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Intravenous News

Game patch 1.3.18

Hey folks!

This update fixes a couple of problems.

Version 1.3.18:
- fixed a potential crash caused when starting a new game that involves mod-added weapons
- fixed certain cutscene actions failing to complete and soft-locking the player due to the cutscene not advancing
- (MAP EDITOR) fixed a crash that occured when right-clicking on the button which opens the weapon list on dropped_weapon class objects
- (MAP EDITOR) fixed several crashes that could occur by following these actions: creating an object, assigning an NPC to it, removing the object, saving the level, exiting the level editor and loading the same level in the level editor and outside of it

Don't forget to report any issues you encounter in this thread!

You can also join the official Discord server!

Thanks for reading, hope you're enjoying the game!

Game patch 1.3.17

Hey folks!

This update fixes a couple of issues and further extends some modding-related things.

Version 1.3.17:
- fix for potential very rare issue caused by the "Enemies always alert" gameplay mutator
- fixed a crash related to mod weapons and unlockable weapons
- (MODDING) shifted COLOR_SHIFT shader method to be called after the tonemap, allowing for more effects to be applied
- (MODDING) added COLOR_SHIFT shader method to be called in the night vision shader code too
- (MODDING) new event added - cutscene.EVENTS.STARTED - fired when a cutscene starts; first argument is the cutscene instance that was started
- (MAP EDITOR) fixed some problems with selecting a roof tile to place
- (MAP EDITOR) fixed patrol route not being unassigned from a goon when removing the goon

Don't forget to report any issues you encounter in this thread!

You can also join the official Discord server!

Thanks for reading, hope you're enjoying the game!

Game patch 1.3.16

Hey folks!

This update does a bunch of things for the modding side of things. The changes done in this game version should allow for more mod variety.

Version 1.3.16:
- (MODDING) added new flag to sound registration: noPitchShift - prevents the sound from having it's pitch changed by the game
- (MODDING) added shader texture coordinates pre-process method
- (MODDING) added new event: game.EVENTS.PLAYER_SET - fired when a player object is created and set as active
- (MODDING) added new method - getGameFrameTime() - returns the time between frames while the game is active, returns 0 if the game is paused (ie. pause menu)
- (MODDING) it is now possible to save and load mod-specific user preferences
- (MODDING) it is now possible to add new controls to the options menu via mods
- (MODDING) preventing crashes in the savegame load menu when a savefile was created with some mutator that we no longer have
- (MODDING) exposed the gibGenerator class to mod environments
- (MODDING) the base_weapon:createBullet method now returns the created bullet instance
- (MAP EDITOR) fixed objective setup tab having incorrect icons for moving objectives up/down

Don't forget to report any issues you encounter in this thread!

You can also join the official Discord server!

Thanks for reading, hope you're enjoying the game!

Game patch 1.3.15

Hey folks!

This small patch fixes a couple of problems.

Version 1.3.15:
- more internal changes done to better support mod-added key bindings and shader effects
- added a crash safeguard in case one of mod weapon's config variables is incorrectly set up (lacking) that's used when unloading weapons
- fixed a crash that occured when saving while finishing off an enemy
- fixed the "Pick up body" prompt appearing when finishing off enemies

Don't forget to report any issues you encounter in this thread!

You can also join the official Discord server!

Thanks for reading, hope you're enjoying the game!

Game patch 1.3.14

Hey folks!

This small patch fixes a serious bug which caused certain savefiles to fail to load. This fix is retroactive, meaning that savefiles which were screwed up by the bug should now work fine.

Version 1.3.14:
- fixed a crash that would occur when loading a savefile which was saved during a lethal attack against an enemy

Don't forget to report any issues you encounter in this thread!

You can also join the official Discord server!

Thanks for reading, hope you're enjoying the game!