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One Lonely Outpost News

Hotfix: Duyi has been found!

Many of you ran into an issue where Duyi would go on a little walk... and just never return. We are happy to report that we went on an expedition this weekend to find him and he's been brought home! Check out the quick little patch notes below:

[h3]Bug Fixes[/h3]
  • Duyi now has a set and correct place to sleep.
  • Incubator model was rotated 90 degrees to ensure the crop inside wouldn't be obscured.



Follow us on our socials and join the amazing community in our Discord to share your feedback and thoughts as well as any issues you come across. We love hearing from you!

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Act II Update is here!

To our incredible community,

First, we want to thank you for your incredible support and patience. Your feedback through our Discord and Steam Discussion boards has been invaluable in shaping the game and guiding our development throughout Early Access. We know we’ve been quiet as a dev team, but we’ve been hard at work crafting something truly special for you.

[h3]Today, we’re excited to celebrate the release of the Act II Update![/h3]
⚠️ It is recommended that you start a new save with this update. ⚠️

This marks a monumental milestone in the game’s journey, bringing a wealth of new content, features, and improvements. From new characters and quests to new systems and mechanics, this update is packed with exciting additions.

But this update isn’t just about expanding the world — it’s about bringing your feedback to life and ensuring an experience that’s both exciting and rewarding. Whether it’s fixing lingering bugs, adding game-changing systems like marriage, teleportation, and gene-splicing, or introducing exciting new areas like Harlow Wilds and Crystal Forest, we’ve worked tirelessly to deliver Act II to One Lonely Outpost.



[h3]Here’s everything you need to know about Act II in a nutshell:[/h3]
  • 5 New Characters, Landers, and Marriage! Meet and recruit 5 new characters, each with unique storylines and quests. Propose to one of the 9 eligible NPCs and celebrate with a wedding cutscene!
  • 15+ New Quests to advance the story, unlock new features, expand your colony, and deepen relationships.
  • 2 Stunning New Maps, New Resources & Teleportation: Explore the resource-rich Harlow Wilds and the beautiful Crystal Forest and unlock the ability to teleport across the map.
  • Seasonal Overhaul and Dynamic Weather Systems: You can now experience FULL SEASONS! We have introduced dynamic weather, fully seasonal crops, and visually updated the whole world for each season! It’s important to note that crops now ONLY grow in their proper seasons; planting out-of-season causes withering!
  • Gene Splicing and Updated Mechanics: You can now create 5 new and unique crops that are only available through gene-splicing! We can’t wait for you to discover the vast amount of combinations possible as you unlock these new crop seeds. Each one has its own rarity - who will discover the LEGENDARY grade crop first? We have also added new ways to upgrade your Omnitool!
  • New Festival and Minigame to bring life to your colony. Celebrate Colony Founding Day with new NPC interactions, decor, and even fireworks! Learn a new way to harvest and grow crops outside of their season with the new tending minigame.
  • Steam Enhancements: Though they may seem small - their value is not! Cloud saves, trading cards, and achievements are now live!
  • Polished UI, Quality-of-Life Improvements, and Bug Fixes to create a smoother experience overall.

But that’s just the start! To see everything we’ve been working on, check out the full patch notes below and dive into the update today!




Again, thank you for your patience and the active feedback you have been providing us in our Discord through bug reports and open discussions. Your feedback during Early Access has really driven the changes and improvements in the Act II Update alongside our vision and story for One Lonely Outpost.

Join us in our Discord and provide any feedback you may have as you dive into the new content! This is the best place to help keep us organized with Bug Reports and player feedback about the game. Now - let’s dive into the full and detailed patch notes!



