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Depersonalization News

Vote and Recommend to Win Prizes | Many Co-created Mods Are Now Available

Discord:
https://discord.gg/As7JFHXHS2
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Dear non-Chinese players,
Hello and thank you for your love and support for Depersonalization! Your enthusiasm is what drives us to continue updating and improving the game. We have been closely monitoring feedback from the non-Chinese community, and we truly appreciate your input.
However, as a small studio just starting out, we face limitations in terms of manpower, resources, and funding, which makes it difficult to localize the game into multiple languages in a short period of time. On top of that, the amount of text in the editor is quite large. As a result, the mods currently available for the ongoing event are only in Chinese, which may create difficulties for non-Chinese players who want to participate in the mod voting.
We completely understand your desire to join the event, but given the current timeline, we are unable to quickly translate the Chinese mods into other languages. That said, there’s no need to worry! We’re already working on translating the editor’s text and will gradually begin localizing the non-official mods into multiple languages. While this process may take some time, we are confident that your enthusiasm will remain strong, and we kindly ask for your patience as we work to present the content you want to experience in a language you're familiar with.
Thank you for your understanding!

The new phase of crowdfunding & Co-creation module collection work

Discord:
https://discord.gg/As7JFHXHS2
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V2.0.34 Update

Game:
Bugfix: Fixed incorrect team size prompts when entering rule modules.
Optimization: Upgraded the project to Unity 6, enhancing loading and entry speeds. Note: Creation mode remains unaltered due to its unique loading logic.
Optimization: Updated Japanese translations.
Optimization: Updated Korean translations.
Optimization: Improved the sorting logic for combat skill display.
Optimization: NPCs (both allies and enemies) that cannot act during combat will now revalidate skill targets at the start of their turn and before their actions (dynamic target selection).
Bugfix: Fixed an issue where items affecting all allies failed to apply to the party leader when used from a teammate's inventory.
Bugfix: Resolved an issue where the Traveler's skill [Improvise] continued to appear in the skill list after being used once during combat.
Editor:
(The translation of the editor and its documentation is in progress.)
New: Added a player model switching feature to the editor. Tutorial link: https://meownaturn.yuque.com/cgigk7/depersonal/zqyyodrwtc38yt64#zXCu0
New: Added a trait state switching feature to the editor. Tutorial link:https://meownaturn.yuque.com/cgigk7/depersonal/zqyyodrwtc38yt64#Gtogs
New: Added a universal loop execution feature to the editor. Tutorial link: https://meownaturn.yuque.com/cgigk7/depersonal/zqyyodrwtc38yt64#v0lSG
New: Added a loop execution feature for Buffs in the editor. Tutorial link: https://meownaturn.yuque.com/cgigk7/depersonal/kgwo96nvu3w2uux7#I2zGH
New: Added an inverted check feature for Buffs in the editor. Tutorial link: https://meownaturn.yuque.com/cgigk7/depersonal/kgwo96nvu3w2uux7#tAvI6
Bugfix: Fixed an issue where list checks in combat skills returned abnormal results.
Bugfix: Fixed abnormal results when detecting target rooms.
Bugfix: Fixed directional issues caused by nodes being too close in rule modules.
Bugfix: Resolved an issue where the character name visibility toggle failed in certain cases.
New: Added combat skill hiding. Tutorial link:https://meownaturn.yuque.com/cgigk7/depersonal/clebss3mhx8nql8t#Qr7pu
New: Added effect replacement for combat skills. Tutorial link: https://meownaturn.yuque.com/cgigk7/depersonal/clebss3mhx8nql8t#Hruz2
New: Added a node to the editor for item effects that triggers on hits regardless of damage type (On hit, includes all damage types).
New: Added an option to set Buff effects to play only during exploration.

[Regular Feedback] Sep. to Nov.丨 Optimized Handling Plan for Feedback

Hi, fellow investigators, we have collected and organized feedback from September to November. After discussing in meetings, we have clarified the direction for optimization and incorporated some of the optimizations into our work schedule.

New Investigator Models Released, Extensive New Content in Progress

Discord:
https://discord.gg/As7JFHXHS2
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