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The Crust News

Major Update 0.90.65

The conveyor system has been completely overhauled! Each tier now has a unique and visually distinct appearance. Your production lines have never looked better!
Important Note: Saves created before this patch will no longer be loadable.

[h2]New Features & Additions[/h2]
  • New visuals for each conveyor tier: making it easier to identify and manage your logistics.
  • Complete Conveyors Culling Between Levels: Optimized performance with improved conveyor culling.
  • Meteorites for Sandbox Start: Salvage valuable resources from meteorites in sandbox mode to kickstart your progress.
  • Big Solar Panel is now animated!
  • Added tooltips to the Conveyors panel buttons, now displaying conveyor throughput for easy reference.
  • Added a new notification about unused science points.
  • Urgent contracts now will show their location type on the Contract Offer UI.


[h2]Fixes[/h2]
  • Yep, you guessed it. We fixed those conveyor corners that couldn't seem to turn the right way. Now they're back on track, ready to roll without any funny business!
  • Fixed the issue where modules couldn't build near crater hills — turns out, they were just being overly cautious about steep elevation.
  • Resolved a crash triggered by disabled pathfinding when connecting conveyors to corners.
  • MDR mining fixes:

    • Fixed MDR pausing mining when full, failing to resume after cargo offload. Now, no more interruptions in your mining operations.
    • MDR now speeds up mining time with game speed, without multiplying the output. Mining efficiency remains consistent.
  • Fixed Regolith Extractor animation resetting on cycle start.
  • Fixed Vein Scanner mode movement to prevent sticking at the edge of its range. While some jittering may still occur at the boundaries, overall movement is now smoother.
  • Fixed Contract location mismatches in UI.
  • Fixed tooltips getting stuck when opening the pause menu.
  • Resolved an issue where Points of Interest (POIs) would stubbornly become locked after loading if a truck happened to be en route.
  • Addressed issues regarding colonist selection behavior in the colonist panel.
  • You can't check the location of completed contracts anymore. They're done-zo!


[h2]Adjustments[/h2]
  • Implemented inflation for science points within 'Crust Solutions', where prices now increase in line with current research progress. This change aims to encourage the construction of personal labs.
  • Contract changes:

    • Capsules now exclusive to moon-to-earth contracts, following C.R.U.S.T. directive. Moon-to-moon contracts limited to cargo trucks.
    • Contracts designed for either the moon or Earth now spawn precisely according to their intended locations.
    • Added a batch of new urgent contracts.
    • Contract eligibility with certain organizations now demands a higher reputation threshold, with the trade-off being more lucrative rewards.
    • Revamped the generation of lunar contracts and shortened the maximum spawn distance.
    • Adjusted the generation to offer fewer simple lunar contracts.
    • Lowered the chances of encountering science points on difficult and late-game contracts.
  • Reduced the rate at which maintenance decreases for disabled and idling modules, ultimately resulting in significant resource savings over time.
  • Increased initial silicon amount in starting resources in sandbox.
  • Tweaked the efficiency of small and medium solar panels to ensure more balanced energy output.
  • Adjusted the pricing for constructing small and medium solar panels.
  • Adjusted prices for conveyors:

    • increased price of underground conveyors.
    • Increased price of 2-4 tiers of conveyors.
  • Adjusted the fuel mesh to a bigger scale.

Hotfix 0.90.43

Hotfix 0.90.43


[h2]Fixed [/h2]
  • Fixed a bug that caused the veins to now show up when after a new game start
  • Fixed a bug that caused modules breaking on pause


[h2]Adjustments [/h2]
  • Reduced probability of quest appearing

Patch 90.41

[h2]Patch 90.41[/h2]

[h3]Added[/h3]
  • Difficulty options for sandbox now available
  • Added new contracts options
  • Added new urgent contracts options
  • Added new enties into ingame Encyclopedia
  • Some of the research descriptions have been enhanced with additional information.


