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Level Zero: Extraction News

Development Update: November 27th | Sale: 35% Off



[h3]Before we get to the update, consider picking up Level Zero: Extraction and all the DLC with a 35% discount.[/h3]

The offer will be valid until December 4th—the end of the Steam Autumn Sale that's just started:

https://store.steampowered.com/app/1456940/Level_Zero_Extraction/

Supporter Pack Elite Task Force Outfit Pack Digital Artbook OST
[hr][/hr][h2]Upcoming Changes to the Lighting System: Improvements and Testing[/h2]

We’ve gathered a lot of feedback and are taking the necessary steps to improve it, aiming to address the issues that have arisen for both sides—Mercs and Aliens. This week, we want to introduce another significant change to how the game feels for both aliens and mercs in the context of the light system.

So, here’s what we’ll be testing in this week’s patch:

  • We plan to rework the light system so that aliens will only take light damage from UV light. Regular light will no longer damage them. All devices will be reworked to use UV; there will be UV electronic glowsticks, the flashlight will become UV, the light trap will work like a UV spotlight, and flares will serve as light sources that won’t damage aliens but will instead help improve visibility in the dark.
  • We still plan to add more dark areas to the map, so light sources like standard flares and glowsticks will come in handy for checking dark spots for enemies. Overhead ceiling lights will stop damaging aliens, allowing them to move freely under light. Invisibility will then mainly be needed to avoid UV light. We might also add safe zones with UV light in certain rooms where mercs can rest.
  • UV light will gradually force aliens out of invisibility, similar to the previous game concept where being under light slowly drained invisibility energy. This will also resolve the problem of body-blocking mercs.
  • Alien vision will become more comfortable to use since we won’t need to recolor and highlight all the map’s light sources in red, making the visual experience easier on the eyes.
  • We plan to remove invisibility as a shield mechanic in its current form and turn the shield into a separate ability that can be activated temporarily to escape while being shot at rather than simply body-blocking players.

Reworking the light system should also improve client and server-side optimization since the current light system is overloaded with complex logic affecting the entire map. With these updates, we expect a noticeable FPS boost for players with both low-end and high-end PCs.

Spoiler Alert: You will also see a complete rework of weapon recoil in the game.

[hr][/hr][h3]Alien Render Rework[/h3]

[previewyoutube][/previewyoutube]
With the upcoming changes in mind to how damage to the Alien is handled, we’ve reworked the Alien’s rendering and how it perceives the world around it. Our goal was to create a visually pleasing experience without overly harsh light sources while still maintaining the sense that you’re playing as the Alien. See the video above.

[hr][/hr][h3]Space Station Map: WIP[/h3]


[hr][/hr][h3]New Glowstick Type: UV[/h3]


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Patch 0.6.5: Economy Revision, Balance, Optimization, Bug Fixes

[h3]Merc Changes[/h3]
  • Decreased G-17 cost from 18.000 to 10.000;
  • Decreased Silencer G-17 cost from 9.000 to 4.000;
  • Decreased Burnado RD (G-17 Scope) cost from 8.000 to 4.000;
  • Decreased Magtorch FLGX (G-17 Flashlight) cost from 5.000 to 2.500;
  • Decreased Sixty-45 cost from 15.000 to 6.000;
  • Decreased .45 ACP cost (per bullet) from 120 to 30.

[h3]Alien Changes[/h3]
  • Scream Wave & EMP shared cooldown is no longer applied if there’s only one alien in a session;
  • Aliens now spawn invisible;
  • Scream Wave no longer locks item switching;
  • Alien invisibility “shield” now only protects from 80% of the damage; the rest goes straight to HP;
  • Melee Attack now instantly breaks invisibility without triggering invisibility cancel animation;
  • The time when energy starts regenerating after taking damage is reduced to 5 seconds from 10;
  • Invisibility now triggers a 4-second cooldown when it breaks from taking damage, using EMP, Scream Wave, or Attack.

[h3]General Changes[/h3]
  • Changed the way how contracts are randomized so players should have more variety of contracts during long gameplay sessions;
  • Updated alien death hints & skill descriptions to reflect recent changes;
  • Optimizing shadows for better performance.

