1. 魂之归宿
  2. News

魂之归宿 News

Patch v1.081 updated(fullscreen)

Updated feature:
· Remove the prohibition of fullscreen, now you can enter/exit fullscreen mode by hotkey Alt+Enter
· Bug fix

This update did not reach the amount of normal version iterations, but this feature needs some explanation so an announcement was made.

Some mechanism in some areas of the game conflicts with the full screen with non-technical issues that are impossible to solve, so the full screen was disabled at the beginning;

But when Enterbrain designs the engine, they made all games using the same engine share full-screen parameters and that is encapsulated in the engine. So unless I disassemble and rewrite the engine, it cannot be solved. This causes some players to be automatically full-screen at the beginning of the game, and hard to go back to window mode.

Therefore, after considering, I choose to let go of the full screen. Before the start of the area with a mechanism that conflicts with full screen, if you turn on the full screen, the game will automatically go to window mode. Please keep the windowed play in this area by yourself. Otherwise, the game difficulty will increase because the mechanism there cannot be used. There also may be potential problems if you do so.

Something at the end preventing you miss this at the beginning:

Press Alt + Enter to enter/exit fullscreen

Thanks to all friends who found bugs and made comments!

Patch v1.08 updated

Updated feature:
· Optimized the mouse pathfinding AI in maps with altitude difference

· Added WASD movement which can be enabled in Setting.
(Recommend to be used with Mouse)
(Some default hotkeys takes these keys, so if you want to use it, remember to set those hotkeys into other keys)

· Improve number input, now you can directly input numbers there instead of using arrow keys (You still can use arrow keys if you wan to)

· Now you can choose the number you want to use when using Soul Crystals in menu to restore Soul.

· Added a few extra tips

· Bug fix

Thanks to all friends who found bugs and made comments!

Patch v1.07 updated

Updated feature:
· Optimized the mouse pathfinding AI (the pathfinding is now more correct, and will not be stuck on bigger maps)

· Added Novice difficulty that is easier than the original Simple difficulty, which can be entered by adjusting the difficulty coefficient;
It is suitable for players who only want to experience the plot, players who cannot tolerate being stuck and need to load back, or players who want to experience killing without making any strategy

· 1 additional gold key added in normal mode
3 additional gold keys added in simple mode or below
so that the players have much less possibility of being stuck because using too many gold keys on gold crystals which are not on the main path.

· Now you can turn around on an arrow to return to the map you came to, without taking an extra step like before
(Correspondingly, now you cannot teleport to the arrow)

· Advance the reminder of withdrawing important decisions significantly to the of the first important decision
(For those who do not want to search that: delete Save/Globalsave to withdraw all important decisions)

· Added a few extra tips

· Bug fix

Thanks to all friends who found bugs and made comments!

Patch v1.06 updated

Updated features:
preliminarily add minimap to the game (press and hold key R to open in default)
add some additional hints
Bug fix

Thanks to everyone who reported bugs or places that need improvement!

Patch v1.05 updated

Updated features:
add hotkeys to save and load (D / F in default)
small rebalance
add some additional hints
Bug fix

The game map is scheduled and is planned to be released on the next patch (try to make it in 2-3 days)

Thanks to everyone who reported bugs or places that need improvement!