[h3]Fixed[/h3]
  • Reputation with all fractions now 0 on start
  • Fixed bug that prevented contracts from appearing
  • Fixed batteries material in elecricity overview mode
  • Fixed ghost electric pillar that stays when switching on universal dismantle
  • Fixed game session timer behavior
  • Fixed Cargo Truck position after arriving by capsule
  • Fixed crash to desktop when 2nd size brush is used on edge of the map

Patch 0.90.35

[h2]# Patch 0.90.34[/h2]

[h3]## New Additions[/h3]
- Introducing a new option to customize the hotkey for free camera rotation (Middle Mouse Button).
- Now you can set a specific button for the Wiring tool (Default: C).
- Access the universal dismantle tool with ease using the newly assignable button (Default: Z).
- Ability to to rebind the radial menu (Default: RMB) .
- Additionally, you'll need to hold the radial menu button for 0.3 seconds for it to appear.

[h3]## Fixes and Improvements[/h3]
- Auto-save functionality no longer interferes with your module handling.
- Maintain mirroring when placing modules with the Shift key held down.
- When copying mirrored modules, you'll now receive the mirrored version.
- Improved proofreading of Input settings for clarity.
- Fixed room detection issues with the oxygen dispenser.
- Removed debug contracts.
- Fixed bug when you are unable to accept contracts when reputation was too good.

[h3]## Balance updates[/h3]
- Increased the base speed of the rover and truck.
- Increased the base battery capacity of the rover.
- Changes to the research map: increased the cost of some research, added research that increases rover speed.
- Added a chance for Urgent Contracts to appear.
- Increased the average time given to complete Moon delivery contracts.
- Increased the volume and profit from Moon delivery contracts.
- Increased the upper limit of all contract volumes.
- Increased global reputation growth from successfully completing contracts.
- Decreased the growth rate of faction relationships.
- Adjustments to colonists:
- Decreased energy and food consumption of colonists.
- Reduced the impact of discomfort on colonists.
- Reduced the impact of the workplace on decreasing colonists' energy and food.
- Adjusted LODs for Water Extractor and fuel factory
- Added smart concrete for small solar panel building price
- Less science would be generated from rover
- Increased starting resources
- small adjustments
- added new urgent contracts

[h2]# Patch 0.90.35[/h2]

- Fixed a bug where the lunar contract delivery point was generated at a bullseye point

Since some features and exploration map have been touched up in the game we recommend you start a new game.
To avoid issues with newly added hotkeys, we recommend resetting the input settings page and then setting up hotkeys that feel comfortable for you.

Patch v0.90.25

# Patch 0.90.25

[h3]## New things[/h3]
- Added indication of vehicles that are required for the POI
- Added distance display from the POI to the colony in the expeditions interface
- Added edge scrolling option in settings
- added research page into journal

[h3]## Fixes[/h3]
- Fixed robots going on vacation nearby chargers
- Fixed Incorrect calculation of days in the contracts interface ||will takes effect on new POI only||
- Fixed tooltips on modules that are locked were not displayed
- Fixed tooltip buttons for building rooms now indicate what research is required
- fixed displaying credits when the amount reached a hundred thousand now does not show as 0B
- Adjusted truck height after landing elevation
- Adjusted sorting by type of POIs and Transports in the expeditions interface
- Discovered Localization fixes
- "third-party connection" quest - if refused, the quest is not added to the left panel
- proofreading of poi "satellite"

[h3]## Balance changes [/h3]
- Changes in research tree ||researches would be shuffeled in old saves a bit||
- Balanced the contracts offered. The composition of resources and rewards has been changed.
- The probability of awarding science points in contract rewards has been reduced in favor of credits.
- The cost of researching the contract system has been lowered.
- New narratives have been added to contracts.
- Custom POIs have been added at the start of the game.
- Increased the probability of custom POIs and Side Quests appearing to 50% every 30-120 days.
- Changed reputation levels with organizations.
- Added tutorial dialogues by advisors.
- Increased variety of POIs.
- Balanced resources and rewards at generative POIs.
- Changes in the research map.
- Reduced the scale of the titanium oxide mesh.