[h3]New Content & Features[/h3]
  • 5 New Characters
    • Kai, Sydney, Stellan, Johnny, and Norm
    • Norm introduces weekly restrictions on colony policies. However, if you’re clever, you might find that a well-timed cake can persuade him to loosen those rules!
  • 2 New Maps
    • Crystal Forest and Harlow Wilds
    • Includes new mining resources, new flowers, new fish, and new wildlife.
  • 2 New Minigames
    • Tending: Take control of your crop growth in a whole new way. Success in this minigame means your crops will take just five days to grow, regardless of the season, giving you more flexibility in planning your harvests.
    • Gene-Splicing: Using your gene-splicing machine, powered by a reactor, you can experiment with combinations of seeds, fish, and insects to create five unique crops, each with their own rarity!
  • Full Seasons
    • Each season comes with its own unique crops, weather patterns, and environmental changes. Crops now grow only in their proper seasons, requiring careful planning to avoid withering fields. However, the stunning seasonal visuals—from snow-covered buildings in winter to lush greenery in spring—make it all worthwhile.
  • Dynamic Weather Patterns
    • Experience heavy snow and torrential rain alongside the existing weather patterns.
    • Sandstorms can sweep through and clear pests from your crops while Solar Storms add an extra layer of strategy by damaging machinery, which can be repaired using a toolbox or the Maintenance Minigame.
  • Omnitool Upgrades
    • Laser
      • Lucky Laser: Increases the chance of rare rocks dropping by 5%.
      • Salvage Module: Allows 100% resource recovery when destroying placed objects.
    • Spray
      • Nutrient Gel: Reduces crop watering time by 30%.
      • Pressure Matrix: Extends the spray cone by 1 tile.
    • Manipulator
      • Flora-Locator: Extends manipulation cone length by 1 tile.
      • Nutrient Integration: Instantly waters irrigated fields.
    • Gust
      • Hypercompressor: Extends the gust cone length by 1 tile.
      • Artifact Bonus: Doubles the chance of finding items in sand mounds.
  • Marriage Mechanic
    • Propose with a wedding band to one of nine eligible NPCs: Aaron, Eve, Linny, Sydney, Sally, Fadhili, Dirk, Johnny, or Stellan.
    • Celebrate the union with a wedding cutscene!
  • New Festival: Colony Founding Day
  • 15 New Quests: Finish out the story!
  • Teleportation: Unlock the ability to go from one side of the map to the other instantly!

[h3]Quality of Life Improvements & Bug Fixes[/h3]
  • Quests & Rewards
    • Players noted missing rewards for some previous quests and events. These now grant rewards, which will arrive via mail
    • Updated quest descriptions to make objectives clearer, and improved Fadhili’s barks for better interactions.
    • Players will now receive an email notification when Linny and Duyi open their stores.
  • Early Game Adjustments
    • Aaron now opens his lander earlier, so players can visit without time constraints.
    • The main story will now proceed even if the player hasn’t grown their first plant, preventing potential progression blocks.
  • Expanded Content & Balancing
    • Added 33 new recipes for dishes, including special NPC rewards tied to relationship levels.
    • Balancing adjustments: Farm plants now drop seeds less frequently, but harvest and dish prices have been increased to compensate.
  • Colony Upgrades
    • Fadhili’s house now features an upgrade board, allowing you to build new colony features like lamps, alternate lamps, bridges, and stone paths.
  • UI Overhaul
    • A complete rework of menus, including the Main Menu, Options, Save Profiles, Character Creation, Equipment, Calendar, Quest Window, Mail Window, and Omninac Window, ensuring a cleaner and more intuitive interface.
  • Controller Support: We had great feedback about improving controller support!
    • Fixed issues with the Maintenance Minigame, ensuring smooth operation even in sabotaged conditions.
    • Tutorials support scrolling via controller
    • Addressed various input issues, such as:
      • Seamless transitions between controller and keyboard on the Day Summary screen.
      • On the color customization screen, the game now clearly highlights selections
      • Correctly displaying and updating UI icons.
      • Ensuring the mail window doesn’t open automatically at the start of a new day.
      • Fixing functionality for "Deliver quest item" and "Order" commands.
    • Shopping cart improvements: You can now remove individual items without accidentally clearing the entire cart.

[h3]Other Great Things[/h3]
  • Cloud Saves: Enjoy the game on the go or across PCs!
  • Trading Cards & Achievements: Show off what you achieve to your friends!



Follow us on our socials and join the amazing community in our Discord to share your feedback and thoughts as well as any issues you come across. We love hearing from you!

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https://store.steampowered.com/app/1465550/One_Lonely_Outpost/

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Kick off your summer gaming with savings!



Hi everyone!

If you were thinking about getting the game, now is a great time to do so. You can add the game to your collection for 50% off starting with the Steam Summer Sale on June 27th and ending an additional week after most sales end on July 19th!

Make sure to check out other great indie titles on sale to kick off your summer gaming!



https://store.steampowered.com/app/1465550/One_Lonely_Outpost/

The time has finally come - check out the roadmap update!



[h3]Q3 2024[/h3]
[hr][/hr]The countdown has begun to the next major content drop which includes a ton of new content! There are many things in the works to be completed in the upcoming months before it is released, but here are a few of the key additions you will see at your doorstop in Q3.

