1. Potion Tycoon
  2. News

Potion Tycoon News

Potion Tycoon’s second hotfix patch is out to address the dire crash problems!

Greetings, potion magnates!

Another week has passed since we launched Potion Tycoon into Steam Early Access. We are amazed by the amount and quality of the feedback on the game and its specific aspects you’ve shared with us so far! Thank you for your ongoing support and please keep it up this way as our work on Potion Tycoon carries forward!

We know that the EA launch version of Potion Tycoon has been rough to many of you, with crashes ruining the fun and fluency of your playing experience. We are truly sorry about this situation and we have worked relentlessly this entire week to track down and address your reported problems as fast and as fully as we can!

Now we are finally relieved to let you know that the second hotfix patch 0.9.39 has just rolled out. We hope that it will prevent further game crashes occurring while moving and removing various rooms and equipment across your potion house and, apart from those, fix a number of other annoying quest bugs, UI and localization issues.

Please check out the full changelog appended below for further details.

Let us know if your Potion Tycoon experience has improved thanks to the patch - it’s our top priority to make it smoother for you with every update!

Bewitchingly yours,
Snowhound Games and Daedalic Entertainment


PATCH NOTES (English):
v.0.9.39

Crashes
  • Fixed a crash when moving Cookers.
  • Create schematics for Cooker orders in cases where they might be missing
  • (correcting potentially invalid data and crashes caused by previous versions).
  • Various fixes towards crashes and other problems related to removing rooms.


Quests
  • Fixed “Enchanted Lockbox” rogue request potentially always failing when the delivered potion’s grade is between 0.75 and 0.99.
  • Fixed "Enchanted Lockbox" rogue request using the wrong text and requested
  • potions.
  • Fixed issue where one of the quest letter icons could be left invisible if multiple
  • letters arrived in close succession.
  • Fixed an issue that prevented Librarian requests from spawning correctly 50% of
  • the time. (This fix does not work with existing saved games where the Superiority goal has already been completed.)


Localization
  • Fixed worker names sometimes missing characters in Chinese.
  • Fixed an instance of a visible placeholder when completing research in Chinese.
  • Fixed Chinese text not showing correctly in the Fame trackers when having a
  • small product department.
  • Fixed the customer group in the customer popup not showing up correctly in
  • some languages.
  • Fixed missing translation for "Sorcery" in the "Field Trip" Sorbus’ request. Also
  • fixed a missing line break in the dialogue's Chinese variants.
  • Fixed quest reward dialogue choices not correctly using hover-on tooltips in
  • Russian, Chinese and Korean.
  • Fixed the tier 1 rogue request "Lost Posse" not showing the request details in
  • Chinese.
  • Fixed missing translation for the product category requirement in Chinese in the
  • "Adventure Time" tier 1 rogue request.
  • Fixed “Lost Scrolls” wizard request’s text in Korean.
  • Fixed missing "Privacy Policy" translation in some languages.


Miscellaneous
  • Fixed some potential errors when updating speech bubbles.
  • Added Q and E (A and E on AZERTY keyboards) keys for zooming the camera
  • on and off in the Main View.
  • Fixed the worker assignment button not doing anything on cultivators’ overlay
  • menu.
  • Fixed issue where event scripts could break if a dialogue started at the exact
  • same time when another event was triggered.
  • Fixed issue where removed products could still make an appearance in
  • marketing reports and rival communiques.
  • Fixed issue where rooms could be resized so that items moved to it from
  • elsewhere were left outside. Also added more safety checks for moving items in
  • general.
  • Soul Mirror now also copies worker perks.
  • Fixed a rival script error that could occur in the late game.
  • Fixed unlocking and/or progress tracking problems with the Versatile, Power
  • House, Favors for All and Potion Connoisseur achievements.
  • Added a confirmation dialog when deleting saves.
  • Fixed issues where the game would not always pause while displaying a modal
  • dialogue window, potentially leading to UI lock-ups.

Potion Tycoon’s first patch is live now!

Greetings, potion magnates!

It’s been just a few days since we embarked on our new journey into the magical land of Early Access, together with you! Thanks to everyone who decided to join us on this trip - your feedback has been amazing so far and kept us both busy and thrilled beyond description!

