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Last Command News

Update version 1.0.6d1

Fixed: BUG that caused B2 Universal Gravitation to still have an effect in certain situations after it was dismantled.
Fixed: BUG where the counter for restarting the boss challenge directly during battle did not reset correctly.
Optimized: Reduced the number of times the story difficulty can be weakened from 2 to 1. When players initially select the story difficulty, the game will be relatively easier now.
Optimized: Removed some teleport traps in certain parts of Chapter 3 that would send players back.
Optimized: Adjusted the display timing of data respawn position points during battles.

All past updates are listed here:
https://steamcommunity.com/app/1487270/discussions/0/3468361193657946730/

To celebrate the releasing on Switch,we have special bundle on Steam!

Thanks to all players’ support and encourage,
Last Command is now released on Nintendo Switch!



To celebrate the releasing on Switch,we also have special bundle on Steam.
The base game + Extra Mode Pack DLC is on sale for US$14.99

The special bundle will only available when the special price hold on Switch.

Come hurry to put the game into your cart.
And enjoy the game! ✧◝(⁰▿⁰)◜✧

Update version 1.0.6c3

- Fixed: A issue that caused the screen to freeze when a file was loaded in the wrong format.
- Fixed: In the DLC's "color(red) item) challenge level," the player may dash out of a wall.
- Fixed: A few language-related problems.
- Optimize: Reduced the waiting period for hidden tips on the last level from 60 to 45 seconds.
- Optimize: Improve the text bullets on the last stage and the last drama.


All update logs are posted here:
https://steamcommunity.com/app/1487270/discussions/0/3468361193657946730/

version 1.0.6b4 Update!!

Add: New version of Japanese translation install.
Fix: The volume crack when turn off game. (Only fix the problem when game is turning off correctly)
Fix: When Loading, the effect of equipped Module dose not loaded correctly.
Fix: Fix some bug on other language, and small update on credit list.
Fix: Error calculation on part of bullet hit. (This bug will keep checking and being fixed.)
Fix a few translational errors.
Add: Fundraising DLC is hided to players who do not own it.

For more information of patch 1.0.0 to 1.0.5, can be check here :
https://steamcommunity.com/app/1487270/discussions/0/3468361193657946730/

Patch version 1.0.5j and 1.0.5j2 release.

Patch version 1.0.5j2 release.


Fixed:
- A few extensions-related bugs in 1.0.5j
- When the boss battle starts, the Japanese will display Chinese information.
- The 3D view problem in Chapter 2 has been fixed.

Optimizing:
- In the final boss, cancel the randomized with string-bullet.

Patch version 1.0.5j release.


Fixed:
- Unexpected BUG appears when the player dies when leaving the battle, there will be an unexpected UI bug.
- Unexpected BUG appears when players battle logs on the low probability.
- Now the data will not fall out outside, causing the data to disappear directly.
- The bug that the remedy function when the player's save file breaks when entering the final chapter will cause players in normal situations to get all of the modules.

Optimization :
- After failing to overcome obstacles in the story scene, the player will receive a full Dash charge.
- Some bosses have added prompts when bullet screens appear. (This will continue to be optimized in the future)
- In Chapter 2, NPC positions are adjusted to make it easier for players to find them.
- In some dialogue, switch from minutes to seconds.
- Added small maps for Chapter 1 and Chapter 4.
- When players run out of checkpoints or restart the boss more than 2 times, the fast-forward function will be active at the beginning of the level and will be accelerated. (This will continue to be optimized in the future)