Added more blood and meat when killing infantry, detachment of limbs;
Added new music for PMCs;
Some sprites have been redrawn;
Now the Abrams tank has a coaxial machine gun;
Added tooltips and notifications;
Added new sound effects;
The camera can now be moved up and down;
Now the ground shakes during explosions;
Effects of armor ricochets have been changed;
A health bar has been added to units;
Added buttons for quick selection of engineer and commander;
Volcano can now shoot down drones.
Update 0.8
An Arab engineer can now defuse a mine;
Redrawn BMP-2 sprite;
The PMC sniper can now hit a target with one shot, the rate of fire is reduced, the Arab sniper has a large spread of bullets, but is cheaper than the European one;
Shells 25mm and 30mm now deal a lot of damage to enemy infantry;
Changed the sound of the ZU-23 anti-aircraft gun to a more realistic one.
Update 0.7
Fixed problem with audio overload;
The movement of vehicles has been debugged, now the vehicles do not get stuck;
Added new sound effects;
Redrawn some sprites;
The drone now drops a mine with high damage;
Some processes have been optimized;
Tanks now have a chance to miss;
Update 0.6
Added an engineer with a MAC-10 submachine gun for the side of the rebels, now you can build fortifications in skirmish mode;
Skirmish mode and AI have been slightly reworked;
Some sprites of buildings and units were redrawn;
Added new smoke and fire effects;
Added sound effects and music;
PMC engineer now has a Mossenberg 500 shotgun
Removed Molotov cocktail thrower due to inefficiency.
Game interface changed
The need for provisions has been removed;
Minor bugs fixed.
Update 0.5
Added an engineer and an M15 mine for the PMC side;
Added improvised explosive devices for the insurgent side;
Rebels can now build brick shelters;
Now fortifications can only be built next to the engineer;
An engineer repairs equipment that stands next to him, demines explosive devices;