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The Crust News

Watch Live! Gameplay Stream with the Developers

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Join the developer team of The Crust!
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We'll review gameplay, mechanics, break down future objectives, and finish off by answering questions submitted by beta testers and people attending the stream.


Introducing New Concepts Integrated into the Game

Hello!🌚

Spring is in full swing, and we're working hard on the game and getting ready for the big announcements. In the meantime, we would like to share new concepts, which we introduce into the game, in order to diversify the visuals. Here are some of them, that are already included in the game.




Expedition Center, allowing you to equip an expedition with colonists, robots and resources to remote points of interest.





Updated Pressing Plant is another cool module concept that allows players to create smart concrete from lunar regolith early in the game.



The Landing Platform is a basic module that opens up the player's ability to load a capsule to fulfill contracts. 🚀


We hope you're as excited about these new concepts as we are, and we can't wait to share more updates about the game.

Thank you all!



Good afternoon, The Crust is here with you!

During these 7 days of active public testing of the demo version of The Crust we received an enormous amount of feedback, positive feedback, and new ideas from the players. Your feedback, that we actively collect in Discord, Steam community and through the in-game form contains so much useful information, that we already have a list of tasks for the next few months based on it. Thank you for your suggestions and recommendations, many of them will be included in the final version of the game.

We had an opportunity to observe how different players came to the project, like veterans of base builders and conveyor belts with thousands of hours in Factorio and Satisfactory, or players who were quite new to the genre and just curious about trying our demo at the festival. As well as, we were able to witness how players with different gaming experience faced various kinds of difficulties and challenges and how they reacted to them. Some users even have spent more than 20 hours in the demo game, and one absolute unit from New Zealand played The Crust for 70 hours ːsteamthumbsupː (!).

On a separate note, we would like to apologize for all the inconveniences associated with the Demo - the lack of saves, not that "user-friendly" interface and technical flaws as well. Despite the fact that the basic mechanics are almost ready, we still have a lot of work to do before The Crust will be publicly available again.

Finally, we want to say thank you once again to everyone who participated! It was extremely exhausting 7 days of continuous communication, non-stop hotfixes and processing feedback. But it was the very emotions that only you - the players - can give us, and that's the reason we are creating this project. For developers, it is an inexpressible experience to watch your game being played for the first time, and we are very grateful to you for that!

If you missed the festival and would like to see what it was like, or if you still have impressions/comments about the project, then feel free to check out our Discord! There you'll find a collection of videos with The Crust gameplay from the event in English, German, Spanish and even Japanese, and send your feedback to us, the developers!

Peace!

Demo Hotfixes 0.80.470



[h3]Bugfixes[/h3]

  • Now Expedition Center has a interface with a counter of resources being loaded into it.
  • Fixed drones navigation with several modules - Charging Station, Capsule Landing Platform / Cargo Dock
  • Fixed always spinning wheels of mining robots and added some nice IDLE animation for them.
  • Fixed always spinning wheels on vehicles.
  • Fixed entry/exit rules for drones from recharging.
  • Now Rover Scout cannot investigate POI (Points of Interests) just by clicking on it. Since now it has to reach it first in every situation. If you manage to prove us wrong, pls submit a bugreport and don't post it in our discord, we're on verge of loosing our jobs.


[h3]Changes[/h3]

  • The balance of some studies has been changed.
  • Added research on the ability to drill hard rock. Allows you to excavate impenetrable areas and obtain valuable minerals from them.

Demo Hotfixes 80.470

Bugfixes
-Now Expedition Center has a interface with a counter of resources being loaded into it.

-Fixed drones navigation with several modules - Charging Station, Capsule Landing Platform / Cargo Dock

-Fixed always spinning wheels of mining robots and added some nice IDLE animation for them.

-Fixed always spinning wheels on vehicles.

-Fixed entry/exit rules for drones from recharging.

-Now Rover Scout cannot investigate POI (Points of Interests) just by clicking on it. Since now it has to reach it first in every situation. If you manage to prove us wrong, pls submit a bugreport and don't post it in our discord, we're on verge of loosing our jobs.