
- The detection capsule for the modular pistol now operates for up to 300 seconds, making its use more preferable for tracking enemies.
- Weapon flashlight attachment operation duration has been increased to 400 seconds.
- Rebalanced weapon attachments for muzzles, stocks, and sights to increase the value of their use. Suppressors and sights now also affect the feel of the weapon.
- The Glock's rate of fire has been increased by reducing the delay between shots by 10%.
- The cost of weapons and other items in the Trade section has been changed, making weapons more accessible after unlocking through reputation.
- Prices for character customization skins have been raised.
[h3]VARIOUS FIXES[/h3]
- Fixed a collision issue with the crate stack in the warehouse.
- Corrected minor typos.
Please restart your Steam client and update your game from the library.