Your input has already proved invaluable and helped us pinpoint and mend a bunch of problems which made the beginning of our ride a little bumpy for many of you. We are sorry for the caused inconvenience and press on to roll out the first hotfix as a remedy to the most glaring issues reported after the game’s launch. Namely, these include:

  • Crashes - we already tackled some of them but we are still not done yet. It helps us a lot if you can provide steps to reproduce those crashes that you might still have
  • Localisation issues in various languages


Check out the full changelog appended below if you want to see all the changes brought by the hotfix.

Meanwhile, we’ll keep on working hard to improve the game in every possible way, rectifying any newly discovered issues, improving existing features, polishing out various game elements and, of course, adding more varied content to the game. This patch is just the first tiny step on the long road lying ahead of us, and we hope that you will continue to help us make progress by readily sharing your findings and insights about different aspects of Potion Tycoon as we go. So let’s move on!

Bewitchingly yours,
Snowhound Games and Daedalic Entertainment


PATCH NOTES (english):

General
  • fixed some crashes, we are still on it and keep fixing


Localisation
  • Fixed the issue where set language for in-game text did not stay applied between game sessions.
  • The language setting can now only be changed in the Main menu.
  • Fixed missing title in the Fame tracker tooltips.
  • Fixed "Idle" not being localized in the worker hover-on tooltip.
  • Fixed "Not installed" text not showing correctly in Settings/DLC.
  • Fixed various missing/not updating strings in different languages.


UI/UX
  • Fixed an issue where pressing the “Ok” button in the Construction mode could result in building another copy of the currently selected item while hovering over a valid space.
  • Adjusted text layout in the shop cabinet pop-up for long potion names.
  • Improved intro video quality.


Construction
  • Fixed room type getting reset when a new room was resized after building content inside it.
  • Fixed an issue where pressing the rotate key could result in an error while not hovering over a guide sign in the Construction mode.
  • Construction: newly planned rooms can not be moved as long as they contain items that have been moved from other rooms. (We will revisit this in the future, but for now this prevents some nasty problems.)

Potion Tycoon is OUT NOW!

Good day to you, future magnates!

Today is indeed a big and special day for us all.

The day that heralds the launch of Potion Tycoon on Steam Early Access!

The day you can kick off your potion business for real at last.

The day we embark on a new exciting adventure, together with you.

So may it be a great day!



We lack proper words to describe how thrilled we are to finally get Potion Tycoon in your hands. Thanks to Early Access, none of us should wait for that any longer. But it also means a long road ahead of us, and we trust you to help us master it. Potion Tycoon already has a solid experience to offer, but to make it really shine we intend to improve and enhance it a great deal in the months to come. And while we have no shortage of ideas on how to turn our game into a gem at the final release, we believe that the truly right concepts are the ones that chime with our fans - with you! So we welcome you to join us in this ambitious and keen endeavor to bring Potion Tycoon to its full greatness and splendor! The path to the ultimate success may be thorny - just like it is inside the game - but the starting recipe should be simple enough. Just sharpen your business acumen, grab the game now and make sure that your voice is heard - share with us every last bit of your thoughts, ideas and suggestions once they cross your mind while you play Potion Tycoon.

Bewitchingly yours,
Snowhound Games and Daedalic Entertainment

Try out Potion Tycoon's Demo!

Rejoice, potion brewers!

Just in time for the coming festive season, we’ve got a nice little treat for you to enjoy!
Starting today, you can play a new Holiday demo of Potion Tycoon and see for yourselves what kind of game it is ahead of its upcoming release in 2023.

Whether you are a newcomer or a returning player, the demo is worth checking out as we have added quite a lot of polish and gameplay enhancements since the last showcase. And then we’ve also spruced it up with a good serving of thematic visuals to properly plunge you into the Holiday spirit and mood! Behold the world of Potion Tycoon turned into a magnificent winter wonderland covered in beautiful fluffy snow, watch your house crew wear lovely festive outfits, and decorate your potion shop with Christmas trees, stockings and lights to make that cozy holiday feel even stronger!

Please try the demo now and let us know what you think.
We look forward to your feedback!

Happy Holidays!

Snowhound Games & Daedalic Entertainment

Steam Next Stream

Check out BogOtter playing Potion Tycoon for the Steam Next Fest!



https://store.steampowered.com/app/1485690/Potion_Tycoon/