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Patch 90.41

[h2]Patch 90.41[/h2]

[h3]Added[/h3]
  • Difficulty options for sandbox now available
  • Added new contracts options
  • Added new urgent contracts options
  • Added new enties into ingame Encyclopedia
  • Some of the research descriptions have been enhanced with additional information.


[h3]Fixed[/h3]
  • Reputation with all fractions now 0 on start
  • Fixed bug that prevented contracts from appearing
  • Fixed batteries material in elecricity overview mode
  • Fixed ghost electric pillar that stays when switching on universal dismantle
  • Fixed game session timer behavior
  • Fixed Cargo Truck position after arriving by capsule
  • Fixed crash to desktop when 2nd size brush is used on edge of the map

Patch 0.90.35

[h2]# Patch 0.90.34[/h2]

[h3]## New Additions[/h3]
- Introducing a new option to customize the hotkey for free camera rotation (Middle Mouse Button).
- Now you can set a specific button for the Wiring tool (Default: C).
- Access the universal dismantle tool with ease using the newly assignable button (Default: Z).
- Ability to to rebind the radial menu (Default: RMB) .
- Additionally, you'll need to hold the radial menu button for 0.3 seconds for it to appear.

[h3]## Fixes and Improvements[/h3]
- Auto-save functionality no longer interferes with your module handling.
- Maintain mirroring when placing modules with the Shift key held down.
- When copying mirrored modules, you'll now receive the mirrored version.
- Improved proofreading of Input settings for clarity.
- Fixed room detection issues with the oxygen dispenser.
- Removed debug contracts.
- Fixed bug when you are unable to accept contracts when reputation was too good.

[h3]## Balance updates[/h3]
- Increased the base speed of the rover and truck.
- Increased the base battery capacity of the rover.
- Changes to the research map: increased the cost of some research, added research that increases rover speed.
- Added a chance for Urgent Contracts to appear.
- Increased the average time given to complete Moon delivery contracts.
- Increased the volume and profit from Moon delivery contracts.
- Increased the upper limit of all contract volumes.
- Increased global reputation growth from successfully completing contracts.
- Decreased the growth rate of faction relationships.
- Adjustments to colonists:
- Decreased energy and food consumption of colonists.
- Reduced the impact of discomfort on colonists.
- Reduced the impact of the workplace on decreasing colonists' energy and food.
- Adjusted LODs for Water Extractor and fuel factory
- Added smart concrete for small solar panel building price
- Less science would be generated from rover
- Increased starting resources
- small adjustments
- added new urgent contracts

[h2]# Patch 0.90.35[/h2]

- Fixed a bug where the lunar contract delivery point was generated at a bullseye point

Since some features and exploration map have been touched up in the game we recommend you start a new game.
To avoid issues with newly added hotkeys, we recommend resetting the input settings page and then setting up hotkeys that feel comfortable for you.

Patch v0.90.25

# Patch 0.90.25

[h3]## New things[/h3]
- Added indication of vehicles that are required for the POI
- Added distance display from the POI to the colony in the expeditions interface
- Added edge scrolling option in settings
- added research page into journal

[h3]## Fixes[/h3]
- Fixed robots going on vacation nearby chargers
- Fixed Incorrect calculation of days in the contracts interface ||will takes effect on new POI only||
- Fixed tooltips on modules that are locked were not displayed
- Fixed tooltip buttons for building rooms now indicate what research is required
- fixed displaying credits when the amount reached a hundred thousand now does not show as 0B
- Adjusted truck height after landing elevation
- Adjusted sorting by type of POIs and Transports in the expeditions interface
- Discovered Localization fixes
- "third-party connection" quest - if refused, the quest is not added to the left panel
- proofreading of poi "satellite"

[h3]## Balance changes [/h3]
- Changes in research tree ||researches would be shuffeled in old saves a bit||
- Balanced the contracts offered. The composition of resources and rewards has been changed.
- The probability of awarding science points in contract rewards has been reduced in favor of credits.
- The cost of researching the contract system has been lowered.
- New narratives have been added to contracts.
- Custom POIs have been added at the start of the game.
- Increased the probability of custom POIs and Side Quests appearing to 50% every 30-120 days.
- Changed reputation levels with organizations.
- Added tutorial dialogues by advisors.
- Increased variety of POIs.
- Balanced resources and rewards at generative POIs.
- Changes in the research map.
- Reduced the scale of the titanium oxide mesh.

Hotfix 0.90.16a

Fixed
+ Multiple term contract notifications appearing during contract upgrades
+ Contracts capsule now leaves correctly
+ Optimized the Commercial Center screen, now it opens much faster
+ Localization edits

Changed
+ Commercial Center is now open from the beginning of the game, which gives access to the store of equipment and science points
- Rover ability - geo-scanning, locked until learned
+ Tooltip in the construction panel now disappears if a module has been selected.
+ Tooltip in the construction panel disappears faster
+ Context menu interface size increased
+ “Hurricane Vivian” contract shows correct days of completion

Added
+ Fixed-term contract display, on the contract button.

New Modules

Evaluate The Crust's new modules:

A thermonuclear generator that uses energy cells produced with Helium-3 to operate.




And we like the design of this module very much, what do you think the module is designed for?



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