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Depersonalization News

Happy Chinese New Year! Depersonalization has been sold over 50,000 units!

Hello investigators, Happy Chinese New Year!(Here's the lucky dice)

Besides, we also have a good news to share:

[h3]Depersonalization has been sold over 50,000 copies!ヾ(*´∀ ˋ*)ノ[/h3]


Looking back on the day we started the project, now has completely surpassed the expectations of the time (after all, the goal was just: if we can make it done smoothly, it seems to be very good). We can't even think about how it shows today, but we really can't do it without everyone's support, once again seriously to all of you: Thank you!

During the launch month, we've taken a good look at all the suggestions and feedbacks, during which we've accepted thousands of optimization suggestions (ah... it's the unnameable bug hell(´Д`) ). But thank you very much for your feedback, it's thanks to your help and support that we can polish Depersonalization more and more perfect.

Once again, we would like to express our sincere gratitude to all of you and we will remember this touching experience as our motivation for the future, and we will accept your supervision in the coming year.

Finally, I would like to wish you all a very happy New Year and a verysuccessful Year of the Rabbit!(・ω´・ )
Sincerely,
The whole team of Depersonalization

We have a cooperation with CURSENDAY BLACK CARNIVAL

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The story takes place in 2003, in the United States, you have received a message from your old friend Bruno, who asks you to go to CURSENDAY immediately .......

[h3]-----------------------[/h3]
Ah finally, we could announce it now. Thanks for original author @会蹦会跳的小真冬's Trust and Authorization. ( Both critical success in diplomacy and Credit Rating). Anan now use the power of Time-space to sit on top of CURSENDAY round table.

Our main target of 2023 is the CURSENDAY BLACK CARNIVAL's module and our own official module.
One last thing, TIME WILL TELL.

Ver. 1.3.19 patch notes, BUG FIXES, Optimization and a new important feature!

Hello everyone! We finally make a big update in the first month! In this update, we made some new features and of course serval bug fixes and optimizations. But this is the first time that we make a Workshop, so there are not many interfaces open this time.

[h3]功能新增[/h3]
  • You can check the Roadmap in the login screen.
  • You can check your savedatas in the login screen.
  • Add Workshop interface. Now you can experience some initial custom mod functions(We will keeping adding more features in the future). Here are some simple and convenient functions:
    1. Localization. You can add your own language in the game now.
    2. Custom voice. Now you can upload the voice files of all texts you made.
    3. We have created new config files. Now you can add or modify contents of Text module!


[h2]Introduction about Workshop[/h2]
The game currently supports external configuration import, when the game detects the module that subcribed in Workshop, it will actively load the local Workshop downloaded file after entering the game.
Here's the Steamcommunity Link:
https://steamcommunity.com/app/1477070/workshop/


When the module is subscribed and downloaded successfully, a new module option will be added in the game.
(Notice: Currently the game does not support dynamic refresh of subscription module,so each time you need to restart the game to update)

In addition to the switch button of module, there's also a priority input box. When there is a conflict between multiple identical modules, the module with the higher priority (larger number) will take effect first.

Due to the simplicity of the Workshop functions, the following will be a direct description of the supported MOD functions:



[h3]Optimization:[/h3]
  • The trait Blessing of the Spider God has been changed which has two different effect while Wake and Sleep. New effect wile Sleep:
  • Recover 1-3 SP whenever you win a battle.
  • The name and description of the action has been adjusted for whether the target is in an inoperative state during Search in Battle.
  • Adjustments for the Refine System: Some items don't need to be checked when crafting. Some items can be crafted with different skills (you can switch the recipe in the interface to see). Adjustment for the crafting consumption and disassembly consumption of some items.
  • Restrictions on clicking the battle log button when the prompt text for the start of a round appears.
  • Optimize the calculation logic for the effect of A Piece Leave of Green God.
  • Optimize the damage effect of fumble of Concealment.
  • Optimize some localization.
  • No more Pop-ups of spells gained in the Scenario Settlement (this does not affect the spells Anan forgot that he managed to remember)



[h3]BUG FIX:[/h3]
  • Fixed a bug that the Deconstruction of reason trait could cause attributes to not be retained correctly when switching between Wake and Sleep.
  • Fix a bug that the effect of Beasts in the Shadow cannot decrease Willpower to 0 when the True Love trait take effect.
  • Fix the bug that Flower of Blood doesn't take effect when enemy in the front line dies.
  • Now the Voorish Sign sound effect will not continue to play when returning to the lobby after it has taken effect.
  • Luck can be consumed to 0 now.
  • The last character model selection residue is now cleared when creating a new character.
  • Added a pop-up prompt to delete the archive when entering the module.
  • Adjust the sonsumption of attributess while using a spell.(Notice: The Mana consumption of a spell is not counted as a "SP drain" when interacting with other effects if it is converted to a SP drain when your Mana is low.)
  • Fixed a bug that when performing a search action within a battle could cause the item to not be removed from the target.
  • Fix a bug that temporary bonus dice were not cleared instantly in some cases, which resulting in abnormal results.
  • Thanks for players, we found a Time Paradox in All-in-One and One-in-All and we fixed it.
  • Fix a bug that sudden changes in traits would cause a cumulative number of trait shifts.

Ver. 1.3.18 Patch Notes. BUG fixes, optimizations and a new feature.

[h3]BUG FIX[/h3]

  • Fix a bug that some endings cannot be recorded if the character's SAN reduced to 0.
  • Fix a bug that Dodge doesn't take effect sometimes.
  • Fix a bug that the data isn't the deafult ones after reset the settings.
  • Fix a bug of Cultes des Goules' extra attack, it's correct now.
  • Fix a bug that the effect of Soladnit isn't triggered when re-roll the dice with a LUCK consumption out of a module.
  • Fix a bug that there's a confusion of Yummy's story in Flesh Room.
  • Fix a bug that characters can add a same endings repeatedly.
  • Fix a bug that Wiseman's end could be abnormally repeated triggering in the Lies and Fraud module.
  • Fix a bug that the grocery clerk doesn't attack in the Welcome to Townsend module.
  • Fix a bug that a abnormal story after the moster is burned to death in the All-in-One and One-in-All module.


[h3]Optimization[/h3]
  • Change the Debuff's name caused by Fumble of Concealment to Unbalanced now to avoid confusion with fractures.
  • Optimize the localization and some misspellings.
  • Delete the Infected Maid to avoid the softlock in the hallway.
  • Optimize the logic of temporary dice in battle.
  • Optimize the logic of some modules' plot.
  • Optimize the effect of trait: Burden of Duty.
  • Optimize the description of the Buff: Confused. Add a effect that you can remove the [Confused] via a POW check at the start of each turn.
  • The [Caroused Type High-Intensity Magnetic Machine] will not be destroyed after use now.
  • Optimize the Pool of random negative trait after failure of Study in Interlude Story.
  • Add the Upper/Lower limit of humans and investigators' attributes.
  • Improved stability of Codes.


[h3]New feature[/h3]
  • Add the Skip and Auto play function.

Ver. 1.3.17 updates. BUG fixes

[h3]BUG FIX[/h3]
  • Fix the bug that only item rewards could be settled in the Scenario Settlement screen.
  • Fix the bug of save data exceptions.