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Update 0.92.99



Hello Crusties,

We have worked on your feedback and brought new update.
In this version, we have expanded the number of outputs for regolith in the Cargo Dock, increasing its maximum throughput capacity by 4 times. Soon, we will add the ability to build multiple Cargo Docks and Exedition Centers.
This update also fixes several bugs, including the save menu issue, introduces several QoL improvements that have been actively discussed, and brings many balance changes. The campaign with the construction of the laser cannon is now smoother and more predictable.

It looks like we have managed to fix a major issue that caused crashes when saving large bases. To solve it, we had to make significant changes to the save architecture, so this version is still under testing and will be available by default soon.

Also today, we updated The Crust Soundtrack by adding 7 new tracks, including a new one that is not yet in the game. We are starting to send keys to all Kickstarter backers who have the Digital Soundtracks reward.

Added:
  • 3 additional outputs in the Cargo Dock to increase its throughput capacity
  • Global work time settings for colonists
  • Ability to select transport by clicking on the notification
  • New additional quests
  • Improved AI of hauling drones, they now distribute evenly across all task types
  • Behavior of unpaid colonists
  • Indication of the selected conveyor tool
  • Indication of module upgrade level
  • Research map is now fully open
  • "Send Expedition" button now signals the start of an expedition
  • Notification of idle hauling drones
  • Updated and added new Steam achievements
  • Improved visual of resource delivery by robots to some modules
  • Updated 3D model of the Cargo Dock


Balance changes
  • Cost of the Medical Block
  • Research costs
  • Science points awarded for the first "Farhad" research
  • Colonist salaries
  • Composition of resources and rewards for some storyline contracts
  • Colonists now default to working 70% of the time
  • Single bed now locked by default
  • Minimum science point generation for rovers increased to 50
  • Lowered oxygen shortage notification threshold
  • Reduced slag requirement for farm production by half
  • Increased price volatility range for most resources on the market
  • Increased available volume of all resources on the market
  • Increased base battery capacity for rovers
  • Increased base basalt mining speed
  • Increased base speed of hauling drones
  • Increased reward for completing the fifth stage of the laser cannon
  • Increased mining efficiency of mining drones
  • Increased time on some timers in storyline tasks
  • Increased timer for laser cannon construction by 100 days
  • Increased social science points in the quest for building residential facilities
  • Increased oxygen consumption by colonists
  • Increased CPU requirement for large modules
  • Enhanced research effects for increasing basalt mining speed
  • Reduced basic price difference between buying and selling some resources
  • Reduced construction cost of bunk beds
  • Reduced resource requirement for stages 4, 5, and 6 of laser cannon construction


Fixed
  • Game did not pause during video playback
  • "Main Menu" and "Save" buttons are blocked during saving
  • All achievements are now attainable
  • Capsule getting stuck on the platform in certain cases of contract cancellation
  • Crash when opening the load menu
  • Crashes caused by hauling drones
  • Work time settings for colonists now saving correctly
  • Display of days for indefinite contracts
  • Hauling drones generating negative resources
  • Issue where the capsule from the Landing Platform would not launch in some cases after loading the game
  • Modules not connecting to electricity inside buildings
  • Lowered oxygen shortage notification threshold


In progress
  • Crash when saving large bases (fix is in testing phase)
  • Rarely сolonists getting stuck on the way to expeditions (temporary solution added: save and reload the game)
  • ALT+TAB disables the LMB until pressed ALT+TAB again
  • Ability to have multiple Expedition Centers and Cargo Docks
  • Option to cancel expedition loading
  • Option to dismantle the Expedition Center
  • Multiple scenarios leading to the blocking of the Expedition Center
  • Rare crash scenarios
  • Optimization of RAM usage


Patch 0.92.84

Hi Crusties,

I have good news, we have fixed the three causes of crashes that were causing the vast majority of problems, as well as optimized RAM and improved performance in wireframing mode.

  • Crash Fixes: Resolved the main reason of crashes related to the digging queue, cargo drones, and upgrading underground conveyors.
  • Room Detection: Fixed a critical bug that was completely disabling room detection.
  • Optimization Improvements:


    • Significantly boosted performance for conveyor connector widgets.
    • Enhanced performance in wiring mode.
  • Quest Completion: Fixed a bug that could prevent quests completion.
  • Module Registration: Adjusted the update process for modules inside rooms.
  • Resolved the problem with the "Harsh Driller" achievement.
  • Fixed small issues in the colonist settings interface.

Update 0.92.75 - New colonist time management UI and bug fixes



Hello Crusties,

Today we are publishing v0.92.75 update, which includes many bug fixes as well as an experimental expansion of the colonist management functionality. You can now balance the mode of each colonist to get the most out of your production and research base.

0.92.75


[h2]Fixes[/h2]
  • Fixed a bug with robots getting stuck when demolishing a resource elevator
  • Fixed indoor navigation errors, so colonists no longer get stuck on their way to some modules
  • Fixed game freezing in some situations when there are no free cells in the rooms
  • Fixed a crash when loading equipment factories with resources
  • Fixed problems with robot priorities when working with warehouses after loading saves
  • The priorities of robots in relation to the expedition center have been corrected; now robots correctly perform other tasks during the construction of the expedition center and loading expeditions
  • Fixed a bug with saving very large factories
  • Minor changes to contracts
  • Minor edits in some interfaces and texts
  • Fixed demolition of the conveyor elevator in hologram mode
  • Drastically increased wall building priority (WIP)
  • Fixed colonist status in the laboratory
  • Changed the order of tasks in the quest “A Place to Live”, now during the construction of the room are given tasks to search for and extract ice
  • Fixed situations when the repair button did not disappear after it was clicked.
  • Fixed the display of repair resources in the tooltip
  • A few minor UI corrections


[h2]Balance[/h2]
  • Changes to the research map
  • Balance of the cost of the expedition center
  • Kitchen production balance
  • A new mechanism for reducing the parameters of colonists, now the reduction is non-linear.
  • The balance has been changed, now the colonists work more and idle less.
  • Increased capacity of the multi-resource warehouse
  • Some colonist professions under development are closed with a corresponding overlay
  • Changed construction materials for some modules
  • Adjusted repair cost of the story truck
  • Small Edits in music tracks


[h2]New[/h2]
  • Added a mode for managing the work time of colonists; now you can increase or decrease the work time of a colonist per day.
  • Added grouping of numbers to credits
  • The research map is now completely open, all research displays full information about itself
  • Added video tutorials on manual and automated unloading of a mobile drilling rig

Patch 0.92.63

[h2]Fixes[/h2]
  • Fix for older saves where Private lab disappeared
  • Colonists now eat and sleep correctly
  • Fixed colonist getting stuck when moving to some modules
  • Fixed visual issues in tooltips for water/oxygen/batteries
  • Adjusted conveyor building mode placement


[h2]Balance changes[/h2]
  • Adjusted balance of colonist stats depletion
  • Adjusted weight of expensive resources
  • Adjusted prices of cargo capsules
  • Adjusted balance of different market characteristics
  • Reduced research cost and construction cost of the Expedition Center

Patch 0.92.59

Hey Crusties!

We're continually working to improve your experience. Check out what's new in version 92.59:

Fixed:
- Some save-load game crashes, related to Vehicle Workshops bug, that was causing the crash.

Later!

P.S. It might says 58 version, do not pay attention to it.