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Depersonalization News

V1.5.52 Update

Stat Adjustment:
The Scholar's occupational item - Pen now uses Academic Check instead of Brawling for attack rolls.
Saya's initial items now include a pistol. To apply this update, Saya needs to be re-projected.
Bugfix: Fixed an issue where the 'Humiliate' combat skill could cause a freeze when used.
Bugfix: Fixed an issue where specific focus skills could be triggered repeatedly.
Bugfix: Fixed a potential freeze issue when equipping the 'Eris's Relic Prison' under certain circumstances.
Feature: Official release of frame animation effects, with additional effects available for use in stories, buffs, spells, skills, and scenes. Tutorial URL: https://meownaturn.yuque.com/cgigk7/depersonal/kb9qn6lgdxun2akb#ZKvrc
Feature: The editor now includes a function to modify common data for professions, details can be viewed in the occupation table.
Optimization: Optimized the loading speed for Creative Workshop mods.

V1.5.51 Update

Optimization: You can now view the dialogue history at any time during conversations in modules.
Bugfix: Fixed an issue in the 'Moonshade Monolith' module where triggering the Harkins storyline during the battle with Ibom would directly lead to a battle failure.
Bugfix: Fixed an issue where the Traveler's occupational item "A Bag" would not activate when the crafting result is a great success.
Optimization: The skill to excise infected tissues can now be used on any ally with a parasitic buff.
Bugfix: Fixed an issue with incorrect companion inheritance endings in mods.
Optimization: Optimized game loading times and entering mods.
Bugfix: Fixed a bug where custom voices in Creative Workshop mods failed to load.
Feature: The editor has added the function to import non-character frame animations.

"Depersonalization" Occupation System Update

Discord:https://discord.gg/36peNk7m

"Creator Support Program" Launched for the First Edition of "Depersonalization"

Discord: https://discord.gg/6gXw3KYy.
[previewyoutube][/previewyoutube]


V1.5.50 Update: Career System Update | Explore Module Editor Online

V1.5.50 Update: Occupation System Update | Explore Module Editor Online
In addition to the Bug fixes, this update includes a beta version of the New Occupation System v1 and the Discovery Module Editor.
[Feature Update-Explore Module Editor (Beta)]
The beta version of the Discovery Module Editor has been launched, and investigators can experience it in [Main Menu > > Authoring Mode].
The current exploration module is a beta version, and we will adjust and optimize it according to your opinions.
If you have any feedback on optimization suggestions, please join Discord: https://discord.gg/6gXw3KYy.
[System Update-New Occupation System-v2]
In order to highlight the characteristics of the profession and have a certain degree of growth, there is room for collocation and trade-offs within a single profession, and to avoid a single direction of cultivation, we have updated the Occupation system. The difference from the original design is that it will not be used as a restriction to enter the module.
At present, the first version of the Occupation system has been launched. If you have any questions, you can feedback in the BUG group: 585039509.
* As the Occupation system has a lot of content, here is an overview. We will release a detailed introduction to the Occupation system within a week.
[BUG fix]
Bug fix: Fixed an issue where the First Aid Kit had an incorrect effect in combat.
Bug fix: Fixed an issue related to the nature of Horn as a partner.
Bugfix: Fixed the problem that when the seriously injured trait wakes up, it can't make it sleep by restoring the amount of health when it is in a state of full health between scenes.
Bugfix: Fixed an issue where the damage immunity effect would not work on Gioia's avatar's seckill ability