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Potion Tycoon News

1.0 is coming THIS WEEK!

Greetings, potion magnates!

Like recently mentioned in our news, it is finally time for our game to leave Early Access.

Potion Tycoon will celebrate its Full Release this week on October 4th!

Before that happens, let's have a look at the steps the game has taken on its Early Access journey so far in our new Recap Trailer:

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Bewitchingly yours,

Snowhound Games and Daedalic Entertainment

Potion Tycoon is due to leave Early Access soon!

Greetings, potion magnates!

Long time no hear! We know that amid lack of Potion Tycoon updates in recent months many of you kept watching for them with growing concern, and we do appreciate your patience and your dedication to the game! While we had some good reasons for keeping a low profile lately—such as trying to figure out a feasible way to prolongue the Early Access Period with content - but ultimately not succeeding in doing so - and difficulties finding a suitable time window for its full release—we apologize for this prolonged radio silence!

Ultimately, we’ve overcome all our recent challenges and have got some great news to make it up to you! Potion Tycoon’s 1.0 content update, which among other things adds the long-awaited concluding chapter to the story campaign, introduces the “custom game” mode and sprinkles it all with a handful of yummy refinements, is finally ready to roll and the game is set to leave Early Access in a matter of a few weeks!

Please stay tuned for more updates coming shortly—we will follow up with Potion Tycoon’s specific release date and a plethora of extra details on 1.0 update’s contents closer to the game’s launch!

Bewitchingly yours,

Snowhound Games and Daedalic Entertainment


1-Year-Anniversary!

Greetings, potion magnates!!

Can you believe it's already been a whole year since we first embarked on our trip into the mystical world of Potion Tycoon's Early Access? We extend our deepest gratitude to each and every one of you who has joined us on this magical quest. Your unwavering support, invaluable feedback, and boundless enthusiasm have made this past year truly enchanting!

Reflecting on our journey, we've witnessed the growth of our potion-making community, the evolution of gameplay mechanics, and the blossoming of friendships forged in the fires of alchemy. Your dedication to Potion Tycoon has fueled our passion for creating an immersive and unforgettable gaming experience.

Stay tuned for more news as we work on the next major update—get ready to embark on the next chapter of our great voyage. Your continued support means the world to us, and we can't wait to share what lies ahead in the enchanted world of Potion Tycoon!



Bewitchingly yours,
Snowhound Games and Daedalic Entertainment

Another quick round of fixes!

Greetings, potion magnates!

Thanks to your unabating support, we've extracted and rectified some more unpleasant impurities from the Potion Tycoon concoction. All for the sake of your finest and purest enjoyment!

Bewitchingly yours,
Snowhound Games and Daedalic Entertainment


Changelog:

Fixes:
  • Fixed launch marketing campaigns not reporting the results.
  • Fixed the Trivial potion tag being treated as positive.
  • Fixed some trend tags getting duplicated when updating a product.
  • Added a safety check for the unlikely case where launch marketing reviewers didn't find anything meaningful to say.

A hotfix is out for the latest update!

Greetings, potion magnates!

How’s your cult building going? We do hope you’ve been having fun with it and actually found more ways to enjoy Potion Tycoon after the release of the Cult Following content update.

What we also know, however, is that alongside new cult followers the last update has infested your potion realm with more annoying problems to frown at and frustrate about. Some of those might have easily ruined a great deal of fun for many of you since last week.

We apologize for that and hasten to make amends for the damage it might have done, by rolling out a quick hotfix addressing all those new issues. Building a cult following is never a walk in the park, be it inside a video game or in game development, - we can fully acknowledge that. But however thorny is the path, we still believe it’s all worth it!

Bewitchingly yours,
Snowhound Games and Daedalic Entertainment


Changelog:

Fixes:
  • Fixed an issue where graphics were not loading properly when the Graphics Theme setting was modified while the game language was other than English.
  • Fixed an issue where workers would not receive construction/production task orders during tutorial after the house scene was improperly loaded (see previous issue), leading to a tutorial softlock.
  • Fixed missing localizations in Ledger/Revenues.
  • Fixed the Tycoon milestone/goal not handing out the monetary and tycoon point rewards.
  • Fixed an issue where previously selected product launch marketing options would remain active in another game (new or loaded) where they were not yet unlocked, resulting in impossibility to finish a product’s design.
  • Added some missing translations and changes to a number of dialogue cases.
  • Fixed an issue where ingredient filter toggles were not functioning in the Alchemy View after having previously exited the view while the ingredient processing selection menu had been active.
  • Fixed an issue where no ingredients or filter toggles would be displayed in the Ingredient Book in the Alchemy View after loading a game where no ingredients compatible with the previously selected filters were available.
  • Fixed the taste scale tooltip in the Alchemy View getting stuck when pressing ESC to exit the view while hovering over a taste tag.
  • Removed a misleading visual cue from the production setup part of the tutorial.
  • Reduced tutorial dimmers’ duration. (Note that this might aggravate potential ‘stuckness’ issues when trying to rush through the tutorial!)
  • Fixed an issue where no workers would be available for hire after loading a game and then directly starting a new game without opening the Ledger.