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The Crust News

Results of the Next Festival



Hello Everyone,

Big thanks to all of you who played The Crust during Steam Next Fest! Your support and feedback rocked our world.

The Crust demo stood out as one of the most successful games at the festival, and we were thrilled with the response! Due to the success of our demo we have decided to keep it available for a while longer! This means that you will be able to keep playing for a few more days.

Your comments and bug reports are gold. Keep 'em coming on our Discord channel. We're listening and already working on some cool changes!

You can also support us in the upcoming campaign on Kickstarter, which will take place very soon. Participants of the campaign will be able to get access to the closed testing of the full version and contribute their own content to the game.

Thanks for being awesome. Let's keep this journey going together!

Cheers,

The Crust Crew

Update | v85.08

Hey there, Crusties!

[h2]85.08 version[/h2]

  • Added hotkey to display UI in free camera mode (ctrl+G)
  • Added 10 titanium plates to starting resources
  • Added more tooltips in the logistics settings interface.
  • Increased minimum speed of a discharged rover
  • Now you can't go bankrupt while wiring up the modules
  • Fixed crash when adding a conveyor section to which a splitter was connected at the input, that has a resource beforehand
  • Fixed an issue with doors getting permanently stuck after loading
  • Resolved some expedition-related issues where Cargo Truck got stuck and not going
  • Removed pipes from the interface
  • Removed Valve module.
  • Fixed the issue where the radial menu didn't open with right-click.
  • Fixed a bug when changing production recipes in modules caused drone freezing.
  • Fixed a bug where fractional resources were dropped on the ground when changing production module recipes to resolve negative resource occurrence

Watch Live! Gameplay Stream with the Developers

[h2]
Join the developer team of The Crust!
[/h2]

We'll review gameplay, mechanics, break down future objectives, and finish off by answering questions submitted by beta testers and people attending the stream.


New concept of the Harvester, guess what it suppose to mine?



Hey there!

Our very own secret science and engineering department is preparing a new vehicle for you- Harvester. But can you guess what is it suppose to mine?

Update | v0.84.97

Community, thank you for your valuable feedback and support!

We've been working hard to bring you a fresh update and bug fixes:

[h2]Version 084.97[/h2]

[h3]Balance[/h3].
- Increased the completion time for some starting contracts
- Increased reward for early fulfillment of Malachite starting contracts
- Increased consumption of ice in ice melters

[h3]Fixed[/h3]
- Fixed a rare issue occurring when canceling a mending expedition while in progress
- Fixed an issue with excavated oxides appearing on the top level after loading a save
- Increased maximum camera tilt angle
- Reduced the radius of camera rotation with the middle mouse button


[h2]Version 084.93[/h2]

[h3]Added[/h3]
+ Added Saving set language in settings
+ Added a tooltip on the colonists button in the commercial center interface
+ Added tooltips to the conveyor section
+ Resolution setting will now be triggered only once
+ Added Contracts button anchor in the module interface
+ Added automatic resolution setting depending on desktop resolution when logging into the game

[h3]Fixed[/h3]
* Tooltip on the save button is no longer shown
* Fixed contract fulfillment in Aurora
* Fixed a bug loading oxides on the crater from the lower level
* Fixed rover charging state before it enters orbit


[h2]First Minute Patch, Version 084.90[/h2]

[h3]Added[/h3]
+ Added notifications showing priority on the module
+ Added customization of free camera buttons
+ Added customization of additional button for copying module settings
+ Added sounds of capsule landing platform
+ Updated silicon oxide color
+ New broker art
+ In contracts, passed stages are now displayed in pale colors
+ Added priority notifications
+ Added animation of reward window appearance
+ Added blur on conveyor section buttons
+ Connected disconnected and broken modules to battery indication
+ Added a tooltip for credits, with full amount
+ New interface for selecting contracts
+ Some starting contracts can now be discarded
+ Displayed the required resource numbers in the contract button
+ Added additional electricity indication in the resource panel
+ Rover in orbit now uses energy to move and explore points, only charges during sunny hours.

[h3]Fixed[/h3]
* Fixed some problems when exiting to Windows and returning to the game
* Fixed a situation where we expired a contract while we were loading/landing a capsule. Resources now fall to the ground.
* Fixed global reputation affecting money disbursement and faction relations, removed settings
* Fixed incorrect indexing in music player
* Added script that allows robots to get out of a "stuck" state if it is stuck due to a navigation bug
* Fixed errors in saving excavations
* Fixed a bug where regolith with zero impurities would fall to the ground in some situations and reset the impurity content of any stockpile it was brought to to zero
* The truck now correctly, in percentage ratio takes away resources from the MBU, not leaving fractional values * Drones digging the vein now react to the speed of the game
* Added switching between crater and underground level without returning the camera to the elevator, default `Z` - added to settings
* Fixed a bug with POI requiring resources if the game was saved and loaded while transporting to the POI
* Removed developer artifacts on the edge of the map
* All detected voicelines and module sounds that did not obey volume settings now obey volume settings
* Bug fix for contract cancel button in the new offer interface
* Fixed some contract fulfillment conditions
* Aligned and locked some locations on the map
* Fixed module demolition tooltip
* "Spent" column in the energy tooltip is highlighted in white color.
* Fix notifications after loading
* Improvement of contract offer interfaces.
* Correction of rover notifications
* Other resources in multi-cleaner factory
* Fixed drones getting stuck in the multi-cleaning plant.
* Fixes POI loading bug if a save was made while the truck was driving to the exp. center to load up
* Changed the size of the credit icon
* Increased the size of the forward socket
* Fixed sound in start video
* Fixed converter bug in fl resource
* Fixed progress bar visual on contract buttons
* Added contract failure and cancel conditions
* Reworked glossary transit, added different validation conditions.
* Added first video skip block
* Customized contract offer, final
* Changed balance display logic
* Additional construction panel update
* Blocked input at the moment of video.
* Fixed kickstarter button
* Fixed duplication of contracts
* Added transportation discharge indication on orbital level
* Fixed some places in the landscape where robots used to get stuck in the past


[h3]Balance[/h3].
- Added limit on internal truck volume of 4,000 units, taught the truck properly in the
- Increased time between contracts from Broker