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ZEPHON News

2025 DLC Plans

Hello everyone,

We've been getting a lot of questions about the future of ZEPHON, so today we're excited to share some news.

We're deep in production on the first content pack and plan to release two DLCs in 2025: one in Q2 and another in Q4.

The Q2 DLC is currently set for release on April 28. It's focused on the early-game and will include approximately:
  • 2 leaders (1 human + 1 voice)
  • 7 units (2 per branch + 1 npc)
  • 3 operations
  • 3 items
  • 2 outposts
  • 5 quests (2 leader-specific + 3 side quests)
  • 4 music tracks (3 branch themes + 1 exploration track)

If the reception is good, the Q4 DLC will likely follow a similar structure, but we'll be listening to your feedback and suggestions.

Thank you for sticking with us—your support means everything.

Version 1.0.18 - New Lore

We've just released an update with additional lore for each leader and some quality-of-life improvements.

On top of that, we're running a 10% discount during the winter sale. Happy holidays!

https://store.steampowered.com/app/1481170/ZEPHON/

## New
* Added unique story blurb for each leader that shows in the turn after founding the first city.
* Added ability to buy and sell larger resource quantities with a single click.
* Added ability to issue unit move / attack / capture orders through the minimap.
* Added decline calls prompt before end turn if there are incoming calls (so that it's harder to miss them).
* Added Edge Scroll setting.

## General
* Fast forward is now activatable right after ending the turn if all active players are ready (instead of when the AI turn starts).
* Concordat resource lists now scroll together.
* The AI will now only attack capturable units if they can be captured by its enemies.

## Bug Fixes
* Fixed Multi-Spectral Scattering tech being called Stealth.
* Fixed game not starting due to outdated installation of Visual C++ Redistributable.
* Fixed Atlas Tank Gauss Cannon actions consuming movement.

Version 1.0.17

## Balance
* Black Hole now damage adjacent tiles with half attacks per turn.
* Seed of Extinction now damage adjacent tiles with half attacks.
* Black Hole, Seed of Extinction and Tactical Nuclear Missile now have Ignores Cover trait.

## Bug Fixes
* Fixed mutator unlocks not synchronizing with Steam achievements.
* Fixed Black Hole showing multiple radiuses.
* Fixed some typos.

Version 1.0.16

## General
* The video memory manager now budgets at least 2000 MB of video memory (the game's min requirements) when using auto-budgeting and relies on graphics drivers for cards that have less.

## Balance
* NPCs can now get research from caches.

## Bug Fixes
* Fixed armor hint showing damage reductions above 83%.
* Fixed final battle future titan kills not being registered anymore when quests are disabled and the player reloads.
* Fixed certain objectives not completing if units to kill were instead taken over.
* Fixed a conversion bug that could result in the video memory amount specified in configuration (if not set to auto-detect) not matching the video memory amount budgeted.
* Fixed some typos.

Version 1.0.15

## Balance
* Increased Modulated Harmony from +5 levels to +9 levels.
* Reduced The Outsider influence cost from 80 to 60.
* Reallocate can no longer be used on summons or decaying units.
* Reduced Industrial Density production gain from +2 to +1.
* Reduced Industrial Density energy upkeep from 2 to 1.
* Changed Seed of Extinction from damage 4, armor penetration 4, attacks 3 to damage 32, armor penetration 10, attacks 1.

## Bug Fixes
* Fixed Gladial Emanator still using the old Splash mechanics.
* Fixed AI using the Vulkan R5's Power Spike at the wrong time.
* Fixed Decoy Flares and Stealth Pods showing on the Hades Bomber model without having the upgrades researched.
* Fixed Interceptor Missiles showing on the Phoenix Interceptor model without having the upgrades researched.