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⚠️WEEKEND EVENT⚠️ Nov 8-12 - New Item: Laser Mine | Patch 0.6.1

[h2]// INCOMING MESSAGE //[/h2]

The event end date/time is Monday, November 12th, 10:00 CET / 1 am PST / 4 am EST.

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Patch 0.6.1 Is Live


[h3]Merc Changes[/h3]
  • Increased the amount of flares and glowsticks in the Basic Kit by 1.
[Developers’ note: this change was done yesterday, tooltip is now also updated with the correct number of items]
[h3]Alien Changes[/h3]
  • Slime Spit now does not break invisibility on use;
  • Acid Cloud now does not break invisibility on use;
  • Increased Invisibility shield damage to energy conversion by 20%;
  • EMP and Scream Wave now have a shared cooldown of 5 seconds again;
  • Reduced heal per second for Regeneration ability;
  • Passive energy regeneration is reduced by 20%;
  • Passive energy regeneration will begin 10 seconds after receiving any damage;
  • Egg Trap trigger timer has been increased from 2 seconds to 3 seconds.

[h3]Bug Fixes[/h3]
  • Fixed an issue where Lumen was on when spawning as a drone;
  • Fixed an issue where flashlights would disappear upon extraction.


Please restart your game to apply these changes.


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Update 0.6.0: Reworked Lighting, Optimization, Leaderboards | Server Wipe

UPDATE 0.6.0
SERVER WIPE: The progress, including your stash, trader reputation, and Merc/Alien Monster levels, has been reset. Unique cosmetic skins remain in your inventory.

[h3]General Changes[/h3]
  • New wipe skins for Alien (Emptiness) and Merc (Takamodo), obtainable only before the next wipe; ↓



  • Reworked lights on both Research Facility and Caves of Turion. We removed the Lumen setting; all lights are turned on by default and can only be turned off by EMP (both aliens’ and grenade.) Please share your feedback on this change with us in the comments section of this post or on the forums! ↓
  • Optimized lights; this change should improve FPS; ↓

  • Reworked economy for level and REP progression;
  • Rebalanced cost of weapons and consumables;
  • Added Leaderboards in the main menu where players can compete based on various parameters;
  • Set Merc FoV to 100 by default, and max FoV is 110;
  • Added AMD FSR Support; EDIT: We will deliver this for the next patch as this needs more work. Sorry for the inconvenience!
  • Reworked and optimized glass shaders;
  • Reworked volumetric fog on both maps;
  • Optimized electricity particles.

[h3]Research Facility Map Changes[/h3]
  • Moved the Icepick extraction to Sector A, near the cafeteria.

[h3]Merc Changes[/h3]
  • Added four new weapons: SR-32 (Semi-Auto AR), LAR (Assault Rifle), Double-12 (Shotgun), and Budanov (Pistol); ↓
  • Added a variety of optical sights for most of the weapons; ↓
  • Added a new item: Laser Mine, which will be introduced during an event this weekend; ↓

  • The Sixty-9 pistol is back, now redesigned as Sixty-45 and using .45 ammo; ↓
  • Improved weapon sway to make the gun movement more predictable;
  • Added depth to holosights;
  • Weapon Tokens are back and can be found in both Research Facility and Caves of Turion and used to exchange for mid and high-tier weapons;
  • Contract items' location is now shown on the map with a tooltip with additional info on mouseover;
  • Removed contracts tab from holomap;
  • Smoke Grenade now triggers instantly after stopping;
  • Removed Flashlight from the basic kit, and added it back to the shop.

[h3]Alien Changes[/h3]
  • Staying invisible under lights no longer drains energy;
  • Aliens are no longer instantly dropped out of invisibility upon taking gunfire damage. Instead, invisibility will drain energy for each shot, dropping invisibility when out of energy;
  • Removed stagger when alien leaves invisibility;
  • Removed shared cooldown for EMP and Scream Wave;
  • Invisibility now shows an icon when an alien is under the effect of lights while invisible;
  • Redone the alien’s camera and color correction filters to adapt to the new light system;
  • Alien Vision now does not show lights to better help see the eggs and other information available;
  • Egg trap can now be placed while invisible;
  • Scan can now be used while invisible;
  • Heal can now be used while invisible;
  • EMP turns off overhead lights for 30 seconds;

[h3]Bug Fixes[/h3]
  • Fixed an issue where alien XP could get lost at the end of the match. As compensation to those who haven't had enough time to level up their Alien Monster character to the maximum level, we'll be granting the Acid Petal Alien Monster skin to those who reached Level 40 or higher during the previous wipe that ended today. Additionally, the Acid Petal skin will be obtainable before the next wipe.

This patch will significantly change the gameplay for both Mercs and Aliens. We kindly ask for your patience, as one side may initially feel stronger, and we might need to make balance adjustments after the weekend. We'll be able to properly assess the balance only after gathering data over a few days, as everyone gets used to the patch and discovers effective strategies against each other.

We’ve tested these changes internally as well as with playtesters, but we need more feedback from all of you to assess everything fully. Please be patient and share your thoughts with us. Thank you for your attention and for your continued interest in the game!

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Development Update: November 5th

Hey, Mercs & Aliens,


A new episode of our DevBlog is out. We're discussing the upcoming wipe scheduled for November 7th and discussing our plans for the big December update. Check it out:

[previewyoutube][/previewyoutube]

A quick look at what's planned to be delivered with the wipe update:
  • Redesigned lighting system
  • 3 fresh firearms, sights, and a new gadget
  • Leaderboards
  • Reworked economy & level/REP progression
  • Optimization
    ...and more.
The upcoming wipe update will introduce a reworked version of the game's rendering system. We've done it to ensure that lighting is displayed consistently and accurately for everybody. We're still refining the creative aspects to ensure the visuals look great, but in terms of gameplay, this already seems to solve the issue of players noticing each other in the dark.









[hr][/hr]Here's a peek at the new cosmetic skins that will be available to unlock after the upcoming wipe:



See you on November 7th!

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The Halloween Pumpkin Hunt Event Is Live! 🎃 20% Discount

🎃 HALLOWEEN PUMPKIN HUNT 🎃

[h3]October 28th - November 4th[/h3]

During this special event, gather spooky pumpkins scattered throughout the game. Each pumpkin collected will reward you with cash, so the more you collect, the more you earn! Collect enough pumpkins to unlock exclusive Halloween-themed cosmetic skins for the Reaper outfit on the Mercenary side and Duskborn on the Alien Monster side.


Show off your festive spirit and customize your characters with these unique designs!

Level Zero: Extraction is 20% off until November 4th. Consider picking it up for yourself or a friend:

https://store.steampowered.com/app/1456940/Level_Zero_Extraction/


Oh, and here's a sneak peek at what our team's been working on content-wise:




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Patch 0.5.5

[h3]General Changes[/h3]
  • Added inbox system that will have news, and important communication and also will be the place players will get rewards/compensations from;
  • Improved weapon sway and jumping with weapons animations;
  • Added barter wishlists logic (you can select items in barter that will highlight components for barter in game);
  • Mutants are now shown on the motion detector;
  • Preparation for Halloween event.


[h3]Bug Fixes[/h3]
  • Potentially fixed most of the instances where monster attacks could be triggered several times;
  • Several minor ui/ux bug fixes;
  • Fixed several death tips using incorrect death reasons;
  • Fixed several animations that could break during melee attacks;
Please restart the game and install the patch.

Expect a much bigger patch next week.