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Meet the Modder: DerEggen

Hello SnowRunners!

Today we have a map maker who's won the monthly mod awards on several occasions! He's created a long list of fantastic new environments for all of us to explore and get stuck in. Please give a warm welcome to DerEggen!

[h3]How did you get into gaming?[/h3]
Born in the late 80's, my first contact with gaming probably was the GameBoy and Super Mario. The first game on PC I really played a lot was The Settlers 2 on Win 95. I learned to build my own PCs and stayed a PC kid ever since.

[h3]Could you tell us a little bit about your background?[/h3]
My name is André, I am from Germany and originally studied mechanical engineering before eventually ending up in the IT sector. I process data and information for a company that does land surveying - or to put it very simply, I also create maps in real life 😃

[h3]What got you into modding?[/h3]
Cheating. My career as a modder began early when I started modifying games via the game console with cheats and later tampering with the game files - at that time, of course, these were only single-player games. Until I came across the Runner franchise, I only ever did it for my own amusement. My first published mod for the franchise was a map in 2014. The rest is history.



[h3]Where do you start with your mods? What’s your process and what triggers the idea?[/h3]
I usually start with an idea for the main mission or the main theme of the map. Then I think about which environment would fit best. The editor makes it possible to import real elevation data, so-called 'dem' or 'gdem' data, in form of a simple .png image file. So I get such data from parts of the earth that match my idea, import the data and start to fill this terrain with roads, houses, factories and vegetation - that's how Meteor and Lake Coap were created.

Sometimes, however, I find an interesting landscape, import it into the editor and only then start thinking about suitable missions - that's what happened in the case of Kodar Desert, for example.

Either way, the layouts of my maps are very much inspired by the terrain, the terrain tells me where there is a good place for a city, where roads can be placed or where rivers flow.



[h3]How long does it generally take you to make a map?[/h3]
For very large maps with elevation data generated terrains, lots of details, custom structures, missions and localization for different languages, I had to invest hundreds of hours and it took months to build and test them.

But you don't always need that much time. The editor offers the possibility to use prefabricated 'references'. These are small parts of the original maps from the game that you can use on your own maps - e.g. the garages, factories, even whole settlements. If you have mastered the most important functions of the editor and make good use of the references, you can build a medium-sized, basic but good looking map with roads, paths, forests, a river, a few meadows, a settlement and a few factories in 50 hours or less.

In the end it's a matter of practise and how many details you want to add to your map.



[h3]What’s your favorite part about making maps?[/h3]
You can be incredibly creative and bring a landscape to life piece by piece according to your own ideas - whether you want to build an American off-road park or a mini-desert in Siberia.

I really enjoy putting on my headphones, listening to music and getting lost in the world I'm just creating. You have to put in a lot of work and sometimes a lot of hassle, but when you get the feedback from the many players who enjoy your map, it's very motivating and satisfying.



[h3]Have you modded for any other games?[/h3]
Nope, I started publishing maps in MudRunner and am currently on Snowrunner.

[h3]What's your favorite SnowRunner mod?[/h3]
When it comes to my personal favourites, it's the Unipog by Poghrim and the Mod Localization Tool by Allozorro. The tool is not a mod and very few people will know it, but without this program I would not be able to create a language selection for my maps. And the Unipog is a fantastically made expedition truck that I love to use for test drives on my maps.

But generally speaking, when someone takes the time to build a mod to the best of their ability and shares it, it's always worthy of a thumbs up and a thanks!

[h3]If someone could only download one of your mods, which would you suggest?[/h3]
Always the latest. Even though I've been making maps for quite some time, I learn something new with every project and each new map is better than the previous ones.

[h3]What would be your dream change or addition to SnowRunner?[/h3]
Sometimes I would like to be able to get out of the vehicle, walk around the area and maybe even interact with the world in some ways.

[h3]What’s your favorite thing about SnowRunner?[/h3]
The game is simply the best and, thanks to the many mods, the most versatile off-road simulation currently available.
And apart from the pure content, I like the community that has formed since the beginning and that has enriched the series ever since.



[h3]Would you say the barrier of entry is harder for map making than for vehicles?[/h3]
I can't judge that too well, as I have never built vehicles myself. But I think it's easier to build a nice little map with a few simple missions than a fully functional vehicle. If you want to build high-end vehicles or maps, you certainly have to practice and learn a lot in both cases.

However, the editor is already installed with the game and you really only need to know this one program if you want to build a map. You can read through the official guide chapter by chapter and build your first small map along it. There is also a second guide, written by a user in the official Snowrunner forum, which offers a quick guide for the first map. As the guide is written from a more user's point of view, I can really recommend it for beginners: https://forums.focus-entmt.com/topic/61859/the-big-book-of-snowrunner-map-making

[h3]What advice would you give to people who would like to get into modding?[/h3]
It cannot be said often enough, start small and get in contact with other modders! Many who start modding have great ideas and throw themselves into the work with eagerness and enthusiasm. But unfortunately they take on too much and eventually give up in frustration because they underestimate the workload and don't get done what they had in mind.

