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DESOLATIUM News

New Demo available!

Dear cultists,

Christmas is almost here so we have an early present: There’s a new demo of DESOLATIUM available to play on PC!



You can take a sneak peak and play the first two chapters of DESOLATIUM as a demo, so you can really start to immerse yourself in the story. Put yourself in the shoes of two of the main characters: Carter and Sophie.



You will see how the story of Desolatium: Prologue continues thousands of years after, so if you have already played you will recognize some character… if not, we recommend you to play it before the demo!

As many things have changed since the beginning, we wanted to show you how the development is really going and how we have implemented the new identity into the game.



This is what you will find in the final game, so we hope you enjoy it as much as we are enjoying its development!

We’re looking forward to reading your feedback about the demo, so everything you think about it, drop it here! (You can be cruel, but remember that Cthulhu is on our side).

It’s time to enjoy this little piece of cosmic horror!

See you in Carcossa,
Best,
Superlumen Team.

Dev Log - November



Greetings Cultists!

Here is our monthly update to provide you with inside information on what has been happening in the development of Desolatium! We have been play testing our demo version to make sure that the demo experience will be smooth to our players. We've also taken into consideration some different feedback from our playtesters, and applied some changes. We also did our usual bug hunt rounds and fixed most of what we found.

Here's what we did in the first week of November:
  • Color grading all chapter 2 images.
  • Find and fix bugs on chapter 1.
  • Record all voice-overs Chapter 2.
  • Narrative review and level design of Chapter 1. (voice overs, translations, notes, flashbacks, etc.)
In our second week, we mostly updated and added concept art for all of the characters in-game.

Concept Art Chapter 1:
  • Carter's inventory (Uni teacher).
  • Sophie's inventory (Uni teacher).
  • Jame's inventory (researcher).
  • Christopher's inventory (journalist).


Concept Art Chapter 2:
  • Design scene 01 of Sophie's poster.
  • Design notes of the scene.
  • Added chapter 2 in UE4.
  • Inventory design updated.
  • Designed small inventory notes and objects, small and large hovers.
  • 3D character integration.
  • Concept Art of 2 extra 3D characters.
For the third week, we finished most missing assets and integrated final images and dialogues.
  • Finished the missing textures.
  • Integrated new 360 images into the project.
  • Integrated dialogues (chapter 2).
  • Review and introduce in UE4 the notes and objects of chapter 3 and 4.
For the final week, we're currently finishing all the small touches and checking any issues. Here are the other plans we have for the final week of November.
  • Integrate one of the characters (Miriam) into the scene.
  • Integrate sounds into the project
  • Revise everything from the new Demo

[h3]Bug Fixes: [/h3]
  • Fixed the issue where opening the in-game Menu and pulling up the inventory does not darken the background screen.
  • Fixed an audio puzzle error: When using the rusty key on the exit door, an audio "error" cue should activate (All wrong item usage should have a specific audio but on the rusty key part that specific audio skips and it becomes confusing).

  • Corrected orientation.
  • Fixed object pointers.
  • Prepared sound scene 04 exit (emergency door + running steps)
Design Fixes:
  • Fixed Wishlist hover poster.
  • Fixed having different inventory for each character.
[h3]Planned fixes and Optimization[/h3]
  • A bug in the first note of the medical report: The last line is missing.
  • Planned: Make the image of the inventory notes a bit darker because it is confused with the letters, being White.
  • Level the game sounds (voices and music)

And that wraps it up! We're planning more surprises in the future so make sure that you're up to date by following our socials fore Desolatium related news! Check out our links here: Twitter, Facebook, Instagram, Discord and our Superlumen Website.

We would be so grateful if you would also wishlist us on steam if you haven't already!


See you in Carcossa,

The Superlumen Team

Superlumen's 6th Annivesary!

Greetings Cultists!

After a few months since the launch of Desolatium: Prologue, coinciding with the anniversary of SUPERLUMEN (6 years!), we have decided to give a gift to anyone who wants to start getting to know the universe of Desolatium! Everyone can now get their copy of Desolatium: Prologue for FREE!



We want to thank everyone who has supported us by purchasing the "Desolatium: Prologue" initially, and leaving us a review: you were the first to trust "Desolatium: Prologue" and thanks to you, the development of the final game - DESOLATIUM - has continued. We have also taken into consideration all the feedback and suggestions we received from the community to implement in the full game. As an indie studio, your insights are very valuable to us.



If you are a Lovecraft fan, you no longer have any excuses not to play Desolatium: Prologue, and if you are not a fan, but you have a friend who only talks about primal gods, sectarians and names "Cthulhu" then you can recommend it!

You can check out the game in the link below:

https://store.steampowered.com/app/1640540/Desolatium_Prologue/

We're planning more surprises in the future so make sure that you're up to date by following our socials fore Desolatium related news! Check out our links here: Twitter, Facebook, Instagram, Discord and our Superlumen Website.

We would be so grateful if you would also wishlist us on steam if you haven't already!


See you in Carcossa,
The Superlumen Team

Developer Livestream - Desolatium First look



Greetings Cultists,

Join us as we unfold the mysteries bit by bit while the devs showcase the first look of Desolatium!

The stream will go live on October 30th, 12:00 PM CST/7:00 PM CEST. You can join us in chat and ask any questions about the game! Consider it a live AMA.

Are you ready to unveil unspeakable horrors and solve mysteries with us?

Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

In his house at R'lyeh dead Cthulhu waits dreaming.”
― H.P. Lovecraft, The Call of Cthulhu


Follow us on our socials for all the up to date news! Check out our links here: Twitter, Facebook, Instagram, Discord and our Superlumen Website.

We would be so grateful if you would also wishlist us on steam if you haven't already!


See you in Carcossa,

The Superlumen Team

Desolatium Prologue: Key Giveaway



Greetings Cultists!

Would you like to know the story behind the horror that is Desolatium before it even started?

On October 28th, SteelSeries will be giving away game keys of Desolatium: Prologue!

Hurry, as the keys are limited! Grab your copies here: SteelSeries Key Giveaway

Remember to follow our socials for up to date news about Desolatium! Check out our links here: Twitter, Facebook, Instagram, Discord and our Superlumen Website.

We would be so grateful if you would also wishlist us on steam if you haven't already!


See you in Carcossa,

The Superlumen Team