1. Depersonalization
  2. News

Depersonalization News

[Monthly Report] QA & MOD tools description & Sothoth AI will return

Hello everyone!

After the launch last year, we’ve received plenty of suggestions and feedback. So for 3 months after the launch, we’re kept fixing BUGs and optimizing while we were busy with the development of the new version. And as the development is now gradually stabilized, we would like to share the development progress to you in a more timely manner.

Therefore, in the middle of each month, we will update the monthly report to show our work to you. If you have any question, please don’t hesitate to leave a message, or join our community!

Discord Twitter

[h3]QA[/h3]

Q: Will you fix the problem that the character can be stronger with no limit?
A: We will give a upper limits and balance with an expanded career system, and limit career types for some modules.

For example:
For each character, in addition to the job(primary job) you choose at the beginning, you may have some advanced jobs to choose. The possible effects are:
1. Increase the upper limit of the specified skills/attributes of the character
2. Increase the character's native skills
3. Give the character one or more additional traits while the job is in effect.

Q: The current tutorial is not enough to understand some settings
A: The more detailed tutorial has been scheduled. We expect that we can begin in the summer.
Previously, because of the lack of manpower and time, the tutorial is abbreviated, after which we will carry out more optimization.

Q: Can player-made modules be associated with the Space-Time Temple?
A: That’s free, we have no explicit restrictions.
If the content creators are willing to add plot eggs of the Space-Time Temple, but at present we are not too satisfactory for this piece of the settings. The future expansion of the Space-Time Temple still needs to accumulate a period of time. But what won't change is that our goal for the Space-Time Temple is to provide support for the many story modules.

Q: Can I customize the resources in the module?
A: Great question! This is really being done!
We are currently overhauling and optimizing the underlying code so that all resource configurations can be read from within the in-game and external mods.

Q: What does the Mod making tools like?
A: Because we opened the MOD, in order to meet the creative will of the creators and to approach the goal of a future where everyone can participate in the creation, we have designed different types of modules to meet the needs of different creators.

For example, for creators who like story content, we have prepared a new version of Text module. Creators only need to focus on story structure and character as well as some character resource packs, and background image.


For creators who love reasoning and level design, we’ve made the Rules Play Module(the upgraded module). You should control yourself and then solving different problems and solve the risk at the end.


The last one is exploration module. It doesn’t has specific editing interface, but the approach is definitely to select existing resources and generate rooms by dragging and dropping configurations.


Q: What’s the intended solution to the problem that the current dice mechanism has too much randomness.
A: We've added several skills to exploration process to check the important branches.
Choosing the right skill will make it easier to succeed, while penalties will exist for unsuitable skills. Also if an important check fails, we allow another remedy after the failure.

Q: Will the game have a replay function?
A: Yes, but we will achieve it more efficiently, such as the current text module.
In order to make it more efficient for creators to join the module, we are now working on a new version of the text module feature. It requires the recording of individual actions.


[h3]New features has been finished. AI Sothoth will return! Maybe we will update it in the next update.[/h3]

Now Sothoth has plugged into ChatGPT's interface, the character's dialogue will be much more intelligent than before.

This feature maybe updated in the next update. What worth noting is that we will support MOD for ChatGPT's training guide as well, so investigators who are interested in this piece can try it afterwards.

P.S.
Because it is a private key, there will be concurrent problems for multiple people to access the processing,
so the configuration of the MOD supports modifying the key to your own private access key. if you are worried about exposure to the public, please be sure to modify the MOD to be visible only to yourself or your friends.


[h3]New optimization: General interaction optimization completed[/h3]
Because the current version of the skill check is too much consideration for the experience of multiple characters to pass the module, but not to fully consider the single character to reach all ends. Therefore, if the character wants to carry out an action, they often can not succeed and feel uncomfortable because the "unlucky" roll.
So we added skill substitution to some important branch-selected actions. And added the option of remedies after failure. When an action is to be performed, choosing the right method will make it easier to succeed, while the wrong method will have penalties.


What needs to say is: Some special action doesn’t need a skill check, such as using money to buy someone, open the room with a crowbar, processing synthetic items, all can exist a certain success method.