If you want to start building maps, you should begin with a small map of no more than 1x1km². Then, with the help of the guide, get to know the various tools and functions of the editor and start designing your map.

The first successes will soon show but so will the first problems and questions. With both, you should go to the official Discord channel. There are many other modders who can help you. And you can show others your progress, which helps a lot to keep you motivated.

On YouTube there are also a few helpful videos from Remoh on the subject of map building for beginners.

[h3]Working on any exciting mod at the moment?[/h3]
Of course! I am currently working on a Russian region with three maps. Poghrim has also made some custom models and custom cargos for this map, so players can look forward to some unique and hopefully fun missions and locations. Unfortunately, the maps are still a long way from being finished.



[h3]What’s your all-time favorite real life vehicle? What about SnowRunner vehicle?[/h3]
I'm not a car nut, but the Mercedes Unimog has always fascinated me. For decades it has come in countless variants and conversions and the off-road capability of this truck is legendary.

In Snowrunner I would probably choose the Tayga. I've dug myself through many mud holes with it.

[h3]Wildcard Question: Combine two animals and name your creation.[/h3]
Obviously the world needs flying spiders, the Flyder - a very good reason to stay home and play videogames 😃

[h3]Ok the Flyder sounds horrifying, but thank you for the excuse to stay home and play games![/h3]



[h3]Check out and play DerEggen's mods on mod.io.[/h3]
If you have questions you'd like to see added to these interviews, feel free to suggest them and we may add them! 🙂

September Winners - Mod Creator Awards

[h2]Hello, SnowRunners![/h2]
⚙️ Time to check out some cool mods! ❄️

Every month, the devs put their heads together and pick their favorite five mods. There's such a wide diversity of mods that picking only 5 of them is always a tough choice, so there's a lot of fantastic work that isn't on this list, too. Make sure to discover everything available on snowrunner.mod.io!

Here's a reminder of the rules and categories:

1. Vehicles: for this category, two vehicles created by the community are selected. The two main criteria for selection are the vehicle’s appearance and handling. (Two winners)

2. Map Design: This category awarded the most enjoyable maps, with interesting tasks and missions.

3. Map Environment: the most beautiful and impressive maps are awarded in this category.

4. Unique: the category for the most fun, strange and subversive mods. Let your imagination run wild!

[h2]Let's begin![/h2]

[h3]Vehicle #1[/h3]
Project VARV by Poghrim
Dev comment: "Very cool-looking racing scout, really fun to play with."

[h3]Vehicle #2[/h3]
Pack Tayga-257 (6x6) PC, Xbox, PS4 by ronniesonchak
Dev comment: "Fantastic soviet truck with an amazing suite of all kinds of addons (including concrete mixer)."

[h3]Map Design[/h3]
Lake Coap by DerEggen & MADMartinQc
Dev comment: "Gorgeous winter map that certainly raises the bar for modded maps' visual quality."

[h3]Map Environment[/h3]
Sayano-Shushenskaya HPP by Blood_Rage
Dev comment: "Great Russian map with lots of nice little touches that create a unique atmosphere of exploring remote Russian locations."

[h3]Unique[/h3]
Rickshaw Tuk Tuk - From Sri Lanka by FlamingYakuma
Dev comment: "We were really surprised to see a rickshaw in our game. Who is up for tuk-tuk racing?"


Congratulations to our winners, and thank you everyone for creating such amazing mods!

We are proud to have such a dedicated and passionate community, and it's a real pleasure to discover so many outstanding mods every month!

See you next month for more awesome mods!

The Saber, Focus, and mod.io Teams

Meet the Modder: VladSib72

Hello SnowRunners!

Today, VladSib72 joins us to answer our questions and give us a glimpse behind the modder!

[h3]How did you discover SnowRunner? What about it appealed to you?[/h3]
I’ve followed this series since 2014. The game about heavy (and small) trucks struggling through the wilderness to get the job done became my favorite. So there was no doubt I had to play SnowRunner on release.

[h3]How did you get into gaming?[/h3]
With my first PC back in 2002. One of the CDs was the Insane racing game. Free roaming, progressive physics, vehicle deformation, fun challenges - all this gave me many, many hours and I remember that spirit of freedom when playing the Runner series too.

[h3]Could you tell us a little bit about your background?[/h3]
I live in the west Siberian countryside. Celebrated my 33rd birthday a few days ago. I'm not involved in any significant job, so I just live a boring life (especially after the pandemic began) and watch the world's things going. Travelling is maybe the only thing I really like.



