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Military Crusaders News

Update 0.8

  • An Arab engineer can now defuse a mine;
  • Redrawn BMP-2 sprite;
  • The PMC sniper can now hit a target with one shot, the rate of fire is reduced, the Arab sniper has a large spread of bullets, but is cheaper than the European one;
  • Shells 25mm and 30mm now deal a lot of damage to enemy infantry;
  • Changed the sound of the ZU-23 anti-aircraft gun to a more realistic one.

Update 0.7

  • Fixed problem with audio overload;

  • The movement of vehicles has been debugged, now the vehicles do not get stuck;

  • Added new sound effects;

  • Redrawn some sprites;

  • The drone now drops a mine with high damage;

  • Some processes have been optimized;

  • Tanks now have a chance to miss;

Update 0.6

  • Added an engineer with a MAC-10 submachine gun for the side of the rebels, now you can build fortifications in skirmish mode;

  • Skirmish mode and AI have been slightly reworked;

  • Some sprites of buildings and units were redrawn;

  • Added new smoke and fire effects;

  • Added sound effects and music;

  • PMC engineer now has a Mossenberg 500 shotgun

  • Removed Molotov cocktail thrower due to inefficiency.

  • Game interface changed

  • The need for provisions has been removed;

  • Minor bugs fixed.

Update 0.5

  • Added an engineer and an M15 mine for the PMC side;
  • Added improvised explosive devices for the insurgent side;
  • Rebels can now build brick shelters;
  • Now fortifications can only be built next to the engineer;
  • An engineer repairs equipment that stands next to him, demines explosive devices;
  • Added and changed some sound effects;
  • Increased suicide bomber blast wave;
  • Oil must now be conquered;
  • The date farm and food warehouse were carved out;
  • Minor bugs fixed.

Update 0.4

  • Added Mi-24 for the side of the rebels
  • Sound effects changed
  • Increased the rate of fire of the volcano Phalanx