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Depersonalization News

Modules English Localization Updated!

We would appreciate your suggestions and feedback for the updated English localization of “All-in-one and one-in-all” and “Lies and Frauds”, whether it is translation errors or better expressions!
You could contact us directly on discord or leave your suggestions in this google table below

discord:
https://discord.com/channels/1036833564039331841/1036840920445882368

google: https://docs.google.com/spreadsheets/d/181XJdypLrqmH7_XLNXtuljfNafG7J2HQCtFD5E54tjE/edit?pli=1#gid=0

Guided level update & Editor English translation

Game BUG/Suggestion Feedback Document:https://docs.google.com/spreadsheets/d/181XJdypLrqmH7_XLNXtuljfNafG7J2HQCtFD5E54tjE/edit?pli=1#gid=0
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https://store.steampowered.com/news/app/1477070/view/3748743244095573961?l=english
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Finally, we know that the game still has many imperfections. Apart from the imperfect English translation, there are many areas that need improvement, such as battle optimization and tutorial design.
We will not make any verbal promises here, so please continue to supervise our work. Afterward, we will announce our development progress every week on Twitter and Discord.

Twitter:MeowNature
Discord://discord.gg/etrXtDaEww


Although due to various reasons, the development work may not always proceed smoothly. It may take detours or even return to the starting point.
But just like playing a tabletop role-playing game (TTRPG), there is no certain smooth path. Who knows if the front of a detour might be the starting point of a new world? 🎲🌎

Recent optimization adjustments.

Ver. 1.5 Update& MODULE CO-CREATION EVENT

Hi investigators, the version 1.5, inexhaustible concerto, has been updated!

The main content of this update is editor. After update, you can open it from the main screen.

[h3]Tutorial of editor[/h3] (Only has Chinese for now, we will localise them into English when the editor is stable):
Tutorial

Feedback&Editor feedback link

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[h3]【1. Text module editor】[/h3]
In the first version, we mainly focused on the text module. You can open it in the main screen.
You can do following things in the editor:
  1. Creating you own text module
  2. Changing current explore module
  3. Directly call in-game art, music, and other materials.

Currently the editor is biased towards the developer functionality version, and although we have written tutorial documentation, there is still a relative barrier to use. The functionality will be optimised in phases at a later stage to make it more streamlined and efficient.

[h3]【2. Module Co-creation】[/h3]
With the available of editor, we plan to start some long-term module co-creation activities. For now, we have three formats of events. Here’s the overview:

  • Periodic activities
    We will conduct module co-creation activities on a 3-4 month cycle and will choose/vote on a theme and start creating.
    Every time we will set some rewards, such as Amazon Gift Card, commemoration in the Temple of Time and Space, and our sincere love(what?)

  • Long-term activity
    For investigators who don’t want to be restricted by the time/topic of events and want to create freely, we also have incentive programme, such as copyright inclusion, etc.

  • Optimize suggestion
    If you don't want to participate in the creation activities m, but have suggestions for optimisation of the editor, we will also select some of the investigators to give out thank you packages.


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[h2]Here's the details:[/h2]

[h3]Periodic activities[/h3]

  • Summary
    We will conduct module co-creation activities on a 3-4 month cycle to call a themed module in the Steam Workshop.
    First one, we choose the name of this version: inexhaustible concerto as the theme.

  • How to vote
    We take the form of recommendation scoring, by the investigators to form a recommendation group to recommend, and in the questionnaire to express their views, and finally we(the development team) will count the overall score.

  • How to join
    For everyone who want to make modules, please add our Discord group:

  • Description of theme
    Theme: "Unceasing" means non-stop, unending.
    It can refer to the never-ending development of events, such as the resurgence of disasters.
    It can also refer to the endless pursuit of human desires and pursuits, such as blood feuds and insatiable greed.
    Of course, it can also refer to the spiritual inheritance on the level of consciousness, such as the faith that is awakened and the hope that is passed on to others.
    (Sorry for my bad English, you can localize them to your friend or other players if you know Chinese well. Many thanks for your help!! Chinese version below: )
    主题详解:“不息”为不停、不休止之意。
    可指代事态发展永无终结、如灾祸卷土重来。
    也可以指代人类的欲望与追求没有止境、如血海深仇的怨恨,无法填满的贪婪欲望。
    当然也可以代意识层面上的精神传承、如被唤醒的信念,传递给他人的希望。

    Regardless of the angle, it is always sufficient to interpret the theme of the session reasonably and convincingly during the course of the game.


  • How to get a reward
    We have set 5 types and there are 3 ways to get a reward:
    1. The results of the votes cast by the members of the Recommendation Group are consolidated.

      Sorry everyone, because of the lack of human power and energy, we can’t organize the recommendation group for overseas players(but you can join the QQ group if you could) for the time being. So, for players outside of China who want to join the recommended group , we should say sorry. But we will also open the voting channel for you to choose the modules you like. (module authors can participate in the activity normally)
      The voting is divided into three dimensions, which are:
      [h3]Storytelling, Creativity, Gameplay[/h3]

    2. Subscription popularity of Steam Workshop during the event
      Besides voting, we will also collect the comments and like/dislike, etc. and will send rewards to the most popular module authors by subscription/rating.

