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The Crust News

Watch Live! Gameplay Stream with the Developers

[h2]
Join the developer team of The Crust!
[/h2]

We'll review gameplay, mechanics, break down future objectives, and finish off by answering questions submitted by beta testers and people attending the stream.


New concept of the Harvester, guess what it suppose to mine?



Hey there!

Our very own secret science and engineering department is preparing a new vehicle for you- Harvester. But can you guess what is it suppose to mine?

Update | v0.84.97

Community, thank you for your valuable feedback and support!

We've been working hard to bring you a fresh update and bug fixes:

[h2]Version 084.97[/h2]

[h3]Balance[/h3].
- Increased the completion time for some starting contracts
- Increased reward for early fulfillment of Malachite starting contracts
- Increased consumption of ice in ice melters

[h3]Fixed[/h3]
- Fixed a rare issue occurring when canceling a mending expedition while in progress
- Fixed an issue with excavated oxides appearing on the top level after loading a save
- Increased maximum camera tilt angle
- Reduced the radius of camera rotation with the middle mouse button


[h2]Version 084.93[/h2]

[h3]Added[/h3]
+ Added Saving set language in settings
+ Added a tooltip on the colonists button in the commercial center interface
+ Added tooltips to the conveyor section
+ Resolution setting will now be triggered only once
+ Added Contracts button anchor in the module interface
+ Added automatic resolution setting depending on desktop resolution when logging into the game

[h3]Fixed[/h3]
* Tooltip on the save button is no longer shown
* Fixed contract fulfillment in Aurora
* Fixed a bug loading oxides on the crater from the lower level
* Fixed rover charging state before it enters orbit


[h2]First Minute Patch, Version 084.90[/h2]

[h3]Added[/h3]
+ Added notifications showing priority on the module
+ Added customization of free camera buttons
+ Added customization of additional button for copying module settings
+ Added sounds of capsule landing platform
+ Updated silicon oxide color
+ New broker art
+ In contracts, passed stages are now displayed in pale colors
+ Added priority notifications
+ Added animation of reward window appearance
+ Added blur on conveyor section buttons
+ Connected disconnected and broken modules to battery indication
+ Added a tooltip for credits, with full amount
+ New interface for selecting contracts
+ Some starting contracts can now be discarded
+ Displayed the required resource numbers in the contract button
+ Added additional electricity indication in the resource panel
+ Rover in orbit now uses energy to move and explore points, only charges during sunny hours.

[h3]Fixed[/h3]
* Fixed some problems when exiting to Windows and returning to the game
* Fixed a situation where we expired a contract while we were loading/landing a capsule. Resources now fall to the ground.
* Fixed global reputation affecting money disbursement and faction relations, removed settings
* Fixed incorrect indexing in music player
* Added script that allows robots to get out of a "stuck" state if it is stuck due to a navigation bug
* Fixed errors in saving excavations
* Fixed a bug where regolith with zero impurities would fall to the ground in some situations and reset the impurity content of any stockpile it was brought to to zero
* The truck now correctly, in percentage ratio takes away resources from the MBU, not leaving fractional values * Drones digging the vein now react to the speed of the game
* Added switching between crater and underground level without returning the camera to the elevator, default `Z` - added to settings
* Fixed a bug with POI requiring resources if the game was saved and loaded while transporting to the POI
* Removed developer artifacts on the edge of the map
* All detected voicelines and module sounds that did not obey volume settings now obey volume settings
* Bug fix for contract cancel button in the new offer interface
* Fixed some contract fulfillment conditions
* Aligned and locked some locations on the map
* Fixed module demolition tooltip
* "Spent" column in the energy tooltip is highlighted in white color.
* Fix notifications after loading
* Improvement of contract offer interfaces.
* Correction of rover notifications
* Other resources in multi-cleaner factory
* Fixed drones getting stuck in the multi-cleaning plant.
* Fixes POI loading bug if a save was made while the truck was driving to the exp. center to load up
* Changed the size of the credit icon
* Increased the size of the forward socket
* Fixed sound in start video
* Fixed converter bug in fl resource
* Fixed progress bar visual on contract buttons
* Added contract failure and cancel conditions
* Reworked glossary transit, added different validation conditions.
* Added first video skip block
* Customized contract offer, final
* Changed balance display logic
* Additional construction panel update
* Blocked input at the moment of video.
* Fixed kickstarter button
* Fixed duplication of contracts
* Added transportation discharge indication on orbital level
* Fixed some places in the landscape where robots used to get stuck in the past


[h3]Balance[/h3].
- Added limit on internal truck volume of 4,000 units, taught the truck properly in the
- Increased time between contracts from Broker

Watch Live! Gameplay Stream with the Developers

[h2]
Join the developer team of The Crust!
[/h2]

We'll review gameplay, mechanics, break down future objectives, and finish off by answering questions submitted by beta testers and people attending the stream.


Exclusive THE CRUST Demo Now Live!



Greetings Crusties!

It’s the moment you’ve all been waiting for! Our THE CRUST demo is now live and available to play as part of the Steam Next Fest. You’ll be able to get your hands on the demo from 6pm GMT from 09 to 16 October.

[previewyoutube][/previewyoutube]

This build is currently a work in progress, so we can’t wait for you to play and let us know what you think!

Players will face a cataclysmic event in the year 2080 that will challenge your ability to manage resources and crew in a harsh environment. Mine resources, send expeditions and keep your lunar base running smoothly.



This demo is just a sneak peek of the full game to come, where you’ll embark on a perilous journey in search of new hope for humanity. Skillful management of colonists, as well as key decisions and construction of giant structures under your leadership will determine the fate of humanity in the 22nd century.



Make sure to join us for the stream at 20 pm GMT. You can also join your fellow Directors over on Discord to discuss the demo, leave feedback, share screenshots and ask any gameplay related questions.

Welcome to the moon and good luck!

VEOM and Crytivo Team