[h3]What got you into modding?[/h3]
First, to drive new vehicles. Lately, to bring life to forgotten trucks. I started to play custom maps in the original game of the series and at the same time learned the truck xml structure. Later I built a few mods from scratch, but only for my own use because the rumor about "MudRunner 2" had already spread, so that stuff was never released.

[h3]Have you modded for any other games?[/h3]
Yes I have a finished mod project called 'Man's Work' for an old strategy Civilization III, with a ton of machines from around the world.

[h3]What's your favourite SnowRunner mod?[/h3]
Rebalance Trees & Stumps mod. Though I was never able to get it to work. My top respect to vehicle mods that are exclusive to SnowRunner and can’t be found in any other games.

[h3]If someone could only download one of your mods, which would you suggest?[/h3]
My mod list is still short and vehicles are unusual. I'd suggest waiting for the next mod I'm going to add, that's a very common-style truck as most in the game. Speaking of published mods, start with the smallest one, the SUMB.



[h3]What would be your dream change or addition to SnowRunner?[/h3]
Fully functional interior cabin as a potential addition. A dream is the random map generator.

[h3]What’s your favorite thing about SnowRunner?[/h3]
The extreme growth of game content compared to MudRunner. Also remember how I said Wow! sitting in a teammate’s truck in multiplayer. This new trick with synchronization was really unexpected to me.

[h3]What advice would you give to people who would like to get into modding?[/h3]
To communicate or cooperate. Gain experience from others, if possible. I’d say it’s the fastest way to make things work. I'm saying this because my folly to work solo on everything costs me a lot of time.



[h3]Working on any exciting mod at the moment?[/h3]
One project is in progress, but my summer modding activity was low, I’m sorry to admit. Support for my published mods after every game update, if needed, is my highest priority.

[h3]What’s your all-time favourite real life vehicle? What about SnowRunner vehicle?[/h3]
I’m not interested in driving in real life, I prefer to travel as a passenger. But if I decide to have a car someday, it would certainly be a pickup, perhaps the newest or unused Hilux. Should I say my favorite in-game vehicle is a Chevy CK1500?



[h3]Wildcard Question: What’s the best costume/disguise you’ve ever worn? If you don’t have one, what would it be?[/h3]
Oh God, a helicopter cosplay, that's what I want! Now it is my fantasy... Thanks for the questions!
[h3]Thank you for the answers, Vlad! I dearly hope you one day achieve your fantasy of being a helicopter.[/h3]

[h3]Check out and play VladSib72's mods on mod.io.[/h3]
If you have questions you'd like to see added to these interviews, feel free to suggest them and we may add them! 🙂

September Community Update

[h2]Hello SnowRunners![/h2]

As September ends, it’s time for our monthly community update to keep you posted on what’s going on in SnowRunner!

We are thrilled to see you exploring the Don region, which was released in early September as part of the Season 5: Build & Dispatch! We hope you’re enjoying the PC crossplay we brought with that update!

The Jeep Dual Pack was also released this month, and seeing you roaming free with these legendary vehicles is awesome!



Now, without any further ado, let’s get into it!

[h2]A new patch is on the way![/h2]

We’re planning to release the 15.1 patch around mid-October, which will bring various bug fixes. Make sure to stay tuned for more details.

[h2]SnowRunner at AUSA Annual Meeting![/h2]

SnowRunner will be at the AUSA Annual Meeting in the Mack Trucks space, thanks to our partners Mack Defense and Thrustmaster! From October 11 to October 13 in Washington DC, SnowRunner will be there on a special setup, on a big screen, and with a Thrustmaster wheel and pedals!

[h2]The sounds of SnowRunner, now in a 8h+ soundtrack![/h2]

Missing the ambience of SnowRunner when you’re not playing? You can now bring it anywhere with our soundtrack! Perfect for studying, driving or just chilling, all you have to do is sit back and enjoy!

[previewyoutube][/previewyoutube]

[h2]The Meet the Modder series continues![/h2]

You all gave a warm welcome to “Meet the Modder” last month, and we’re happy to see the positive response to the series! More interviews are on their way in October, so make sure to check them out!

September interviews:
https://store.steampowered.com/news/app/1465360/view/2989815139142738212
https://store.steampowered.com/news/app/1465360/view/2990942216938770012
https://store.steampowered.com/news/app/1465360/view/3990742060586550934
https://store.steampowered.com/news/app/1465360/view/3990742060597566883



[h2]What’s next?[/h2]

We’re slowly heading towards Season 6: Haul & Hustle! We can’t wait to showcase more about the new American region and the new vehicles that will come with it!



Make sure to stay tuned by following our social media: Twitter, Facebook, and join over 20000 Runners on our official Discord server!

See you in the snow, Runners!