    3. Prizes for participation
      You can get the commemoration in the Temple of Time and Space only if you make a module and upload it to the Workshop.


      Because this is the first time that we host such a event, depending on the number of submissions, the number of prizes or other awards may be increased and some of the prizes may be given to the same work over and over again, depending on the circumstances.




  • Description
    1. How to attend
      Upload your module to Steam Workshop and add keywords of this theme in the description. There is no limit to the number of characters/materials/scenes in the game.
    2. Module Type
      Text module and the type is short module. The recommended range for optimal length is 30-120 minutes. Due to the many branching possibilities of the run module, there will be no upper limit to the total play time.
    3. Original Protection
      In order to protect other people's work, we do not allow the publication of any content that is not authorised by the original author, such as removing, integrating, modifying or so on.
    4. NOTICE
      Participation will be restricted to works with elements such as pornographic representation, excessive gore representation, and malicious denigration.


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[h3]Long Term Module Incentive programme[/h3]
Summary
For those who don't want to be limited by the time/theme of the event, and want to create freely, or adapt the existing official modules, we have prepared a long-term creation support programme. There are two main types:
  ① Gift Card support
  ② Royalty (on computer software)

[h3]①Gift Card support[/h3]
  • 【Notes】
    A long-term creative support programme for module authors to create their own stories. Module authors can create their own stories or adapt existing official modules without any time limit.
  • 【How】
    When your work meets a certain number of reviews and positive ratings in the Workshop, Amazon gift cards will be issued for the author.


[h3]②Royalty[/h3]
  • 【Notes】
    We will continuously screen and select high quality creative content, including but not limited to voice packs, localised translations, character models, game values, episodic modules, story modules and other types of mods.
    If it meets the originality requirements, we will pay the royalties and include it in the game body with the author's permission.
  • 【How】
    The incentives for this programme are royalties and non-exclusive agreements for the creator's work to be included in the game. As Depersonalization makes its way to multi-platform shelves, the artwork will be available on all platforms.


[h2]Feedback & Suggestion[/h2]
  • Summary

    We’re also very welcome for whom don’t want to attend the creation event but have suggestion for the editor. We will choose some players to send rewards as our many thanks!

  • How to join
    You can leave your feedback in the Online Documentation:
    Feedback online doc link
    If you don't feel comfortable with the online document, you can also send it to us at [email protected]

    ※We're a little slower to respond to email inboxes as opposed to online documents._(:з」∠)_


At last
In fact, we don't really want to use words like reward/incentive to describe the co-creation activity, because we know that what the we can give to all the investigators is very limited, and can't fully match the creators' contribution to the game in co-creation.

At the same time, our awards can't cover every creator investigator, so in addition to adding the list of participants to the game, once again, we sincerely thank each and every creator, only you will make the playability and depth of content of Depersonalization expand to a level of possibility that we, the production team, will never be able to reach.

Also, since this is the first time we've planned this kind of event, we don't have a lot of experience... plus there's a certain threshold for the editor, so we're worried about a lot of things, such as whether or not there's going to be a lack of participation, whether or not the frequency/period of time/prize determination is going to be inappropriate, and so on and so forth...

But no matter what, we think the most important thing is to start from the first time, and we believe that with the improvement of experience and the editor, it will be better and better.
( •̀ ω •́ ) ✧

【Reissue】1.4.25 & 1.4.24 & 1.4.23 Update Notes

Whoops! Forgot to release the update notes for the previous versions! Turns out it was me!

[h3] September 22nd Update【1.4.25】[/h3]


Update

Details



Game Optimization

The initial module "All Things in One" can now be skipped directly.



Bug Fixes

Fixed the issue where players couldn't play in the Will Space of the "All Things in One" module



Bug Fixes

Fixed the problem where players couldn't leave the gate of Biwang Amusement Park



Bug Fixes

Fixed the issue with incorrect closing of clue interface



Bug Fixes

Fixed the problem where exploration dice interface displayed incorrect values.

September 14th Update



[h3]9月14日更新【1.4.24】 [/h3]


Update

Details



Game Optimization

Basic attributes and skills information of characters now show their modifiers, excluding traits



Game Optimization

Added "Lucky Enhancement" feature during battles,
allowing characters to consume 7 Luck Points before each action to enhance their chances of success temporarily



Bug Fixes

[tdFixed an issue where occasionally selection boxes for traits and experiences in character information interface could move outside visible lists



Bug Fixes复

Fixed related issues during Lady Shixin's battle





[h3]September 5th Update [/h3]


Update

Details



Bug Fixes

Fixed an issue where icons on clue interface might not display properly



Bug Fixes

Fixed abnormal triggering of achievement "Greed at My Fingertips"



Bug Fixes

Fixed abnormal triggering of achievement "Deception and Ambush"



Bug Fixes

Fixed freezing issue when obtaining certain spoils from battles



Bug Fixes

Fixed missing save button during module settlement