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The Crust News

Hotfix 0.95.67

- Ice Melter bug fix (Note: for Ice Melter module to work correctly on pre-release save files, you need to rebuild the module, delete and build it again)
- Minor fixes and balance adjustments

Hotfix 0.95.66

Fixed crash due to Ice Melter module

Hotfix 0.95.65

- Fixed a bug that prevented resources from being delivered when completing a Laser Cannon mission
- Fixed a bug causing colonists to get stuck in the elevator
- Fixed a bug that could cause colonists to get stuck when exiting the transoprt
- Revamped the logic of colonist notifications, they now show the correct up-to-date status.
- Major changes in capsule balance
- Different difficulty levels now have different starting CPU limit
- Ice Melter now consumes power correctly and shuts down when it is low on power
- Chinese and French localization fixes
- Corrected RW-46 POI description (there were irrelevant resources)
- Added new art to the loading screen
- Minor fixes

Balance Hotfix 0.95.59

- Balanced arrival time of capsules of different types
- Increased starting CPU capacity of the main elevator 250->300
- Slightly increased CPU points consumption of equipment
- Increased the volume of ice deposits on the poles by two times
- Slightly increased durability of regolith extractor, press and smelter

Hotfix 0.95.58

Balance:
- Increased rewards in science points early on in Story Mode
- Increased the upper limit of science point generation by Rover

Fixed:
- Improved rover data collection mode performance
- Adjusted correct display of science points in vehicles
- Visual: Raised the connection point on the top elevator
- Visual: Fixed Ice Melter selector
- Visual: Added foundations for some modules being built on the surface
- Visual: Fixed crater description text on orbital level
- Fixed invoking wire mode via hotkey in menus
- Fixed some bugs in the transportation interface
- Small fixes in localization