  • Seasons
  • Weddings
  • New Map Locations
  • OmniTool & Colony Upgrades
  • New Festival
  • New Minigames


[h3]Q4 2024[/h3]
[hr][/hr]Although the fourth quarter may feel a ways away yet, it's a lot closer than you might think. We know many of you have been itching for an answer on console release and I'm excited to finally share some more solidified information on it!

Q4 will be a big quarter for the game as localization and console porting will officially begin. That means the game will be heading very quickly to a 1.0 launch around that time. 🎉

This doesn't mean for sure that consoles will be launched in the fourth quarter as porting and approval can take some time, but we will definitely be keeping you updated with official launch dates as soon as we have them!


If you haven't done so already, we would love to see your honest thoughts on the game with a Steam review. Reviews can make a huge difference for indie games and we love seeing what you think!

Don't forget to follow us on our socials and join the amazing community in our Discord to share your feedback and thoughts as well as any issues you come across.


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Lava & Livestock

[h3]Hey Colonists![/h3]

The time has finally come - a major update has appeared!




Step foot back on your planets and explore new terrain with the introduction of Vulcan Summit!




With all the new wildlife running around, make sure you don't forget about your very own pets or livestock back on the farmstead.




Been itching to date your favorite colonist? Wait no more! Profess your love and spend time with the romanceable colonist of your choosing.


Check out the patch highlights and notes below to see all the improvements, fixes, and changes




New Features & Improvements
  • Added new quests and cutscenes; the story continues!
  • Added a new NPC, Sally
  • You can now explore the upper part of her lander, too!
  • Added a new quest which can be used to begin dating an NPC (requires 60 relationship with a romanceable NPC and will only start after Sally arrives)
  • NPC relationship window now displays a blue square if you already gave that NPC a gift this week
  • Added livestock, it unlocks after the “Alien In A Paddock” quest. Cow and Chicken can be purchased from Dirk. Robo versions of these animals can be purchased from Aaron
  • Added a new region: Vulcan’s Summit. You can find new resources there, like Tungsten Ore or Alexandrite Ore, and find a new wild animal, Pyre Impling!
  • You can now purchase smaller versions of wildlife animals from Dirk (after completing his pet quest) and keep them as pets in a Pet House. They can be petted, you can also tell them to follow you!
  • You can now receive more Biology stars by visiting Dirk with a wild animal
  • To prevent locking player’s Biology progress, all wildlife will temporarily spawn regardless of the season
  • Added an upgrade board which will be available next to Fadhili’s house, which will appear after building a Colony Hub. Using it will let you build Hot Springs in Vulcan’s Summit - they restore your stamina and prevent it from dropping while you’re using them
  • Added multiple visual updates to seasons
  • You can now harvest wild flowers (with four different rarities) and plant them yourself on your farm: Moonflower, Astrom Blush, Calypso Thistle, Crystalline Thorn
  • You can now use flower seeds on flower pots
  • Added new fishing drones and fish species; it’s now also possible to fish in Open Waters and The Depths
  • Manual saves are now displayed in the order of creation, from newest to oldest
  • Updated fishing summary screen, multiple caught fish of a single species are now displayed as a single entry
  • Added two new fences and a couple of decorations to Aaron’s and Dirk’s stores
  • Added ruins in Inanna Falls
Bug Fixes
  • Clicking info popup on the left side of the screen now always opens a correct tab
  • The UI will now display more than one (up to three) items obtained from breaking a rock in the mining minigame
  • Adjusted text in Unrefiner tutorial
  • Fixed an issue that could occasionally cause your character to become invisible after using a teleporter
  • Adjusted weather in Boreal season
  • Skyshole omninac entry is now displayed correctly
  • Fixed incorrect store names for NPCs other than Aaron
  • Plants on Farmstead no longer levitate
  • Using a mining laser or gust tool on an NPC will no longer cause a performance drop
  • An icon that shows if your character ate food today will no longer reset after loading a game
  • Adjusted colliders on the farm that could prevent the player from passing a bridge
  • Purchasing a blueprint no longer prevents the player from leaving the store
  • Fixed an issue that could prevent the player from receiving the contents of certain Linny’s and Fadhili’s emails
  • Using seeds on unplowed earth on a controller will no longer display mouse hints
  • Fixed sand that was obscuring the view in alien ruins
  • Added missing names and descriptions to all fish



Follow us on our socials and join the amazing community in our Discord to share your feedback and thoughts as well as any issues you come across. We love hearing from you!

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https://store.steampowered.com/app/1465550/One_Lonely_Outpost/

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