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Patch 0.95.85

[h2]## Added:[/h2]

  • Updated visuals and animations for the Regolith Refinery
  • Added a new model and animations for the Repeater
  • Added a conveyor input to the Large Hydroponic Farm
  • New research for converting Science Points into Credits
  • The Heavy Capsule is now available for selection only if a Flight Control Center is built on the base. In this case, the landing site will be selected automatically
  • Added a new button to go to CRUST Solutions from the research window
  • Added a tooltip when hovering over the warning icon in the colonist list
  • Localization updated


[h2]## Fixed:[/h2]
  • Fixed an issue where the quest to build the Laser Cannon did not progress after delivering resources to complete one of its stages
  • Fixed a crash when trying to connect the Ice Melter to electricity if the building's construction was not completed
  • Restored collision for modules with foundations: areas around these modules are now processed correctly and are available for building Electric Pillars
  • Fixed an issue where the Crust Solutions store did not unlock after completing the storyline
  • The UI for the Regolith Refinery now displays the correct amount of regolith collected
  • Removed an empty faction from the contract list
  • Adjusted the window order in the Commercial Center
  • Fixed a visual bug that made it appear as though a cargo truck was generating Science Points like a rover
  • Corrupted saves can no longer be launched using the “Continue” button
  • Fixed a bug when the distributor did not appear on the corner when laying conveyors, although it should have been
  • Fixed incorrect conveyor refunds after researching for a full refund
  • Colonist notifications are now updated more up to date
  • Free rover notification is now not displayed when the rover is busy collecting scientific data


[h2]## Balance:[/h2]
  • Reduced module wear rate (increased durability) by 10-15% for all production modules
  • Adjusted the balance of Science Points earned during the storyline
  • The quest "A Place to Live" now also counts the Large Farm as complete for the farming task
  • Reduced the cost of several social research projects
  • Increased the starting number of available drones in the market
  • Increased the growth time of organics in farms by 25%
  • Added new contracts for the new organization LERN
  • Increased resources obtained from dismantling ruins using the "Recycling" research
  • Increased the cost of the Fast Capsule from 3800 to 4800
  • Colonists now refuse to work under severe nervous breakdowns
  • The sorting of commercial center tabs has been changed
  • The truck now defaults to the setting of autoloading enabled
  • Balanced organizations' contracts, now higher level organizations have more complex contracts, higher remuneration and reputation requirements


[h2]## In Progress - Update One[/h2]
  • New Helium-3 scanning mechanics
  • New Helium-3 extraction mechanics
  • Helium-3 Harvester
  • Expanded MBU extraction mechanics
  • New modules: Railgun to launch probes, Thermonuclear Generator, Biogenerator, Blockchain module, AI science module (names are subject to change)
  • Advanced sandbox settings from the menu


Discord Server: https://discord.gg/the-crust
Ideas: https://idea.the-crust.com/

Hotfix 0.95.67

- Ice Melter bug fix (Note: for Ice Melter module to work correctly on pre-release save files, you need to rebuild the module, delete and build it again)
- Minor fixes and balance adjustments

Hotfix 0.95.66

Fixed crash due to Ice Melter module

Hotfix 0.95.65

- Fixed a bug that prevented resources from being delivered when completing a Laser Cannon mission
- Fixed a bug causing colonists to get stuck in the elevator
- Fixed a bug that could cause colonists to get stuck when exiting the transoprt
- Revamped the logic of colonist notifications, they now show the correct up-to-date status.
- Major changes in capsule balance
- Different difficulty levels now have different starting CPU limit
- Ice Melter now consumes power correctly and shuts down when it is low on power
- Chinese and French localization fixes
- Corrected RW-46 POI description (there were irrelevant resources)
- Added new art to the loading screen
- Minor fixes

Balance Hotfix 0.95.59

- Balanced arrival time of capsules of different types
- Increased starting CPU capacity of the main elevator 250->300
- Slightly increased CPU points consumption of equipment
- Increased the volume of ice deposits on the poles by two times
- Slightly increased durability of regolith extractor, press and smelter