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One Lonely Outpost News

November Updates!

Hi everyone! We’re back again this month to show off some more of our progress as we work towards our big EA launch next year. This month we’re showing off some of our character portrait upgrades as well as a look at some of our expansive fish catalog 👀 Now onto the updates!

Of course, as always, things are still work in progress and subject to change between now and Early Access.

[h3]Character Portrait Updates[/h3]
We’ve been working on some portrait updates, giving our characters a bit of a refreshed look.
Here you can see Aaron’s portrait that is currently in game…


And the new concept art. This isn't in game yet, but we do want to see how the community feels about it first, take in that feedback and will continue tweaking it!


One character update has changed a bit more than that though. I wonder who this could be 🤔


[h3]Dirk’s lander[/h3]
In the past couple of updates, we’ve shown you some of our NPC landers. Today is Dirk’s turn! For some quick background, Dirk is our outpost veterinarian. They are educated, trained, and experienced in dealing with both biological and robo-animals, as well as a firm advocate of robo-animals as a humane alternative to slaughtering biological livestock.

Here’s a look at their lander both outside…


And in!


[h3]Fishing[/h3]
Like any good farming sim nowadays, you gotta have your fishing! We’ve been working on including some pretty unique looking species for your catching pleasure. Take a look at some of the species we’ve created!



[h3]Discord AMA[/h3]
As per our new monthly tradition, we did an AMA with our game director, Manu Floret, in our community Discord. Our curious community over there asked all kinds of questions about the game and we want to showcase some of those questions and answers as you may have those same questions!

Q: Are DLC’s planned?
A: Potentially! We want to see how things go during EA and our full launch first and then look at what we could make for DLCs. We do have some ideas rolling around though!

Q: How long will gameplay be in EA?
A: Currently to complete the first Act, which is what we will be launching into EA with, it’ll take around 10 hours to complete that section of the story. After that you can of course keep playing indefinitely. TBD the acts after that.

Q:Will there be pets?
A: Yes! There will be some little pets that will follow you around the planet. Though we may have them do more as EA goes along.

Q: Will you be able to customize your lander?
A: As of right now, no. This may change throughout EA or be something we do for DLC.

Q: Any big feasts or famine type events?
A: Not yet. Definitely a neat idea that we’d like to include but don’t have plans for it currently.

If you want to join in our next AMA, it will be occurring on Dec 23rd at 4pm ET. It’ll be our end of the year OLO Christmas present to you all 😄

October Updates

Hi everyone! Happy (almost) Halloween! 👻We’re back again this month to show off some more of our progress as we work towards our big EA launch next year. The main things we’ll be showing off this month are some more of our NPC lander progress, as well as some extremely adorable animals. 👀Definitely stay until the end to see these cuties!

Of course, as always, things are still work in progress and subject to change between now and Early Access.

[h3]Sally’s Lander[/h3]
Sally has just landed at your outpost and is ready to become a part of the colony. Upon her landing, you’ll need to welcome her and have a couple of conversations to help build your relationship with her. She’s always looking to learn about others, so you might get some odd questions, like this one:



Now to her lander! As you can see, it's a little cramped in there, but it’s just enough to keep Sally feeling right at home.





[h3]Leeloo’s Lander[/h3]
Leeloo is actually one of our Kickstarter backers' creations. While we don’t have Leeloo ready to show off just yet, we do have her lander! Leeloo is a botanist, which you can definitely see from her natural themed decor throughout her lander.





[h3]Colony Center[/h3]
Our colony center has a beautiful rock formation surrounding it. It's all coming together for our beautiful desert planet. This, of course, won't be the exact angle that you see it from in the game, but we had to give you all a nice look at it!



[h3]Cute Animals![/h3]
You may have seen some of these cuties on our social media previously, but they’re getting some new animations. They can now show off their emotions a bit more and really let you know if you’ve hurt their feelings. Hopefully once you’re in the game, you won’t see these very often.









[h3]Discord AMA[/h3]
Earlier this month, we did an AMA with our game director, Manu Floret, in our community Discord. Our amazing community asked all kinds of questions about the game and we want to showcase some of those questions and answers as you may have those same questions!

Q: What sort of things will be included in Early Access at launch?
A: Fishing, animals (like the ones you see above), water and power systems, insects, shops, prospecting and maintanence!

Q: Are there seasons?
A: Yes! Radiant (24 days), Autumnal (16 days), Boreal (24 days), and Vernal (16 days). Weeks on this planet are 8 days long, thus the length of the seasons being multiples of 8.

Q: Is gene splicing still going to be a thing?
A: Yes! It likely won't be in our Early Access but will be there in our 1.0 launch.

Q: Will there be character customization?
A: Yes! It will pretty limited, but there will be some customization.

September Updates

🍂 Happy Fall everyone! 🍂
The holidays are just around the corner, but we're not slowing down on our updates! We’ve been continuing to work hard on OLO over the past month and have made some incredible progress to show you all today!

We're currently working on getting everyone's landers into the game, all set up and ready for their crew members! Of course, as always, all content you see here is subject to change and may not be a final product. First up, we have Aaron's lander! Back in July's update, we showed off a bit of the concept art, outside view and a glance at what the inside was going to look like. Now we can show off a bit of what the lander is now looking like actually in game!

From the outside


To the inside


Next up we have Jim Bob and Elisha's lander! For anyone who doesn't know Jimbob is a single father to Elisha and definitely enjoys his dad jokes 😆 In your lonely outpost, you'll find him to be your water guy, always making sure the outpost has fresh water to drink.
The outside of his lander


The inside


And upstairs in Elisha's room


We also have a look at some of the power generators that you can use around your outpost ⚡
We have an upclose look at how they glow at night


And even a look at how they will actually look like as you play in game


As always, if you haven't already, feel free to join our Discord (which will be getting some updates) as well as follow us on Twitter.
To the stars!

One Lonely Outpost gets a new trailer and a delay until 2023

One Lonely Outpost is an upcoming sci-fi colonization life and farming sim that was crowdfunded on Kickstarter. It was due this year but it's now delayed but it seems progress is good.

Read the full article here: https://www.gamingonlinux.com/2022/08/one-lonely-outpost-gets-a-new-trailer-and-a-delay-until-2023

August Updates

Hey OLO fans!
It’s been another month of hard development work so we have even more to show off about the game. We do want to start off with talking about our presence at Gamescom! Freedom Games has an awesome booth at the in-person event in Germany, so we’ve been lucky enough to be able to participate! As part of being in the event, we’ve crafted a new trailer to show off just how far the game has come since our trailer from E3 last year.

[previewyoutube][/previewyoutube]

As you all may have noticed in the trailer, we have delayed the game a little bit longer. I know that this isn’t what any of you wanted to hear, but as the great Miyamoto said, “A delayed game is eventually good, but a rushed game is forever bad.” We want to avoid remotely giving any of you a potentially bad, or even rough game. We are currently targeting March 2023 to launch into EA.

With all of that being said, we do want to show off a bit of what we’ve been working on over the past month! 👀 We've currently been working on updating the environment and UI. The game is getting more and more polished as we're working towards EA.



As always, thank you all so much for your support so far. We know it’s been a bumpy ride, but knowing that we have such an amazing community behind us supporting us, makes it all feel worthwhile. If you haven’t already, please join our Discord where you can connect with the rest of the community as well as our team. Discord members also get to participate in different awesome events, which we’re working on ramping up more as we get closer towards launch, plus exclusive Moocifer adventures!