Meet the Modder: Yansors
Hello SnowRunners!
In this week's chat with one of the many talented SnowRunner modders out there, we're excited to welcome Yansors.
[h3]Could you tell us a little bit about your background?[/h3]
My name is Yan, I live in Minsk, not far from the automobile plant, most likely known to the entire post-Soviet space, and in my free time from study and work I sit down to draw 3D models to let off steam after work and to relax mentally. For me, 3D models are more art and recreation than some kind of work. In general, I started doing 3D modeling after I stopped collecting die-cast models. I decided that I grew out of them and needed to do something more "mature". One day I thought, why not replace physical models with virtual ones and then put them on a "virtual shelf", because the quality and detail will depend only on you. And when I started modding, these models were able to "come to life" and became more like their real prototypes.
[h3]How did you get into gaming?[/h3]
Since I'm a little over 20 now, I think this question doesn't make much sense. It all started at the age of 10 when I found racing games that got me involved, a little later I switched to the simulation genre, which made a big contribution to start modding.

[h3]What got you into modding?[/h3]
I wondered if I could do what I want, and not what others are doing, I saw that there are paid and free modifications, some are engaged in the creation of specific cars for money. After a couple of nights of studying modding software, I decided to try creating my first mod. It was a correction of textures and XML-tweaks of a mod from the general access. That's how it started, then I moved on to more in-depth study of programs for 3D modeling and texture creation, and now I am at this level, and still improving.
[h3]Have you modded for any other games?[/h3]
No. In my opinion, the modding requirements requirements in the (Mudrunner) Snowrunner game series are quite simple. However, this does not mean at all that the possibilities are completely limited, on the contrary: the more experience and guides you read, the more you look at the mods of other modders, watch reviews and lessons on YouTube, the more experience and new ideas you discover.
[h3]What's your favourite SnowRunner mod?[/h3]
If you take mine, then it's most likely these two, because I spent on them most of the time, and probably achieved the detail and elaboration that I wanted. However, this does not mean at all that I will stop at this option, because with each update we have more and more opportunities.

From the mods that are on mod.io, I choose this MP500 Unipog scout. It's not big in size and stylish enough to be loved by the player.

[h3]If someone could only download one of your mods, which would you suggest?[/h3]
If the player wants really new sensations and he is ready to sacrifice the graphic component, I would suggest one of my older mods: the BAZ-6944.

[h3]What would be your dream change or addition to SnowRunner?[/h3]
I think SnowRunner has a pretty good base and I am rather missing some "small leaves on the branches of this tree". However, probably, as a modder, I'd like to develop a trailer theme, where I can paint trailers, change wheels, and change the suspension and superstructures.
[h3]What’s your favorite thing about SnowRunner?[/h3]
Atmosphere, graphics, variety of cargo and, of course, modding support. The maps have become colourful, and provide a variety of plot and routes, within the genre of course.
[h3]What advice would you give to people who would like to get into modding?[/h3]
It will probably sound trite, but try and not wait for the experience to come by itself. A person initially requires desire, perseverance, and a desire to self-study. To begin with, you should study how the code works, try to change it, and even experiment without laying out, then create, roughly speaking, a "box on wheels", and then when you've realized that you like it, to start what you want or to a more complex one stage of "learning".
Perhaps it is also worth giving more advice, listening to constructive feedback from the audience.
[h3]Working on any exciting mod at the moment?[/h3]
Yes, now I'm working on textures and addons for the GAZ-3301 (TUZ-101 for the console version).

