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Amazing Fix News

We are polling player feedback for the new features.

There are several possible features that we can add to the game and we need the input of the players to determine the priority of what we are going to do next.

A survey is underway on the Amazing Fix Facebook page. If you want us to improve the game, you are invited.

Addition of the "Decoration" category in the inventory.

+ The decoration category is now displayed correctly in the inventory.

+ Remaining categories count over an object inspection panel is updated faster.

+ The sign of $ has been reversed in interfaces.

+ Improved controls between mouse drag and keyboard move VS side scrolling.

+ Fixed the chests that moved to the right when clicked.

+ Limit the purchase number of the card of the day.

+ Fixed some bugs with the inspection panel over the card of the day.

+ Tentative fix for removing the correct amount of gold after a card upgrade.

Attempt to fix impossible to click objects

We were not able to reproduce this problem but we fixed two bugs that could be related in the tools.

Improve the card of the day and minor fixes

- The card of the day can now be purchased individually. Prices have been reduced accordingly.

- Further improvements to the positioning of the inspection panel when moving the mouse over an item.

- Reduces the possibility of obtaining two of the same items when opening a chest.

- The carnivorous plant was not well referenced in the inventory.

- Fixed several issues with objects one on top of each other. Sometimes it was impossible to remove the object on top without clicking the object underneath. There are probably a few more like that to fix in the game.

KNOWN ISSUES

- It's impossible to click on some objects after using a tool.

Fixed some cases where there are missing moves at the end.

- Best random generation of categories in the difficult level.

- Adjustment of the bonus and starting moves in the difficult level in order to limit the cases where there is too few moves.

- Fixed the case of a tool that would forget to destroy an object in target.