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鬼谷八荒 Tale of Immortal News

Tale of Immortal official 1.0 Version update! New content + Optimization!

Note. English localization is still under progress, we will try finish all the translation ASAP

[Version 1.0.101 update] Updated at 19:00 on May 26, 2023

before players enter the game, we have a reminder regarding game saves:
Due to multiple updates, if you created a save file during the early access stages of the game, used tools such as "modifiers" or "mods" to alter save file contents, or forcefully closed the game multiple times through methods like force-quitting or quick saving, you may encounter compatibility issues with the official version once it is released. If you encounter such a situation, we recommend the following solutions:

If you have previously manually exported and saved a backup of your saved file, you can try replacing it.
2. Check Steam Discussions or workshops for relevant tools or discuss with players to see if anyone has encountered a similar situation and found a solution.
3. Start a new game.
4. Send your old save file to [email protected], and we will attempt to repair it for you.

1. Added the feature of skippable prologue storyline above the difficulty mode.
2. Optimized the processing logic of the monthly summary and improved the performance.
3. Added new props Enigmatic Stone (can be used to inherit affixes when learning skills), can trigger special missions in Manual Pavilion.
4. Added NPC interactive plots.
5. Added 2 sets of character drawings.
6. Added the option for players to freely choose the quality of mapping and special effects (lowering the quality can improve the smoothness).
7. Optimized the performance of some interfaces.
8. Optimized the problem of repetition of BOSS in the early stages of the game.
9. Increased the drop of soul stones from dungeons.
10. Increased the skill cultivation that can be obtained during the battle.
11. Added some new battle scenes (regular dungeon of Hua Feng).
12. Added special bonus dungeons on the big map (probability to be brushed out when refreshing regular dungeons).
13. Reduced the requirement of rollback points when rollbacking affixes when comprehending skill.
14. Removed the condition for choosing artifacts at the beginning of the game and the opening condition for each difficulty.
15. Added the effect of the talent wheel of some artifacts and improved the drop probability of artifacts.
16. Added some of the effects of immortal spells that are not in effect.
17. Optimized the character actions in the battle.

Official version coming soon! Free dlc with be available in limited time!

[previewyoutube][/previewyoutube]
Dear cultivators, after two years of Early Access stage development, the official version of Tale of Immortal will be released on May 26th between 11am and 1pm UTC.
Over the past few months, we have further optimised the game and added some new content, and we sincerely hope that this update will please our players.
We will be updating the game from time to time with more interesting and fun things in the future, so please stay tuned.
Furthermore, you will also be able to receive a DLC for free when this version launches (this event will last for seven days)
The localization of the Official Version is still not completed. 95% of the all content is already translated, but only about 60% of the new content of this version (including DLC) is translated. We will try our best to finish the work ASAP. We sincerely wish for your understanding.

[0.8.8009 Version update] Optimization and Bug fixes.

[0.8.8009 Version update]
1.UpdatedEnglish localization.
2. Optimized the weight of consideration for age difference when NPCs bind relationships, and lowered the age requirement for both parties.
3. Optimized the rule of not being able to escape during the battle in some commissions in Huafeng.
4. Fixed the problem that some attributes in the character interface will be reduced after previewing the backpack manual in some cases (it is just a display error, but not actually reduced, re-entering the game will restore the normal display).
5. Fixed the problem that the affix of Sinful Flame(when there is only one enemy on the field, the duration of this skill will increase) does not take effect.
6. Fixed the problem that the affix of Nether Feather (the damage to enemies burned by Ethereal Power will be increased) does not work in some cases.
7. Optimized the effect of the Soul Cage Talisman, which can cause slowdown to enemies within range.
8. Fixed the problem that the dialogue text may be incorrect after forging the imp.
9. Fixed the problem that in some cases, you can still use the Mythical Gourd to absorb after defeating the Suanyu of Fallen Valley.
10. Fix the problem that the log of NPC exploration dungeon has the wrong character name record in some cases.
11. Optimize the logic of winning and losing NPC exploration dungeons.

[0.8.8008 Version update] BUG fixes and Optimization.

[0.8.8008 Version update]
1. Fixed the problem that when you click on theCouncil Hall of Cultivator Alliance to view the information of each sect after retreating from the sect, it will get stuck.
2. Fixed the problem that the Traditional Mind Skill (Clinking Jade) does not work on the Empyrean Edge.
3. Fixed the problem that the extra shield shadow damage of the Traditional Mind Skill Overlord) did not take effect under certain circumstances.
4. Fixed the problem that in some cases when using Epiphany Book to upgrade the manuals, the book will not be consumed and can be operated through the prompt box in the interface, causing the game to be stuck or some data abnormalities causing archive damage.
5. Fixed the problem that the extra output of some Talismans is incorrect.
6. Reduced the difficulty and trigger frequency of dungeons explored with NPCs.
7. Fixed the problem that NPCs with Last Breath can be invited to enter the exploration dungeon together.
8. Fixed the problem that two following Imp may appear on the big map when setting up the imp.
9. Fixed the problem that you may not be able to click to switch the automatic attack state of the Nether Feather in the interface of Rewrite Destiny.
10. Fixed the problem that after using the recovery elixir in battle to enter the cooldown, the elixir can still continue to be used under certain circumstances.
11. Fixed the problem of incorrectly calculating the defense attribute of wooden stakes in the martial arts arena, resulting in incorrect damage values to the stakes.
12. Fixed the problem that the experience of dragging the progress bar did not change accordingly when cultivating in the Spirit Pavilion under certain circumstances.
13. Fixed the problem that repeated use of Sky Prayer Talisman would generate a large number of demon beasts.
14. Fixed the problem that the Spirit Shield Talisman consumes incorrect spiritual power.
15. Fixed the problem that the damage of the ape summoned by Necromancer's Talisman is not normal.
16. Fixed the problem that the name and icon of some combat skills of IMP (Six Tails) are incorrect.

[0.8.8006 Version update] Bug fixes and optimization.

[0.8.8006 Version update] Updated at 22:00 on 20 February 20, 2023
1. Fixed the problem that the preview skill (Verdant Quills) got stuck in some cases.
2. Fixed the problem that the unlocked special clothes disappeared in some cases.
3. Fixed the problem that when importing archives, the number of archives in the target path prompted may be inaccurate, resulting in the failure to import archives properly.
4. Fixed the problem that the number limit of high realm arts obtained by equipping through transfering artswas incorrect and optimized the prompt.
5. Fixed the problem that using Hallucination Incense on Night Rain would get stuck.
6. Adjusted the penalty (reduced reputation) when actively breaking off the relationship with elders (righteous parents and master), and when concluding the relationship with elders, some character NPCs will consider the reputation status of their descendants.
7. Fixed the problem that NPC's stamina would directly change to 1 point after being seriously injured.
8. Fixed the problem that the description text of the skill (dragon lifeforce) of the following dragon was incorrect.
9. Fixed the problem that the Primeval Thunder flickered and disappeared in the dungeon of Trial of Lightning.
10. Optimized the special effect performance when Jo comes to the aid of (Top of Tian Yuan Mountain).
11. Fixed the problem that some plot texts were not displayed properly.