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Tempest Rising News

Tempest Rising - Frank Klepacki Reveal

[previewyoutube][/previewyoutube]

We saw a lot of comments from the community:

Where is Frank Klepacki on this soundtrack?

The truth is: we've been saving that announcement for a long time.

And you can see it above.

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Tempest Rising - Check out our new Website!

[previewyoutube][/previewyoutube]

Lore junkies and RTS diehards, unite! We've put together a website that you can browse at your leisure and absorb some of the finer details for Tempest Rising.

And our Commander Fred sat down with Brandon "Wayward Strategy" Casteel to talk a little bit about the things that you can find contained within. So enjoy the video and check out the website.

Check out the website for yourself here at: https://tempestrising.com

  • Follow Tempest Rising on Twitter here.
  • Follow 3D Realms and Slipgate Ironworks as well. Make sure you let us know how much you enjoyed the Playable Preview.
  • We also have a growing community over on Discord, and we can't wait to see you there.
  • By our blood, we thank you for supporting Tempest Rising.

Unit Showcase - The Shieldmaiden

Brandon Casteel, aka Wayward Strategy is back with us to talk about the Shieldmaiden.

Which you can watch right here.

[previewyoutube][/previewyoutube]

Don't forget -- the Demo is available and can be found here.

For more updates:

Follow Tempest Rising on Twitter here.
  • Follow 3D Realms and Slipgate Ironworks as well. Make sure you let us know how much you enjoyed the Playable Preview.
  • We also have a growing community over on Discord, and we can't wait to see you there.
  • By our blood, we thank you for supporting Tempest Rising.

3D Realms Live! - Ion Fury Aftershock, Phantom Fury, Tempest Rising

You've been asking to see some gameplay from Ion Fury: Aftershock and Phantom Fury for a long time.

Well, it's finally here.

Tonight, Jared is going to check out the demos from gamescom for



And as a chaser, he'll be playing our complete demo for Tempest Rising, which is actually available now.

Our interview today: Max of Voidpoint and lead level designer for Ion Fury.

Gonna be a kickass time. See you on Twitch. at 14 EST/20 CEST

OBLIGATORY SOCIALS PLUG:

The Tempest Rising Demo is now Available!

[previewyoutube][/previewyoutube]

About the Demo


Get a taste for Tempest Rising in this playable demo! Experience the first mission of both the Global Defence Forces and the Tempest Dynasty in their desperate struggle for dominance and resources. The classic Real-Time Strategy experience that you love and remember.

GDF FEATURES


- GDF-exclusive playable unit types, including the Drone Operator and the Sentinel Scout Car
- Six enemy types
- The GDF’s unique blend of base building and intel management
- Classic gameplay elements, such as explosive barrels!

DYNASTY FEATURES


- DYN-exclusive playable unit types, including the Missile Trooper and the Rocket Buggy
- A taste of the side objectives that will be available in the full campaign
- Destroy or repair pieces of your environment, such as bridges
- The ability to steal enemy buildings with the Technician unit

CHANGELOG


New Additions
  • Added Tempest Dynasty mission 01 - "The Tempest Gambit"
  • Added game intro cinematic
Fixes
  • Fixed various crashes
  • Fixed issue with clearing selected weapon when changing attack targets in the middle of attack animation
  • Changed Riot Medic's 'Riot' weapon to only target Infantry
  • Improved lip syncing for GDF 01 briefing
  • Optimizations to Mission Briefings scenes
  • Various tweaks to setdressing & nav mesh for GDF 01
  • Fixed issue where the Music would restart during action-heavy scenes
  • Added particle effect for cash crate pickup and for intel generation
  • Switched default health bars to be visibile when units are damaged
  • Fixed issues with collapsing of the support powers menu
  • Tweaked GDF Field Scout's Marking Mine
  • Updated GDF 01 intro vid
  • Adjusted volume of some FMS clips and ambient SFX emitters
  • Fixed issue where non-combat units would move to attack target when part of a group selection
  • Added destruction sound effects to GDF structures
  • Fixed bug with broken lighting on swaying boats
  • Tweaked emissives on flame units
  • Improved explosions "Omph"
  • Added more options for input binding
  • Fixed issues with input bindings not saving
  • Updated selection decal to auto adjust to the size of selceted unit/structure
  • Fixed game rendering for ultra wide displays
  • Switched to using DX11 by default, and added experimental DX12 mode
  • Added settings for map scrolling
Balance Changes
  • player max resources limit lowered from 30,000 to 12,000 credits
  • Refinery build time reverted to 20 seconds
  • Gatling Turret range increased to 2800
  • Adjusted Tempest Rig collider radius from 300 to 260
  • Riot Medic Healing increased
  • Cost of Riot Medic Healing Turret decreased


Find the demo here.
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