[h3]Bug Fixes[/h3]
  • Fixed an issue that allowed to stack effects of the same perk several times as merc;
  • Fixed an issue where resetting to the default parameter in controls wouldn’t reset the mouse & keyboard tab;
  • Fixed an issue where shotgun bullet count would display incorrectly in stash;
  • Fixed an issue where error message tooltips would show under the UI;
  • Fixed an issue where dogtags could break user UI;
  • Fixed an issue where an incorrect error message tooltip would appear in inventory when moving items;
  • Fixed an issue where “No escape bonus” for aliens would visually be rewarded even when humans would extract.

Please restart the game and install the patch.

Development Update: November 13th

Here's a quick peek at icons for the Mutations system for the Alien Monster class that is coming in December:



The work on the Space Station map continues:



Cooking a new weapon:



A new type of grenade coming soon: Acid:



Temporary Access Card Issuance Terminal:


[hr][/hr]Lastly, a quick look at what the mutated scientists used to look like before they were attacked by aliens on Turion:


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Hotfixes 0.6.3, 0.6.4

[h3]Merc Changes[/h3]
  • Improved horizontal and vertical recoil on all grips by 100%;
  • Increased Flash Drive reward from 30000 to 90000;
  • Increased Poison Resist syringe cost to 7000;
  • Reduced Speed syringe cost to 6500;
  • Reduced Load Capacity syringe cost to 6000;
  • Rebalanced scopes prices;
  • Updated tooltips of grips to correctly reflect yesterday's recoil change;
  • Removed Aim Speed parameter from optical sights;
  • Reduced Poison Resist syringe duration from 180 to 90 seconds.

[h3]Alien Changes[/h3]
  • Scream Wave duration for trios was reduced from 3 to 2 seconds and from 2 to 1,25 seconds for duos.

[h3]Bug Fixes[/h3]
  • Fixed the crosshair reticle on Razor that was previously not displaying;
  • Fixed a bug with Ukrainian localization misplaced texts caused by version 0.6.2;
  • Fixed an issue with ice pick extraction not being visible on low/medium settings.

Hotfix 0.6.2

[h3]Merc Changes[/h3]
  • Drastically increased the light range of tactical flashlights and updated their visual for both mercs and aliens;
  • Increased the Flash Trap’s health so it takes 4 hits to destroy it for alien;
  • Flash Trap is now disabled by EMP for 7 seconds (was 12 seconds);
  • Increased the duration of the Speed syringe from 60 to 180 seconds;
  • Increased Poison Resist syringe from 25% to 100%;
  • Reduced Poison Resist syringe duration from 240 to 180 seconds;
  • Increased Attack Speed syringe duration from 120 to 300 seconds;
  • Increased Load Capacity syringe duration from 240 to 300 seconds;
  • Flash grenade effect on mercs increased from 3.5 to 5 seconds;
  • Added Harpoon stock back to the shop;
  • Increased prices of Flashlight and UV Lamp to 25000 and 20000 respectively.

[h3]Alien Changes[/h3]
  • Increased the wire's energy regeneration to match the healing cost;
  • Removed the sound distortion effect when the Alien is invisible;
  • Increased size of Slime Spit capsule so it’s easier to hit mercs or flares;

[h3]Caves of Turion[/h3]
  • Removed G17 and Sixty-45 spawn from Purple Card container, so other, better weapons should spawn there more often;
  • Returned the flying patrol drones to the map;
  • Fixed warehouse gate ground intersection in Caves of Turion;
  • Added a missing passage to the portable Caves of Turion Map;
  • Removed several floating props on Caves of Turion;
  • Fixed several abuses where players could loot containers through the walls;

[h3]Research Facility[/h3]
  • Moved Icepick extraction on Research Facility to Sector A, near Cafeteria;
[Developer’s note: this change was intended for 0.6.0 but wasn’t added to the game back then, corrected it now]

Please restart your game to apply the patch. Expect a big balance patch later this week.