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Gem Deeps News

V 1.33 coming April


This is a big chunk of fixes and tune-ups worked on since January.
I'm hoping the patch to go live in mid-April.

A lot of areas are covered, but the main focus is a progression curve and enemies AI.
Some old mechanics rehashed - enemy behavior randomizer.
More complex combat tactics.

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Lunar New Year Sale

For a limited time, the game will be at a special discount of 33% off.
The event will be live from February 11 to 15.

FREE DEMO

You can check out the game now by trying the free demo of the game.

After new updates and changes that have addressed player controls and the number of changes to character gravity and collisions, it was only fair to allow you to try out the new gameplay.

Accumulative changes in version 1.32 :
-Camera fixes ( better following )
-Gravity tweaking ( the player has more time to maneuver while in the air)
-Collision refinement ( some platforms and walls fixed )
-Ui changed regarding the new controls
-Enemy balancing ( not so steep learning curve )

Controls system redone + bug fixes

Number of changes regarding controls of the character and UI

Changes in v1.32 build
-Keyboard controls offer more freedom to the player
-Multiple control schemes
-UI now adjusted to the type of preferred control schemes
-Bugs regarding some of the collisions fixed

Patch V 1.31 gameplay

Here is some gameplay after the newest patch.
[previewyoutube][/previewyoutube]

Changes for v 1.31 patch
-fixes on some of the collisions
-finer gravity tweaks
-enemy balancing
-minor bug fixes