[h3]Other notes[/h3]
The above schematics are development design draft, everything is subject to the final actual update.
In addition, due to the limitation of graphic space, the details that can be displayed are limited.
Besides the above, the rest of the work is also in progress, such as modules with new contents, controller interaction features, functional gameplay modules. And various optimizations: like text module, generic interaction optimization, hint messages, dice check, etc.

In the following monthly reports, we will try to release the work that has been completed, or is largely completed, and for the work that is under development, please acquiesce that we are working intensively on it.

Because we want to express our sincerity with the completed progress, preferably already the finished picture, obvious progress effect. And not just some plans and development lists, so that the unfinished work is not described afterwards.

[h3]At the end[/h3]
Finally, thank you all again for your support!
We know that we can't get this far without everyone's tolerance and encouragement. There is still a lot of room for improvement in the current content of Depersonalization, and the playable modules need to be filled with more content. We also want to link up with many of the biggest players in the world, and we have the creative workshops and online features that we promised before...

We will continue to update for a long time, perhaps encountering some unexpected difficulties, or perhaps some of the content presented in the middle is not satisfactory to you. But we will not give up and keep working hard towards the goal, and accept your feedback, constantly to create new modules, optimization, and achieve our promised goal little by little.

Finally, finally, thank you again for accompanying us to grow, and we will try to present you with good content!

Happy Chinese New Year! Depersonalization has been sold over 50,000 units!

Hello investigators, Happy Chinese New Year!(Here's the lucky dice)

Besides, we also have a good news to share:

[h3]Depersonalization has been sold over 50,000 copies!ヾ(*´∀ ˋ*)ノ[/h3]


Looking back on the day we started the project, now has completely surpassed the expectations of the time (after all, the goal was just: if we can make it done smoothly, it seems to be very good). We can't even think about how it shows today, but we really can't do it without everyone's support, once again seriously to all of you: Thank you!

During the launch month, we've taken a good look at all the suggestions and feedbacks, during which we've accepted thousands of optimization suggestions (ah... it's the unnameable bug hell(´Д`) ). But thank you very much for your feedback, it's thanks to your help and support that we can polish Depersonalization more and more perfect.

Once again, we would like to express our sincere gratitude to all of you and we will remember this touching experience as our motivation for the future, and we will accept your supervision in the coming year.

Finally, I would like to wish you all a very happy New Year and a verysuccessful Year of the Rabbit!(・ω´・ )
Sincerely,
The whole team of Depersonalization

We have a cooperation with CURSENDAY BLACK CARNIVAL

Loading...
The story takes place in 2003, in the United States, you have received a message from your old friend Bruno, who asks you to go to CURSENDAY immediately .......

[h3]-----------------------[/h3]
Ah finally, we could announce it now. Thanks for original author @会蹦会跳的小真冬's Trust and Authorization. ( Both critical success in diplomacy and Credit Rating). Anan now use the power of Time-space to sit on top of CURSENDAY round table.

Our main target of 2023 is the CURSENDAY BLACK CARNIVAL's module and our own official module.
One last thing, TIME WILL TELL.

Ver. 1.3.19 patch notes, BUG FIXES, Optimization and a new important feature!

Hello everyone! We finally make a big update in the first month! In this update, we made some new features and of course serval bug fixes and optimizations. But this is the first time that we make a Workshop, so there are not many interfaces open this time.

[h3]功能新增[/h3]
  • You can check the Roadmap in the login screen.
  • You can check your savedatas in the login screen.
  • Add Workshop interface. Now you can experience some initial custom mod functions(We will keeping adding more features in the future). Here are some simple and convenient functions:
    1. Localization. You can add your own language in the game now.
    2. Custom voice. Now you can upload the voice files of all texts you made.
    3. We have created new config files. Now you can add or modify contents of Text module!


[h2]Introduction about Workshop[/h2]
The game currently supports external configuration import, when the game detects the module that subcribed in Workshop, it will actively load the local Workshop downloaded file after entering the game.
Here's the Steamcommunity Link:
https://steamcommunity.com/app/1477070/workshop/


When the module is subscribed and downloaded successfully, a new module option will be added in the game.
(Notice: Currently the game does not support dynamic refresh of subscription module,so each time you need to restart the game to update)

In addition to the switch button of module, there's also a priority input box. When there is a conflict between multiple identical modules, the module with the higher priority (larger number) will take effect first.

