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Patch notes 0.83.52 | Hotfixes

Dear Crusties,

Thank you for testing the latest version. In this update, we tried to fix most of the bugs identified in VCBT, and we are going to keep working on that.
In the next update, we will merge the brand new optimized version of The Crust, which has been in development in a separate branch for the last two weeks. It should noticeably increase performance in large factories.

Patch notes for today's update:


[h2]Bug fixes[/h2]

- Fixed broken research tree display after re-saving to the same slot.
- Fixed a bug where ruins could not be disassembled after save/load
- Fixed infinite loop in contract training if saved on the Broker dialog
- Fixed missing POIs that were detected before loading.
- Fixed missing transportation from the expeditions interface
- Fixed electricity mode indicators displaying when changing levels.
- Temporarily added 1 sec delay on changing robot configurations
- Saving in tutorial before explosion is blocked as it was intended to be
- Fixed number of credits after loading
- Saving in building mode no longer leaves an invalid ghost module on the load
- fixed ability to crash the game via F5 and F6 (quick load/save)
- Fixed indoors lighting after loading
- Changed visual of small and large solar panel in wiring mode
- Fixed remaining particles after fixing a truck
- Localization fixes
- Adjusted audio in initial cutscene
- Added missing voiceovers
- Added research to improve fuel generator efficiency


[h2]Balance changes[/h2]

- Reduced maximum % generation in metal and silicon veins
- Changes in researches prices, added second type of points to the price
- Increased cost of improvement of some modules


[h2]Things we know and working on[/h2]

- No resources icons on conveyor inputs
- Question icons instead of resources on conveyor inputs in hologram mode
- Negative credits
- Not valid module in construction mode after changing focus to another monitor
- Notifications intended for the surface are visible on orbit
- ESC button does not exit from all interfaces from which it is required
- Errors in the settings menu
- You can pass the quest to connect electricity without connecting solar panels in the tutorial.
- Bots not charging after saving/loading
- Ghost capsules after save/loading
- Incorrect storages visuals after saving/loading
- Doubleclicks in some places
- If drones started digging a wall, after pausing, they will continue digging it
- If you press F5 F6 at the same time, save and load will break
- Duplicate POIs after save/load.
- Conveyor Elevator doesn't take RE and minerals
- Scanned POI on the Moon are gone after save/load

Watch Live! Gameplay Stream with the Developers

[h2]
Join the developer team of The Crust!
[/h2]

We'll review gameplay, mechanics, break down future objectives, and finish off by answering questions submitted by beta testers and people attending the stream.


Introducing New Concepts Integrated into the Game

Hello!🌚

Spring is in full swing, and we're working hard on the game and getting ready for the big announcements. In the meantime, we would like to share new concepts, which we introduce into the game, in order to diversify the visuals. Here are some of them, that are already included in the game.




Expedition Center, allowing you to equip an expedition with colonists, robots and resources to remote points of interest.





Updated Pressing Plant is another cool module concept that allows players to create smart concrete from lunar regolith early in the game.



The Landing Platform is a basic module that opens up the player's ability to load a capsule to fulfill contracts. 🚀


We hope you're as excited about these new concepts as we are, and we can't wait to share more updates about the game.

Thank you all!



Good afternoon, The Crust is here with you!

During these 7 days of active public testing of the demo version of The Crust we received an enormous amount of feedback, positive feedback, and new ideas from the players. Your feedback, that we actively collect in Discord, Steam community and through the in-game form contains so much useful information, that we already have a list of tasks for the next few months based on it. Thank you for your suggestions and recommendations, many of them will be included in the final version of the game.

We had an opportunity to observe how different players came to the project, like veterans of base builders and conveyor belts with thousands of hours in Factorio and Satisfactory, or players who were quite new to the genre and just curious about trying our demo at the festival. As well as, we were able to witness how players with different gaming experience faced various kinds of difficulties and challenges and how they reacted to them. Some users even have spent more than 20 hours in the demo game, and one absolute unit from New Zealand played The Crust for 70 hours ːsteamthumbsupː (!).

On a separate note, we would like to apologize for all the inconveniences associated with the Demo - the lack of saves, not that "user-friendly" interface and technical flaws as well. Despite the fact that the basic mechanics are almost ready, we still have a lot of work to do before The Crust will be publicly available again.

Finally, we want to say thank you once again to everyone who participated! It was extremely exhausting 7 days of continuous communication, non-stop hotfixes and processing feedback. But it was the very emotions that only you - the players - can give us, and that's the reason we are creating this project. For developers, it is an inexpressible experience to watch your game being played for the first time, and we are very grateful to you for that!

If you missed the festival and would like to see what it was like, or if you still have impressions/comments about the project, then feel free to check out our Discord! There you'll find a collection of videos with The Crust gameplay from the event in English, German, Spanish and even Japanese, and send your feedback to us, the developers!

Peace!

Demo Hotfixes 0.80.470



[h3]Bugfixes[/h3]

  • Now Expedition Center has a interface with a counter of resources being loaded into it.
  • Fixed drones navigation with several modules - Charging Station, Capsule Landing Platform / Cargo Dock
  • Fixed always spinning wheels of mining robots and added some nice IDLE animation for them.
  • Fixed always spinning wheels on vehicles.
  • Fixed entry/exit rules for drones from recharging.
  • Now Rover Scout cannot investigate POI (Points of Interests) just by clicking on it. Since now it has to reach it first in every situation. If you manage to prove us wrong, pls submit a bugreport and don't post it in our discord, we're on verge of loosing our jobs.


[h3]Changes[/h3]

  • The balance of some studies has been changed.
  • Added research on the ability to drill hard rock. Allows you to excavate impenetrable areas and obtain valuable minerals from them.