The Saber, Focus, and mod.io teams



Meet the Modder: Fredswayne

Hello SnowRunners,

Give a warm welcome to modder Fredswayne, who may have the top first line of any interview we've done so far. Read on to discover more about one of the many modders creating incredible things for SnowRunner.



How did you get into gaming?
One day, when I was probably only 4 or 5 years old, Pops came home with a bag of random electronics. In that bag was 2 Sega Master Systems with a copy of Hang-On and a couple others I don’t remember the names of. I played more hours than I can remember of Hang-On, But once I found Snail Maze hidden in the bios of the master system, I was hooked, electronics were awesome to me.

Could you tell us a little bit about your background?
Sure can, I was raised in a rural community, I went from retrieving wrenches for the ole’ man as a kid to spinning my own through my teenage and adult years. I also have a bit of an artistic side.

[h3]What got you into modding?[/h3]
1000’s of hours playing with other people’s mods in MudRunner. They just got better and better with each released mod, and I always thought, “That’s gotta be a really good feeling seeing a 4x4 of your own design go tear up the digital trails”, so when SnowRunner came out and I saw a very active community on Discord with people who were helping people learn, I figured there’s no time like the present and here we are, and it is a really good feeling. Games get boring after a while, but games that encourage an active modding community have an infinite replay value.

[h3]Have you modded for any other games?[/h3]
I have not. Before now the most I had done was a few custom “Conky’s” on a Debian install. And a simple script to run folders of pics through an instance of deepdream and then save the results in a new folder named with sequential numbers.

[h3]What's your favourite SnowRunner mod?[/h3]
Oh now that's a tough one. There’s so many good mods out there. I can’t pick but one. But for 4x4’s I would say it’s a toss up between Dubz's 82 luxington truggy or red's slay five blazer. And when I am in a working mood, its a 3-way tie between the IX 3880, Pog’s tenno-21, and the kraz 255rsk -260rsk pack by KOT. Those are the ones I find myself attracted to the most.



[h3]If someone could only download one of your mods, which would you suggest?[/h3]
I would have to say the International Scout 800 I did. It was the first mod I made that made me feel like I really knew what I was doing finally. Tuning wise it just feels good to drive and Texture wise, I feel like I am always trying to get them as good as those ones again.

[h3]What would be your dream change or addition to SnowRunner?[/h3]
Skidsteer mechanics. Not necessarily tracked vehicles, but I feel proper skidsteer mechanics could add a new element to the types of vehicles developed.

[h3]What’s your favorite thing about SnowRunner?[/h3]
The scenery and immersion. If you don’t have a 4-wheel drive of your own to go beat in the woods. This game is the next best thing.



[h3]What advice would you give to people who would like to get into modding?[/h3]
Well I would have to say the best approach would be to start small. There is so much work that goes into these things that you aren’t aware of until you try it yourself. Starting big is a sure-fire way to get frustrated in my opinion. Also don’t be shy about asking for help, we all started somewhere, and we all probably had a lot of help during that time. I know I did. Do some tweaks to get to know how the xml’s work. Then maybe make some simple add-ons for the base game trucks i.e. fire extinguishers, small toolbox, cap for a bed? Anything really. Or make some tires and rims. Just something to get familiar with both 3D-modeling and texturing but also the importing of the meshes and textures and how their xml’s work. Use the templates to your advantage.

Once you can get an addon in, then maybe try a car. Either find a free model that is legal to use or, if you're feeling brave, try to build something simple from scratch (it doesn’t have to be pretty, it can be a box with 2 cylinders) and use that to learn about the rigging and weighting the model. Once you can do that and somewhat understand what you are doing, I am a firm believer in repetition being the absolute best way to gain experience.

[h3]Working on any exciting mod at the moment?[/h3]
Well at the time writing I am in between mods. I have a few things started but all of my builds are usually the results of me being excited about building them and I just don’t have any that are doing that to me at this moment. I’m sure I will have something grab my attention soon enough though.



[h3]What’s your all-time favourite real life vehicle? What about SnowRunner vehicle?[/h3]
71 Plymouth Satellite, I just love everything about that car. SnowRunner vehicle? The Tuz 166. as far as base game vehicles go I have the most fun just cruising around exploring in a built up Tuz 166.

[h3]Wildcard Question: You’ve just won an entire cruise ship (not really, but imagine). What do you name it?[/h3]
That's Easy. The Larry 7 after the best PC game ever made (next to SnowRunner of course).

[h3]You're not the first modder to mention ol' Larry. Starting to doubt it's a coincidence![/h3]



[h3]Thank you so much for joining us![/h3]
[h2]Check out and play Fredswayne's mods on mod.io.[/h2]
If you have questions you'd like to see added to these interviews, feel free to suggest them and we may add them! 🙂