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Patch 0.90.35

[h2]# Patch 0.90.34[/h2]

[h3]## New Additions[/h3]
- Introducing a new option to customize the hotkey for free camera rotation (Middle Mouse Button).
- Now you can set a specific button for the Wiring tool (Default: C).
- Access the universal dismantle tool with ease using the newly assignable button (Default: Z).
- Ability to to rebind the radial menu (Default: RMB) .
- Additionally, you'll need to hold the radial menu button for 0.3 seconds for it to appear.

[h3]## Fixes and Improvements[/h3]
- Auto-save functionality no longer interferes with your module handling.
- Maintain mirroring when placing modules with the Shift key held down.
- When copying mirrored modules, you'll now receive the mirrored version.
- Improved proofreading of Input settings for clarity.
- Fixed room detection issues with the oxygen dispenser.
- Removed debug contracts.
- Fixed bug when you are unable to accept contracts when reputation was too good.

[h3]## Balance updates[/h3]
- Increased the base speed of the rover and truck.
- Increased the base battery capacity of the rover.
- Changes to the research map: increased the cost of some research, added research that increases rover speed.
- Added a chance for Urgent Contracts to appear.
- Increased the average time given to complete Moon delivery contracts.
- Increased the volume and profit from Moon delivery contracts.
- Increased the upper limit of all contract volumes.
- Increased global reputation growth from successfully completing contracts.
- Decreased the growth rate of faction relationships.
- Adjustments to colonists:
- Decreased energy and food consumption of colonists.
- Reduced the impact of discomfort on colonists.
- Reduced the impact of the workplace on decreasing colonists' energy and food.
- Adjusted LODs for Water Extractor and fuel factory
- Added smart concrete for small solar panel building price
- Less science would be generated from rover
- Increased starting resources
- small adjustments
- added new urgent contracts

[h2]# Patch 0.90.35[/h2]

- Fixed a bug where the lunar contract delivery point was generated at a bullseye point

Since some features and exploration map have been touched up in the game we recommend you start a new game.
To avoid issues with newly added hotkeys, we recommend resetting the input settings page and then setting up hotkeys that feel comfortable for you.

Patch v0.90.25

# Patch 0.90.25

[h3]## New things[/h3]
- Added indication of vehicles that are required for the POI
- Added distance display from the POI to the colony in the expeditions interface
- Added edge scrolling option in settings
- added research page into journal

[h3]## Fixes[/h3]
- Fixed robots going on vacation nearby chargers
- Fixed Incorrect calculation of days in the contracts interface ||will takes effect on new POI only||
- Fixed tooltips on modules that are locked were not displayed
- Fixed tooltip buttons for building rooms now indicate what research is required
- fixed displaying credits when the amount reached a hundred thousand now does not show as 0B
- Adjusted truck height after landing elevation
- Adjusted sorting by type of POIs and Transports in the expeditions interface
- Discovered Localization fixes
- "third-party connection" quest - if refused, the quest is not added to the left panel
- proofreading of poi "satellite"

[h3]## Balance changes [/h3]
- Changes in research tree ||researches would be shuffeled in old saves a bit||
- Balanced the contracts offered. The composition of resources and rewards has been changed.
- The probability of awarding science points in contract rewards has been reduced in favor of credits.
- The cost of researching the contract system has been lowered.
- New narratives have been added to contracts.
- Custom POIs have been added at the start of the game.
- Increased the probability of custom POIs and Side Quests appearing to 50% every 30-120 days.
- Changed reputation levels with organizations.
- Added tutorial dialogues by advisors.
- Increased variety of POIs.
- Balanced resources and rewards at generative POIs.
- Changes in the research map.
- Reduced the scale of the titanium oxide mesh.

Hotfix 0.90.16a

Fixed
+ Multiple term contract notifications appearing during contract upgrades
+ Contracts capsule now leaves correctly
+ Optimized the Commercial Center screen, now it opens much faster
+ Localization edits

Changed
+ Commercial Center is now open from the beginning of the game, which gives access to the store of equipment and science points
- Rover ability - geo-scanning, locked until learned
+ Tooltip in the construction panel now disappears if a module has been selected.
+ Tooltip in the construction panel disappears faster
+ Context menu interface size increased
+ “Hurricane Vivian” contract shows correct days of completion

Added
+ Fixed-term contract display, on the contract button.

New Modules

Evaluate The Crust's new modules:

A thermonuclear generator that uses energy cells produced with Helium-3 to operate.




And we like the design of this module very much, what do you think the module is designed for?



To discuss ideas and participate in the development you can on our Discord server, come in

FAQ - Roadmap and your Ideas



Dear Crusties,

You guys are absolutely amazing! In a joint effort over the last few days, we reached three our kickstarter streath goals, which is totally awesome.
Thank you all so very much, indeed!

Today we are taking a look at some of the most common questions we received and answering them all here.

[h3]Where can I share my suggestion to improve the game?[/h3]
We encourage everyone to join the dialog on the official Discord server, in the Suggestion section, right now there are several ideas that have not received the final iteration and we would like to hear your opinion.
You can vote for an idea or suggest your on our website: idea.the-crust.com, or Discord server.

[h3]When The Crust is the released?[/h3]
We plan to release the Beta version of The Crust in May - June, after we work with feedback and suggestions from the Beta team, we will work on polishing the game, voice acting and translation into different languages. Early Access on Steam is scheduled to launch in July.



[h3]Will it be possible to buy the Soundtrack Pack separately?[/h3]
Yes, we will publish the Soundtrack Pack as a separate DLC at the game's release.

[h3]Is demo available now? Will it be opened later?[/h3]
Demo is closed because we need to focus on development of beta version in time. There are no plans to launch the demo version before the full release of the game

[h3]Will Crust have modding support?[/h3]
We are close to putting together a POI, story and secondary quest builder for modders. In addition to this we really want to make a full-fledged support for modding, it will open up a whole world of new ideas and variants of game development. But it will not be possible to do this until we realise our plan before and a little after EA on Steam.