1. The Crust
  2. News

The Crust News

Thank you all!



Good afternoon, The Crust is here with you!

During these 7 days of active public testing of the demo version of The Crust we received an enormous amount of feedback, positive feedback, and new ideas from the players. Your feedback, that we actively collect in Discord, Steam community and through the in-game form contains so much useful information, that we already have a list of tasks for the next few months based on it. Thank you for your suggestions and recommendations, many of them will be included in the final version of the game.

We had an opportunity to observe how different players came to the project, like veterans of base builders and conveyor belts with thousands of hours in Factorio and Satisfactory, or players who were quite new to the genre and just curious about trying our demo at the festival. As well as, we were able to witness how players with different gaming experience faced various kinds of difficulties and challenges and how they reacted to them. Some users even have spent more than 20 hours in the demo game, and one absolute unit from New Zealand played The Crust for 70 hours ːsteamthumbsupː (!).

On a separate note, we would like to apologize for all the inconveniences associated with the Demo - the lack of saves, not that "user-friendly" interface and technical flaws as well. Despite the fact that the basic mechanics are almost ready, we still have a lot of work to do before The Crust will be publicly available again.

Finally, we want to say thank you once again to everyone who participated! It was extremely exhausting 7 days of continuous communication, non-stop hotfixes and processing feedback. But it was the very emotions that only you - the players - can give us, and that's the reason we are creating this project. For developers, it is an inexpressible experience to watch your game being played for the first time, and we are very grateful to you for that!

If you missed the festival and would like to see what it was like, or if you still have impressions/comments about the project, then feel free to check out our Discord! There you'll find a collection of videos with The Crust gameplay from the event in English, German, Spanish and even Japanese, and send your feedback to us, the developers!

Peace!

Demo Hotfixes 0.80.470



[h3]Bugfixes[/h3]

  • Now Expedition Center has a interface with a counter of resources being loaded into it.
  • Fixed drones navigation with several modules - Charging Station, Capsule Landing Platform / Cargo Dock
  • Fixed always spinning wheels of mining robots and added some nice IDLE animation for them.
  • Fixed always spinning wheels on vehicles.
  • Fixed entry/exit rules for drones from recharging.
  • Now Rover Scout cannot investigate POI (Points of Interests) just by clicking on it. Since now it has to reach it first in every situation. If you manage to prove us wrong, pls submit a bugreport and don't post it in our discord, we're on verge of loosing our jobs.


[h3]Changes[/h3]

  • The balance of some studies has been changed.
  • Added research on the ability to drill hard rock. Allows you to excavate impenetrable areas and obtain valuable minerals from them.

Demo Hotfixes 80.470

Bugfixes
-Now Expedition Center has a interface with a counter of resources being loaded into it.

-Fixed drones navigation with several modules - Charging Station, Capsule Landing Platform / Cargo Dock

-Fixed always spinning wheels of mining robots and added some nice IDLE animation for them.

-Fixed always spinning wheels on vehicles.

-Fixed entry/exit rules for drones from recharging.

-Now Rover Scout cannot investigate POI (Points of Interests) just by clicking on it. Since now it has to reach it first in every situation. If you manage to prove us wrong, pls submit a bugreport and don't post it in our discord, we're on verge of loosing our jobs.

Demo Hotfixes 80.469



[h3]Change list[/h3]

-Changed the design of the mining panel. The main tool button is now not in the row with the optional tools.

-Elevator now doesn't cover the camera if it's close to it.

[h3]Bug fixes[/h3]

-Fixed a bug where buttons were disappearing in the Logistics Interface.

-Fixed a bug where negative resources appeared in the Contracts Interface.

-Fixed a bug where the settings window was blocked by quest dialog window

-Fixed a bug where conveyor indicators were seen through the ground

-Fixed a bug that didn't allow you to build mega modules.

-Fixed a bug that didn't allow you to move the camera when installing conveyors


[h3]Known issues[/h3]

-Dismantling the Expedition center while Cargo truck is being loaded breaks Cargo truck completely. Do not destroy it!
-Expedition Center doesn't have a counter right now. If a Cargo truck stays close to it and drones are carrying something to it that mean they are preparing for an expedition
- You still can build a conveyor belt through the Lift. Please don't do that, that looks nasty. We'll fix it soon.

Demo Hotfix 80.468



[h3]Patch Notes[/h3]

Added additional tooltips to the tutorial

-Changed location of building spots for mega module

-Reduced resource requirement in the first test contract.

-Added new hotkey setup options it the settings

[h3]Bugfixes[/h3]

-Fixed a softlock where the demo could not be completed - the truck would freeze while preparing for an expedition - now it does not freeze.

-Fixed bug, when you press RMB on the rover, and select scan and game didn't count in the tutorial quest.

-Fixed the bug, allowing to move the camera in megamodules installation mode.

-Fixed a bug that made the orbital camera not respond to new control settings.

-Fixed bug which led to incorrect response of ESC button after clicking on empty space.

-Fixed bugs which allowed summoning unpredictable things and casting evil magic.

-Fixed bug when vehicle didn't connect to a ground level game speed after arriving from Moon global map

-Fixed bug with double-clicking on ESC at game start.

-Fixed a bug when mineral veins were spawned under unmineable terrain.

[h3]Localization[/h3]

-Resource Scan was renamed to Geological Scan.

-Added corrected module upgrades descriptions