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Level Zero: Extraction News

⚠️WEEKEND EVENT⚠️ | August 23-26

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The event end time is 21:00 CET / 12 pm PDT / 3 pm EDT. Good luck!

🔗 PREVIOUS WEEKEND EVENT LINK 🔗


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Patch: Looting Crashes Fixes, Balance Changes, New Skins

[h3]Looting Crashes Fixes[/h3]
  • Most crashes related to looting have been fixed. However, some may still occur. Please let us know if you experience any further issues.

[h3]Merc Changes[/h3]
  • Ammo Exploit Fix: UI now correctly displays the proper amount of ammo.
  • Reaper Skins: 3 new skins have been added for the Reaper character.


  • Fixed a bug when ammo of the same type wasn’t stacking in the backpack.
  • Merc visibility has been improved, allowing for better vision without extra light sources. This was broken in the last patch.
  • Nailgun's fire rate has been increased by 10%.

[h3]Alien Changes[/h3]
  • Slime Spit Update: Slime Spit is now more visible, flies slower, and its damage scales with the time you hold the ability (the longer you hold, the more damage it does). Spitting near a flare will prioritize the flare. The spit ability now functions as a skill-based mechanic—you'll need to aim and calculate the trajectory to hit your target.
  • Currently, when the spit hits a wall, it expands and splashes, affecting nearby players. However, only the spit that lands on the floor should cause damage with its splash effect.
  • Alien Skins: 3 new skins have been added for the Alien.
  • Improved Invisibility feedback: The vignette effect is now brighter and more visible when your invisibility energy is running out.
  • Improved sound hit feedback: Monster attacks should now feel more impactful.
  • Fixed a bug where Slime Spit could not be canceled.
  • Alien rewards up to 10% for Research Facility and up to 15% for Caves of Turion.
  • The stamina cooldown for Merc and Alien is reduced to 1.5 seconds.
  • The slime spit ability now costs energy again. We've reverted this change. This change was made to address frequent ability spamming.
  • Alien respawn time has been increased from 30 to 40 seconds.

[h3]Other Changes & Fixes[/h3]
  • Improved Cheater Report UI: The button no longer appears if you weren’t killed by another player.
  • Blackout Ending Feedback: An audio message now warns players 3 seconds before the blackout ends.
  • Light Switches: Both maps now have synchronized time for light switches.
  • Speed hacking protection has been added.
  • Fixed a bug where the game’s language would randomly reset to English.
  • Research Facility Map: Major cleanup and fixes, including optimized wall models and adjustments to LexRoom. Fixed invisible and black props, such as wooden crates in the warehouse and a laundry machine in Sector A hall.
  • Caves of Turion Map: Major cleanup and fixes, with optimized small rocks and bobcat model (unused materials deleted).
  • Patient AI Zombie: Added cloth simulation for more realistic animations.
  • Main Menu: Various optimizations, including the removal of a laggy skeletal mesh. Adjusted map selector and squad switcher buttons with a darker background added to the switcher. Added a blue line animation to the main TOP menu buttons.
  • Load Screen Titles: Corrected titles ("LOOT AND EXTRACT / HUNT AND KILL") for Aliens and Mercs.
  • New optimized ambient sound system.
  • Some small fixes.
Please restart and update your game.
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The next patch with more fixes and balance adjustments is planned for next week.

Have a great weekend!

Patch: Fixed a Crash While Looting

  • [h3]Fixed a crash while looting.[/h3]


Please restart the game and verify the integrity of the game's files.

Patch 3: Cheater Reporting, Tons of Balancing & QOL

Cheater Report System Added
  • Players can now report suspected cheaters by clicking “Report” on the death screen; this helps us identify and eliminate cheaters more quickly.

[h3]Merc Changes[/h3]
  • Exploit fix: If you load more than the maximum magazine capacity in the lobby, excess ammo will be placed in your inventory at the start of the match. A full fix will follow in future updates;
  • Now, compatible modules and ammunition are highlighted for the selected weapon;
  • The UV lamp and weapon flashlight have been reintroduced and can now be disabled by EMP;
  • Merc visibility has been improved, allowing for better vision without extra light sources;
  • Drone respawn time increased to 40 seconds after alien attacks and 30 seconds after EMP.
  • Bartering with traders now also grants you reputation points with the current trader. The reputation gained equals 1.5 times the sum of the reputation of the items you offer for barter;
  • Items from the Starter Kit now go directly to your Backpack instead of the Stash;
  • Turret bullet resistance increased by 15% on the Research Facility map.
  • Fixed a bug where the Drone could push players out of the Central Elevator in the Caves of Turion;
  • Fixed physics issues with bodies/objects in all elevators in the game.

[h3]Alien Changes[/h3]
  • Updated Alien Reward System: Rewards are now based on the value of the Merc’s items at the time of death;
  • Flashlights for duo and trio teams turn off for 7 seconds after an EMP;
  • Damage from the Modular Weapon Flashlight reduced from 50 to 40;
  • Alien FOV no longer breaks when crouching;
  • Aliens can now use abilities during melee attacks;
  • You can no longer exit Invisibility until the entry animation finishes, preventing accidental exits;
  • Aliens can open doors while staggered (when hit while invisible);
  • EMP now turns off weapon flashlights;
  • Light sources no longer slow alien movement;
  • Drones or weapon flashlights no longer slow alien attacks;
  • Spit ability aiming speed increased by 20%;
  • Room light intensity adjusted so aliens don’t burn out as quickly;
  • Slime Spit cost reduced to 0 energy;
  • The energy required for Scream Wave was reduced to 55 units.
  • Fixed a bug where Gas Cloud and Slime Spit could pass through the floor;
  • Monster hits are no longer slowed after taking damage from firearms;

[h3]Other Changes[/h3]
  • Fixed several server crashes.


Please update the game in your Steam library.

The next patch is already in progress and is planned to be released at the end of this week or at the beginning of next week. Let us know what you think about this patch in the comments.

Level Zero Extraction is the latest FPS to wade in on pay-to-win row

There's definitely a trend picking up pace in gaming right now, one that's quietly building traction. It's not the current run of extraction shooters - though we're definitely seeing a cavalcade of Escape from Tarkov-likes appear on the market - but rather it's all to do with the perception of games containing pay-to-win mechanics. Some developers are stepping up to issue statements on this matter, with Level Zero Extraction being the latest to give assurances.


Read the rest of the story...


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