Due to the simplicity of the Workshop functions, the following will be a direct description of the supported MOD functions:



[h3]Optimization:[/h3]
  • The trait Blessing of the Spider God has been changed which has two different effect while Wake and Sleep. New effect wile Sleep:
  • Recover 1-3 SP whenever you win a battle.
  • The name and description of the action has been adjusted for whether the target is in an inoperative state during Search in Battle.
  • Adjustments for the Refine System: Some items don't need to be checked when crafting. Some items can be crafted with different skills (you can switch the recipe in the interface to see). Adjustment for the crafting consumption and disassembly consumption of some items.
  • Restrictions on clicking the battle log button when the prompt text for the start of a round appears.
  • Optimize the calculation logic for the effect of A Piece Leave of Green God.
  • Optimize the damage effect of fumble of Concealment.
  • Optimize some localization.
  • No more Pop-ups of spells gained in the Scenario Settlement (this does not affect the spells Anan forgot that he managed to remember)



[h3]BUG FIX:[/h3]
  • Fixed a bug that the Deconstruction of reason trait could cause attributes to not be retained correctly when switching between Wake and Sleep.
  • Fix a bug that the effect of Beasts in the Shadow cannot decrease Willpower to 0 when the True Love trait take effect.
  • Fix the bug that Flower of Blood doesn't take effect when enemy in the front line dies.
  • Now the Voorish Sign sound effect will not continue to play when returning to the lobby after it has taken effect.
  • Luck can be consumed to 0 now.
  • The last character model selection residue is now cleared when creating a new character.
  • Added a pop-up prompt to delete the archive when entering the module.
  • Adjust the sonsumption of attributess while using a spell.(Notice: The Mana consumption of a spell is not counted as a "SP drain" when interacting with other effects if it is converted to a SP drain when your Mana is low.)
  • Fixed a bug that when performing a search action within a battle could cause the item to not be removed from the target.
  • Fix a bug that temporary bonus dice were not cleared instantly in some cases, which resulting in abnormal results.
  • Thanks for players, we found a Time Paradox in All-in-One and One-in-All and we fixed it.
  • Fix a bug that sudden changes in traits would cause a cumulative number of trait shifts.

Ver. 1.3.18 Patch Notes. BUG fixes, optimizations and a new feature.

[h3]BUG FIX[/h3]

  • Fix a bug that some endings cannot be recorded if the character's SAN reduced to 0.
  • Fix a bug that Dodge doesn't take effect sometimes.
  • Fix a bug that the data isn't the deafult ones after reset the settings.
  • Fix a bug of Cultes des Goules' extra attack, it's correct now.
  • Fix a bug that the effect of Soladnit isn't triggered when re-roll the dice with a LUCK consumption out of a module.
  • Fix a bug that there's a confusion of Yummy's story in Flesh Room.
  • Fix a bug that characters can add a same endings repeatedly.
  • Fix a bug that Wiseman's end could be abnormally repeated triggering in the Lies and Fraud module.
  • Fix a bug that the grocery clerk doesn't attack in the Welcome to Townsend module.
  • Fix a bug that a abnormal story after the moster is burned to death in the All-in-One and One-in-All module.


[h3]Optimization[/h3]
  • Change the Debuff's name caused by Fumble of Concealment to Unbalanced now to avoid confusion with fractures.
  • Optimize the localization and some misspellings.
  • Delete the Infected Maid to avoid the softlock in the hallway.
  • Optimize the logic of temporary dice in battle.
  • Optimize the logic of some modules' plot.
  • Optimize the effect of trait: Burden of Duty.
  • Optimize the description of the Buff: Confused. Add a effect that you can remove the [Confused] via a POW check at the start of each turn.
  • The [Caroused Type High-Intensity Magnetic Machine] will not be destroyed after use now.
  • Optimize the Pool of random negative trait after failure of Study in Interlude Story.
  • Add the Upper/Lower limit of humans and investigators' attributes.
  • Improved stability of Codes.


[h3]New feature[/h3]
  • Add the Skip and Auto play function.