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SYNTHETIK 2 News

New Survey - we need your feedback! + U11 Roadmap


[h3]New Early Access Survey[/h3]
After a long while have a new Survey up!
This is important for us to make changes / adjust priorities and we do read all your answers!
It looks long but if you ignore the optional text its just clicking some boxes and very quick to complete.
Make sure you have played the latest Update 10 before entering!



[h2]Survey Link[/h2]
There is a secret link as reward once completed!


[h3]Up next:[/h3]
We work on Update 11 now which does focus on polishing and fixing up things and general improvements. We try to get a test branch out in around a week or so, so this will be a shorter update.
We also likely try implement the healing vial change where you start with a healing item compared to finding medkits at random/from terrorlevel

[h3]Some Upcoming stuff so far:[/h3]
- Testing new Healing Vial system
- Weapon balance pass
- Fixed / Reintroduced Headshot / Critical / Combo sounds
- Purger Legendary Flamethrower & RG-4 Launcher
- Enemies can now patrol from points
- Reworked Oilrig Boss & Boss Arena
- Improved weapon / class menu + usable while playing
- More menu improvements / progress on controller and general usability / text scaling wip
- New F2 debug log for greatly reduced memory usage
- Fixed widescreen
- Important Weapon, Action & Coop fixes
- Progress on replacing our serialization/saving system / removing third party crap,
- Weapon fixes, Coop fixes ..
and more surely happening


Stay tuned!
- Team FFG

U10 Hotfix & Tweaks

Hey,
A small hotfix has been deployed.

[h3]Fixes:[/h3]
Fixed ammo to magazine effects blocking weapon firing (Crossbow, Breacher first kit ...)
Fixed Unstable Chrono Charge not triggering
Fixed Riotguard not gaining 50 stacks on mastery
Fixed Slicer Drone
Enemies with lightning shield now only activate in combat
Road Warrior big game hunter now shows stacks
Fixed some spawners not despawning and staying as invisible targets
Removed one broken laser ammo which was not supposed to spawn
Fixed Dusk description

[h3]Changes:[/h3]
A weapon shop can now spawn in the third map if no weapon chests spawns
Most Spiders got more health
Searchlight Missile Turret now fires faster
Epic weapon shops can no longer have blue weapons

[h3]Known issue:[/h3]
Pickups can still spawn too often (ammo, credits, plating)
There might be some new weapon related issues as we are in progress of rewriting some things

[h3]Multiplayer ending crash:[/h3]
Multiplayer Testing branch games can crash when the game is over

This is due to a Unity memory cleanup issue and we can not simply fix it right now, we look into rolling back the package sending component from unity or try upgrade to the latest version (although that one was still very broken the last time we checked), so we can not give a fast fix on this for the moment as we have no indicator of what is going wrong outside of Unity breaking when it de-allocates the memory, we look into a solution or workaround.



[h3]Upcoming:[/h3]

We decided to do a very short patch afterwards which is focussing on multiplayer improvements, fixes and bosses. See you then! Have fun!

U10 - Strike Force Major Update




Hey everyone!
The new big update is out. A lot of cool stuff and also big multiplayer progress on the testing branch. Check out our fancy website with all the details!



(sometimes you need to click multiple times)
Let us know what you think and have fun!
- FFG

U9 Hotfix



Hey,

We are very happy about the reception of U9 so far!
A couple fixes are arriving for today:


[h3]Major Fixes[/h3]
  • Fixed Ammo Regen not working while firing (Heavy gunner)
  • Fixed Ball Defender spawning in the first map
  • Fixed Healing service giving too much healing and not vanishing
  • Fixed Actions which only get power upgrades (Target laser) not working on upgrade
  • Fixed Rocketeer kit perk only working out of combat
  • Fixed Gunner Armorer kit regaining only 2 charges instead of 3
  • Fixed Defensive measures not giving 500 shield
  • Fixed Sniper Scouting kit only giving charges cooldown reduction but not normal cooldown
  • Fixed varied missing references
  • Fixed a coop boss targeting issue
  • Varied other smaller fixes


[h3]Changes:[/h3]
  • You now get credits for enemies killed within 25m
  • Reduced damage of enemy Chrono Orbital Recon laser weapon
  • Tear gas stagger now happens within 0.25s so its now 100% safe to dash into tear gas
  • Recon Sniper + 150 Shield (Sniper was too vulnerable)
  • Eliminator + 150 Shield, - 250 HP (This makes it harder to take damage and lose contracts)
  • Eliminator no longer gains credits on eraser kill, Contract credits doubled


[h3]Other:[/h3]
  • Store Page images have been updated.
  • Known issue: Bug reporting is not working, report on discord or steam forums



FULL U9 Patchnotes:






Up next is U10 with Focus on enemies, special squads, mid and end game progression.
We expect the next patch in around 4-6 weeks.


Have fun!

U9 - Arms Race Major Update




You need to click multiple times!



Hey everyone!
The new huge update is finally out!

Check out the details on our next level patchnotes website!
Multiplayer is now also available on the Beta tab in your game settings for testing.

Let us know what you think and have fun!
- FFG