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Ver. 1.3.19 patch notes, BUG FIXES, Optimization and a new important feature!

Hello everyone! We finally make a big update in the first month! In this update, we made some new features and of course serval bug fixes and optimizations. But this is the first time that we make a Workshop, so there are not many interfaces open this time.

[h3]功能新增[/h3]
  • You can check the Roadmap in the login screen.
  • You can check your savedatas in the login screen.
  • Add Workshop interface. Now you can experience some initial custom mod functions(We will keeping adding more features in the future). Here are some simple and convenient functions:
    1. Localization. You can add your own language in the game now.
    2. Custom voice. Now you can upload the voice files of all texts you made.
    3. We have created new config files. Now you can add or modify contents of Text module!


[h2]Introduction about Workshop[/h2]
The game currently supports external configuration import, when the game detects the module that subcribed in Workshop, it will actively load the local Workshop downloaded file after entering the game.
Here's the Steamcommunity Link:
https://steamcommunity.com/app/1477070/workshop/


When the module is subscribed and downloaded successfully, a new module option will be added in the game.
(Notice: Currently the game does not support dynamic refresh of subscription module,so each time you need to restart the game to update)

In addition to the switch button of module, there's also a priority input box. When there is a conflict between multiple identical modules, the module with the higher priority (larger number) will take effect first.

Due to the simplicity of the Workshop functions, the following will be a direct description of the supported MOD functions:



[h3]Optimization:[/h3]
  • The trait Blessing of the Spider God has been changed which has two different effect while Wake and Sleep. New effect wile Sleep:
  • Recover 1-3 SP whenever you win a battle.
  • The name and description of the action has been adjusted for whether the target is in an inoperative state during Search in Battle.
  • Adjustments for the Refine System: Some items don't need to be checked when crafting. Some items can be crafted with different skills (you can switch the recipe in the interface to see). Adjustment for the crafting consumption and disassembly consumption of some items.
  • Restrictions on clicking the battle log button when the prompt text for the start of a round appears.
  • Optimize the calculation logic for the effect of A Piece Leave of Green God.
  • Optimize the damage effect of fumble of Concealment.
  • Optimize some localization.
  • No more Pop-ups of spells gained in the Scenario Settlement (this does not affect the spells Anan forgot that he managed to remember)



[h3]BUG FIX:[/h3]
  • Fixed a bug that the Deconstruction of reason trait could cause attributes to not be retained correctly when switching between Wake and Sleep.
  • Fix a bug that the effect of Beasts in the Shadow cannot decrease Willpower to 0 when the True Love trait take effect.
  • Fix the bug that Flower of Blood doesn't take effect when enemy in the front line dies.
  • Now the Voorish Sign sound effect will not continue to play when returning to the lobby after it has taken effect.
  • Luck can be consumed to 0 now.
  • The last character model selection residue is now cleared when creating a new character.
  • Added a pop-up prompt to delete the archive when entering the module.
  • Adjust the sonsumption of attributess while using a spell.(Notice: The Mana consumption of a spell is not counted as a "SP drain" when interacting with other effects if it is converted to a SP drain when your Mana is low.)
  • Fixed a bug that when performing a search action within a battle could cause the item to not be removed from the target.
  • Fix a bug that temporary bonus dice were not cleared instantly in some cases, which resulting in abnormal results.
  • Thanks for players, we found a Time Paradox in All-in-One and One-in-All and we fixed it.
  • Fix a bug that sudden changes in traits would cause a cumulative number of trait shifts.

Ver. 1.3.18 Patch Notes. BUG fixes, optimizations and a new feature.

[h3]BUG FIX[/h3]

  • Fix a bug that some endings cannot be recorded if the character's SAN reduced to 0.
  • Fix a bug that Dodge doesn't take effect sometimes.
  • Fix a bug that the data isn't the deafult ones after reset the settings.
  • Fix a bug of Cultes des Goules' extra attack, it's correct now.
  • Fix a bug that the effect of Soladnit isn't triggered when re-roll the dice with a LUCK consumption out of a module.
  • Fix a bug that there's a confusion of Yummy's story in Flesh Room.
  • Fix a bug that characters can add a same endings repeatedly.
  • Fix a bug that Wiseman's end could be abnormally repeated triggering in the Lies and Fraud module.
  • Fix a bug that the grocery clerk doesn't attack in the Welcome to Townsend module.
  • Fix a bug that a abnormal story after the moster is burned to death in the All-in-One and One-in-All module.


[h3]Optimization[/h3]
  • Change the Debuff's name caused by Fumble of Concealment to Unbalanced now to avoid confusion with fractures.
  • Optimize the localization and some misspellings.
  • Delete the Infected Maid to avoid the softlock in the hallway.
  • Optimize the logic of temporary dice in battle.
  • Optimize the logic of some modules' plot.
  • Optimize the effect of trait: Burden of Duty.
  • Optimize the description of the Buff: Confused. Add a effect that you can remove the [Confused] via a POW check at the start of each turn.
  • The [Caroused Type High-Intensity Magnetic Machine] will not be destroyed after use now.
  • Optimize the Pool of random negative trait after failure of Study in Interlude Story.
  • Add the Upper/Lower limit of humans and investigators' attributes.
  • Improved stability of Codes.


[h3]New feature[/h3]
  • Add the Skip and Auto play function.

Ver. 1.3.17 updates. BUG fixes

[h3]BUG FIX[/h3]
  • Fix the bug that only item rewards could be settled in the Scenario Settlement screen.
  • Fix the bug of save data exceptions.

Merry Christmas! We'll have a three-day holiday

Merry Christmas! Wish you have a great holiday!

For the optimization of the content, we have focused on some of the impact of the experience of the past few days to make adjustments, the results found that there are some systems exist on the lack of functional acceptance (such as some difficult monsters with some way to escape), which is the extent of our testing is not enough to cause, here to apologize to all investigators.

From the current results, the current game flow problems we have solved for the time being, and the whole team is now from the beginning of November liver state slowly return to normal, in the words of Ouhuang (our artist) for the last few days the state seems to be: 'sleep as if not sleep, eat as if not eat, but the pandemic is really damn it...' After we observed this phenomenon, for the sake of the team's health, we decided to give the team a Christmas holiday to rest and return next week to deal with the defects and optimize the problems encountered.

In addition, we have seen many enthusiastic investigators pointed out many useful suggestions for optimization, but due to too much information I can not reply to all of them one by one, but we will carefully read all of them, the future will do some optimization adjustments, if not timely feedback please understand.

We still believe it can bring us more things to look forward to in the future, so after fixing this wave of bugs, we will also conduct another "out to get "to contact more excellent authors, hope to bring you more good content modules.

Ver. 1.3.16 updates, Bug fixes and optimization

[h2]Because we re-open the cloud save, please! Remember to backup your local savedata file!!!!![/h2]

[h3]BUG FIX[/h3]
  • Fix the bug that character's equipments increase when your teammate unequip a mythos item.
  • Fix the bug that the trait of Windfall doesn't take effect.
  • Fix the bug that there's a problem of trait: Self Avoidance.
  • Fix the bug that system error caused by Multiple response calls of keyboard.
  • Fix the bug that the teleport button disappear after the lobby's play.
  • Fix the bug that only item rewards could be settled in the Scenario Settlement screen.


[h3]Optimization[/h3]
  • Optimize some localization error.
  • Optimize the logic of quit a battle to avoid multiple happens.
  • Optimization that when the Scenario Settlement screen is open, no spell change changes is displayed
  • Optimize the effect of fractures Buff.