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Touhou Multi Scroll Shooting 2 News

Version 1.04A is live now.

- Fixed bugs player characters have wrong animation when they start from some check points.
- Adjusted timing of Stage 6 boss battle.
- Adjusted animation of Chimata as mid-boss in stage 6.
- Fixed the bug that caused White Reimu displayed wrong textures at her collar.
- Refined hair physics simulation for Reimu. Her hair strands should have less jerkiness.
- The ball in Doremy's hand is now squishier.
- Changed default Cel-shade weight from 0.5 to 0.9

Version 1.04 is live now.

[h2]New cel-shade post process.[/h2]

Cel-shade setting is available in the option menu. You can choose how much cel-shading and default shading are mixed together.
Improved lighting settings for all stages. Scenes now have more atmospheric colors.


You can set outline intensity.

[h2]Continue from the specific checkpoint.[/h2]

From the stages selection menu, players can now continue from any unlocked checkpoint.


Texts in the pause menu widget have black border.
Players can now resume from any unlocked checkpoint in the pause menu.


After a game over, players can continue from any unlocked checkpoint.

[h2]Updates to aiming behavior.[/h2]

The parameter "Focus turn speed" is now shown in the character selection menu.
Reimu has higher Focus turn speed.
Her Focus turn speed in previous game versions = 70 degrees/second.
Now, her Focus turn speed = 120 degrees/seconds.


Previously, in version 1.03B, Reimu would only turn her upper body parts toward the target.
Now, in version 1.04, Reimu turns her entire body to face the target, allowing her to aim even if the target is behind her, as she can turn backward if necessary.


Sakuya's aiming mechanics have been enhanced as Reimu.


In top-view camera mode, Reimu's focus shot has a slightly narrower spread angle.

[h2]Updates to Reimu model.[/h2]

Modified vertex normals on her face.
Improved the body shape. Adjusted proportions. Reduced shoulders width.
Repainted textures.


Changed ribbons style to forked hair.
Added more hair strands and more hair volume.


The physics simulation for hair strands, ribbons, collar, necktie and breasts has been refined, leading to smoother and more realistic movement of these elements.

[h2]Updates to Sakuya model.[/h2]

Modified vertex normals on her face.
Improved the body shape. Adjusted proportions. Reduced shoulders width.
Added more hair strands and hair volume.
Repainted textures.


Smaller ribbons around the waist.


The physics simulation for hair strands, ribbons, and frills has been refined, leading to smoother and more realistic movement of these elements.
Refined collision settings for the apron cloth physics simulation.
The cards have been resized to smaller dimensions, possibly for better visual clarity or gameplay interaction.

[h3]Updates to Marisa's broom.[/h3]

Marisa's broom now has collision enabled, preventing it from overlapping with most enemies.

[h3]Updates to Master Spark effect.[/h3]

"Master Spark" has a new rainbow color pattern.

[h2]Updates to Nue model.[/h2]

Improved Nue model. She has the better body shape.
Improved wings idle animation.
Enabled wings physics simulation.
Enabled ass and thighs jiggle physics simulation.


Overhauled hair meshes : added more strands and increased volume.
Adjust proportions. Reduced shoulders width.
Improved postures.
Repainted textures.

[h2]Updates to Nue Boss Battle.[/h2]

Amulet shape bullets have fade-in transition effect.


Curvy laser bullets have more gaps.


Improved her postures and animation for side-view camera mode.
Adjusted movement behavior: In previous versions, she moved at a constant speed (0 when stationary, and 250 while moving). Now, her movement speed gradually eases, interpolating from 0 to 280 when she starts moving and from 280 to 0 when she stops.

[h2]Update to stage 5 boss battle.[/h2]

Previous versions : If players start the boss battle from the checkpoint 7, Monochrome Marisa starts the battle in her default broom-riding pose.
This version : If players start the boss battle from checkpoint 8, Monochrome Marisa now changes her pose before the battle begins, mirroring her pose transition from the pre-battle cutscene.


In phase 3. The boss's Hp bar changes color to white while Monochrome Marisa is shooting big laser and big star trail bullets, to clarify that she is invulnerable during this attack.


Added a point light component to Monochrome Blazing Star. This enhancement allows players to see light reflecting off the attack on surrounding objects.


[h2]Updates to stage 6 boss battle[/h2]

[h3]Updates to White Reimu costume.[/h3]
New hair ribbon shape.
Repainted textures.
New patterns on shoes.


The clothes now have distinct textures on each side.


Before (version 1.03B)
White Reimu's body shakes unnaturally during the pre-battle cutscene.
After (version 1.04)
Fixed the bug causing the unnatural shaking. She now remains steady during the cutscene.


Added look-up and look-down poses to this animation state.


Adjusted shot angle and timing of phase 7 attack patterns.


At the start of phase 9, the background color become darker.
Changed body orientation of phase 10 dash animation.
Fixed a bug that caused her to stop fighting during phase 10.


Updates to stage 6 boss (Special route for Sakuya only)

She is sexier than she was. I like her.


Added more spell card backgrounds.


At the start of the phase 9 battle, changed the color of the cubes in the background to dark red.
Adjusted the boss's movement behavior during phase 12.


Reduced the size of the knives in phase 14 to better fit her hands.



Added 'ChatGPT-3.5' to the staff roll for providing suggestions and solutions to technical problems.


Thank you for taking the time to read!

Version 1.03B is live now.

Modified Utsuho model.


Enabled physics simulation for hair strands, ribbons, breasts, collar and frills.
Removed extra frills layers on her left shoe.


Added more hair volume.
Added more details on hair strands.
Adjusted wings position.




Re-painted hair textures, body textures, eye textures, clothes textures.

[previewyoutube][/previewyoutube]
Added head turning animation. She can turn her face toward a player.
Adjusted timing of her boss battle.


Removed magenta bullets from some rainbow bullets patterns.
Actual rainbow does not have magenta.
(Read more in the article "Magenta is made up" and article "Visible Spectrum" on Wikipedia. )


Refined physics simulation for Sakuya's skirt and apron. They would have less overlapping.

Version 1.03A.

Gamepad directional pad character navigation now works.

Version 1.03 patch note.

- Added more screen resolution setting. You can set up to 3840 x 2160.

- Modified Sakuya model.


- Improved physics simulation for hair, skirt, apron, ribbon, frills, breasts.
[previewyoutube][/previewyoutube]

- Reimu, Marisa, Sakuya had new eyes textures.
[previewyoutube][/previewyoutube]

- Ring around Utsuho's leg can change its spin speed during battle.

- Stage 6 background had lower brightness.

- Adjusted timing of stage 6 mid-boss 5 animation.

- Adjusted timing of stage 6 boss battle.

https://steamcommunity.com/sharedfiles/filedetails/?id=3092300081
- Fixed bug Stage 6 boss phase 5 play wrong animation.

https://steamcommunity.com/sharedfiles/filedetails/?id=3092310980
- Changed stream shot angle of stage 6 boss phase 8.

https://steamcommunity.com/sharedfiles/filedetails/?id=3092312759
- Stage 6 boss phase 12 had new patterns on Hard difficulty.

https://steamcommunity.com/sharedfiles/filedetails/?id=3092320884
- Stage 6 boss phase 13 had new patterns on Hard difficulty.