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Symphony of War: The Nephilim Saga News

Help Symphony of War Reach 9K Reviews!

Happy Monday to all Symphony of War players!

We wanted to share with all of you that Symphony of War is at nearly 9,000 reviews on Steam! This is a major milestone for us and we need your help to hit that beautiful number.

In order to express our gratitude to our amazing community that has helped us come this far, we worked with our publisher to set up an Ultimate Indie Game Giveaway where 5 lucky participants will win all the currently released titles from Freedom Games. That’s over 30 games!

All you have to do is leave a review for Symphony of War on Steam and confirm your review through the Gleam Giveaway. If you’ve already left a review, thank you and don’t worry! Reviews both old and new count for entry. The giveaway will end once we hit 9,000 reviews, so don’t miss your chance!

We’re also excited to announce that Symphony of War is part of the Turn-Based Carnival event on Steam. Turn-Based Carnival will be live from November 14th to the 21st to bring together a bunch of exciting games for a delightful experience. Check out the event page here to discover some other amazing games!

Don’t forget to join our Discord community and follow us on our socials. 🎉

https://store.steampowered.com/app/1488200/Symphony_of_War_The_Nephilim_Saga/

Version 1.10.2 Small fixes

-Protag gender graphics in cutscenes fixed
-Steam saves now generate a backup in the backup folder (appdata/roaming/nephilim)
-Many RU localization fixes
-The game no longer launches in too large a resolution for Steam Deck

Version 1.10.1 is live!

-Corrected an issue where optimal range AI would override Caladori Charm effect
-Corrected an issue where memory Trait Tomes from 2 or more cycles ago would not be carried over
-Improved the stats of Memory Dragon Riders for early game
-Increased the STR of Aggarak the Returned
-Increased the SKL of Calden Blackwall
-English/Chinese Voice sfx languages can now be toggled in the options menu
-You can now choose the form and name of your main character after starting a NG+ cycle
-Reduced the passive regeneration for Zanatus claws
-Necromancer and Dark Mage will display a gray promote arrow instead of green one
-Fixed a crash associated with a squad with an aura effect being disbanded
-Further translation fixes
-Mid-chapter summons no longer count toward the move speed or type of their Squad
-Fixed up some enemy scrambles to avoid janky gameplay situations like walled-off melee units
-Added a ramp to the Southeast Walls in Legends Chapter 3B

Symphony of War Small Update 1.10.04

Overview
-More freedom for NG+ Selections
-Stat calculation for memory units adjusted to be less punishing and more consistent
-A number of bug fixes

Memory/NG+ Stats Rebalance
-Memory Units stats should be line with their classes starting stats when being reset to level 1
-Memory Units will now always regain their full stats faster and more smoothly as they level
-Memory Units stats gained from consumables will now carry over with diminishing returns rather than being halved each Cycle
-Nephilim doppelgangers will now scale in stats closer to their base counterparts, but cost 15 Capacity to place in a squad
-Other story characters doppelgangers will now scale in stats closer to their base counterparts
-Veteran Enemies modifier now adds more stats to enemies depending on the Enemy Power setting
-The stat penalty for using Nerfilim has been increased, while the power recharge penalty has been reduced
-Increased the amount of stat growth gained per Cycle with Veteran Troops with diminishing returns
-Veteran Troops setting now also affects doppelgangers and Unique characters, but at a reduced rate
-Memory Units that have had their LDR reduced early game will now consider their highest LDR ever achieved to confer a bonus to LDR Growth
-Memory Units that have had their loyalty reduced will now regain it faster

Other NG+ Changes
-Most NG+ Options can now be set during playthrough
-Memory Units that have reached Golden status can now be class changed freely. They will lose their Golden status temporarily and regain it when they are on an eligible class with max CP
-Memory Fragment gain has been redistributed more evenly through each stage (boosted early game, slightly reduce late game)
-Memory Fragment gain has been redistributed for Arena's relative rarity (bronze and silver fewer fragments, Gold and Platinum more fragments)

Balance changes:
-The Ally prisoner squad in Legends 3A will no longer be targeted by Enemy squads
-Added additional special drops to some squads in Legends 3B
-Moved fort locations and/or added friendly forts to Legends 3B
-The MaxHP pool of the minions in main quest Chapter 30 have been reduced by about 20%

Fixes/Other:
-Dedicated Arena Token slots refreshed with Merchant Storeroom will now scale in price more quickly
-Fixed an issue where Risen could still be summoned after all Unlife units (or all units on Dawn of the Risen) were already wiped out
-Fixed alignment on Warcat's menu sprite
-Fixed description on Calodori charm. (Translation pending)
-Fixed Memory versions of Defiled Donari Tome and Book of Unlife to allow class changes
-Fixed some traits that relied on HP being below or above certain thresholds incorrectly counting shields as HP
-Healers will no longer consider the presence of a shield when deciding whether or not to heal
-Healer classes that can also attack will no longer "standby for heal" and skip out on attacking while on Offense
-Defeats will no longer be tracked during chapter 12
-Kills, defeats, turns, and surrenders will no longer be tracked during Chapters 13, 29, and the tutorial chapter
-Fixed an issue preventing the trait Immortal Spirit from working in Quick Combats
-Fixed an issue with the trait Challenger not resetting after initial use
-All Epic (purple) items that were also Unique were either upgraded to Legendary or are no longer Unique. All remaining Uniques should be Legendary, and all remaining Legendries are Unique
-Platinum Arena will favor dropping a non-unique item you do not own if you own all Unique items.
-Bazaar Shops that have run out of Unique items to sell will now attempt to sell an item you do not own
-Stat growths for Main Character's various classes have been equalized. They will still have different stat modifiers for different classes

Small update 1.10.02

-Permadeath option with New Game+ now properly refreshes based on your starting game choice
-Fixed an issue where Japanese text on High Res font did not format correctly.
-Bugged Hero units (would appear if you did not have Doppelgangers selected) have been removed from the Memory shop
-It should no longer be possible to die during the Tutorial battle versus Zelos, no matter what settings you use
-Increased the squad targeting factor for Exemplar power.
-Fresh Start should no longer untoggle if you check your New Game Plus Options after starting a game without Clear Data
-Proofs of Merit carried over to NG+ now function properly
-Other minor text formatting fixes (additional missing localization text coming soon)