[h3]What’s your all-time favourite real life vehicle? What about SnowRunner vehicle?[/h3]
In real life, I'm a big fan of old German cars, my favourite is the VW Scirocco mk 2.
In SnowRunner, I would most likely choose International Paystar 5070 from the American segment and Azov 5319 from the Russian segment.
[h3]Wildcard Question: Favourite cheese? GO! No thinking, only cheese.[/h3]
Parmesan. I don't know why, I just love very hard cheeses.
[h3]Praise Cheeses for parmesan. With it, life is gouda.[/h3]
[h3]Thank you so much for joining us![/h3]
[h3]Check out and play Yansor's mods on mod.io.[/h3]
If you have questions you'd like to see added to these interviews, feel free to suggest them and we may add them! 🙂
In this week's chat with one of the many talented SnowRunner modders out there, we're excited to welcome Yansors.
[h3]Could you tell us a little bit about your background?[/h3]
My name is Yan, I live in Minsk, not far from the automobile plant, most likely known to the entire post-Soviet space, and in my free time from study and work I sit down to draw 3D models to let off steam after work and to relax mentally. For me, 3D models are more art and recreation than some kind of work. In general, I started doing 3D modeling after I stopped collecting die-cast models. I decided that I grew out of them and needed to do something more "mature". One day I thought, why not replace physical models with virtual ones and then put them on a "virtual shelf", because the quality and detail will depend only on you. And when I started modding, these models were able to "come to life" and became more like their real prototypes.
[h3]How did you get into gaming?[/h3]
Since I'm a little over 20 now, I think this question doesn't make much sense. It all started at the age of 10 when I found racing games that got me involved, a little later I switched to the simulation genre, which made a big contribution to start modding.

[h3]What got you into modding?[/h3]
I wondered if I could do what I want, and not what others are doing, I saw that there are paid and free modifications, some are engaged in the creation of specific cars for money. After a couple of nights of studying modding software, I decided to try creating my first mod. It was a correction of textures and XML-tweaks of a mod from the general access. That's how it started, then I moved on to more in-depth study of programs for 3D modeling and texture creation, and now I am at this level, and still improving.
[h3]Have you modded for any other games?[/h3]
No. In my opinion, the modding requirements requirements in the (Mudrunner) Snowrunner game series are quite simple. However, this does not mean at all that the possibilities are completely limited, on the contrary: the more experience and guides you read, the more you look at the mods of other modders, watch reviews and lessons on YouTube, the more experience and new ideas you discover.
[h3]What's your favourite SnowRunner mod?[/h3]
If you take mine, then it's most likely these two, because I spent on them most of the time, and probably achieved the detail and elaboration that I wanted. However, this does not mean at all that I will stop at this option, because with each update we have more and more opportunities.

From the mods that are on mod.io, I choose this MP500 Unipog scout. It's not big in size and stylish enough to be loved by the player.

[h3]If someone could only download one of your mods, which would you suggest?[/h3]
If the player wants really new sensations and he is ready to sacrifice the graphic component, I would suggest one of my older mods: the BAZ-6944.

[h3]What would be your dream change or addition to SnowRunner?[/h3]
I think SnowRunner has a pretty good base and I am rather missing some "small leaves on the branches of this tree". However, probably, as a modder, I'd like to develop a trailer theme, where I can paint trailers, change wheels, and change the suspension and superstructures.
[h3]What’s your favorite thing about SnowRunner?[/h3]
Atmosphere, graphics, variety of cargo and, of course, modding support. The maps have become colourful, and provide a variety of plot and routes, within the genre of course.
[h3]What advice would you give to people who would like to get into modding?[/h3]
It will probably sound trite, but try and not wait for the experience to come by itself. A person initially requires desire, perseverance, and a desire to self-study. To begin with, you should study how the code works, try to change it, and even experiment without laying out, then create, roughly speaking, a "box on wheels", and then when you've realized that you like it, to start what you want or to a more complex one stage of "learning".
Perhaps it is also worth giving more advice, listening to constructive feedback from the audience.
[h3]Working on any exciting mod at the moment?[/h3]
Yes, now I'm working on textures and addons for the GAZ-3301 (TUZ-101 for the console version).

[h3]What’s your all-time favourite real life vehicle? What about SnowRunner vehicle?[/h3]
In real life, I'm a big fan of old German cars, my favourite is the VW Scirocco mk 2.
In SnowRunner, I would most likely choose International Paystar 5070 from the American segment and Azov 5319 from the Russian segment.
[h3]Wildcard Question: Favourite cheese? GO! No thinking, only cheese.[/h3]
Parmesan. I don't know why, I just love very hard cheeses.
[h3]Praise Cheeses for parmesan. With it, life is gouda.[/h3]
[h3]Thank you so much for joining us![/h3]
[h3]Check out and play Yansor's mods on mod.io.[/h3]
If you have questions you'd like to see added to these interviews, feel free to suggest them and we may add them! 🙂