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The Crust News

Patch 0.92.63

[h2]Fixes[/h2]
  • Fix for older saves where Private lab disappeared
  • Colonists now eat and sleep correctly
  • Fixed colonist getting stuck when moving to some modules
  • Fixed visual issues in tooltips for water/oxygen/batteries
  • Adjusted conveyor building mode placement


[h2]Balance changes[/h2]
  • Adjusted balance of colonist stats depletion
  • Adjusted weight of expensive resources
  • Adjusted prices of cargo capsules
  • Adjusted balance of different market characteristics
  • Reduced research cost and construction cost of the Expedition Center

Patch 0.92.59

Hey Crusties!

We're continually working to improve your experience. Check out what's new in version 92.59:

Fixed:
- Some save-load game crashes, related to Vehicle Workshops bug, that was causing the crash.

Later!

P.S. It might says 58 version, do not pay attention to it.

I got a little too into sorting my rocks in this game about a drone factory on the moon




Okay so recently released early access base-building factory building game The Crust is set on the moon, where your job is to take little autonomous drones and have them rebuild spacefaring society in the wake of a tremendous natural disaster that wrecks almost all the other infrastructure on the moon. A big part of that, naturally, is moon rocks. You grind those up and turn them into the kinds of stuff you'd need from rocks you mined on the moon: Steel, silicon, titanium, aluminum. You automate up a manufacturing base with fabricators and assemblers and all the other obvious and expected trappings of the factory building genre...
Read more.

Patch 0.92.57

[h3]Fixed:[/h3]

  • Expedition functionality has been fixed
  • Balanced robot priorities when working with the expedition center
  • Fixed the issue of too frequent notifications about energy shortages
  • Fixed a rare crash when a normal robot and a robot loader collect the last piece of regolith
  • Electricity shortage notification now works correctly


[h3]Improved:[/h3]

  • Added detailed descriptions for each energy parameter
  • Visual improvements to titanium oxide and silicon oxide

Patch 0.92.54


[h3]Fixes[/h3]

  • Fixes broken POIs after loading saves from previous versions of the game.
  • Drones and resources can now be bought together.
  • Now the sell button will not be blocked if the resources sent in the selected capsule recoup its cost.
  • Now resource veins do not appear very close to the elevator


[h3]Ballance[/h3]

  • The time to find and deliver colonists to the base has been increased in the colonists rescue task.
  • The base battery capacity of the rover's battery has been slightly increased
  • Reduced cost of conveyors of all levels
  • Slightly increased cost of underground conveyor
  • Slightly reduced % of slag in regolith refining
  • The probability of high % of aluminum and titanium in resource veins is slightly increased.
  • Reduced the number of complex urgent contracts in the early stages of the game
  • Balanced food and energy consumption by colonists