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Symphony of War: The Nephilim Saga News

Symphony of War 1.05 is Live!



Please follow our Twitch channel for live dev streams: https://www.twitch.tv/dancingdragongames
Please join our Discord channel: https://discord.gg/EJ4AFKFmrs


Hello everyone!

As we continue to work on the Legends DLC expansion content, we have decided to release a slew of Quality of Life, graphics, and gameplay changes and bug fixes in the interim! Thank you again for everyone who has followed SoW's progression and we are excited to release new content for you soon!

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Overview
-New, high-quality portraits are available for all story characters
-Many story characters can now be disbanded from their default squads after Chapter 6 - you are now a lot more freed up in regards to building them into other squads if you prefer
-Font spacing and readability fixes
-Other minor QoL/fixes

Portraits
-New portraits are default enabled for all saves
-A toggle has been added to the options menu to use “classic” portrait style

Text/Fonts
-Minor translation fixes
-Korean Hangul input should now properly include the “final” consonant when constructing a composite character
-Adjusted scaling, fixed spacing widths for all Asian languages and updated the font(s) to use a more clearly readable variant

Localization
-The Korean translation has been updated - Credit: Discord user Ludrik

Gameplay
-Many story characters that were previously locked as leaders until late game have been unlocked after chapter 6
-Enemy 2+ range squads should no longer have a "blind spot" where they fail to acquire a target despite one being in range after moving
-Starting and growth of AGI for the Militia class has been increased
-Light Cavalry charge attacks are now properly aligned with the Light melee volley, rather than in the same volley as heavy cavalry charge
-Spear wielding infantry troops have been given some damage resistance to melee cavalry attacks
-Required deployments will still be placed in their own squad and locked as leaders for any missions they are *required* in
-Rebalanced “pity” units given in certain chapters to fill out squads. Tier 2 units are now included for a bit more immediate benefit, but their overall quality is lower
-Chapters 13 and 29, which have been affectionately deemed "playable cutscenes", can now be skipped as such (you will be accelerated to victory and given Faction XP as if you completed the mission normally on this turn where appropriate)

UX/UI
-You can now select what sprite your squad is represented as on the tactical map using the "Map Sprite" option in Squad Operations
-You can now change the sprite that displays on tactical maps to be something other than the leader's class
-Added a new leader icon indicator for leaders that cannot currently have their squads be disbanded
-You can now cycle-sort reserve units by various stats. (Xbox layout - Y button. Keyboard: G button. Mouse - Click Sort on the reserves menu)
-Moved the equipped indicator to under the item so both can be visible at the same time
-You can now new + previous unit in unit status with arrow keys/controller L+R when selecting a unit in Squad View
-All gauges will now round up a pixel rather than down a pixel when displaying (HP bars will always show 1 pixel if the character is not incapacitated)
-Improved the accuracy of the HP gauge in battle HUD (the gauge no longer draws under opaque parts of the frame, which was hiding the first and last few pixels)
-Bronze Tokens can now only be "bought" in Exchange in multiples of 2 like Iron (since increments of 1 never create a valid exchange anyways)

Minor issues and bug fixes
-Using “Skip All” after Chapter 30 no longer softlocks
-Donar's Treatise of War now works as described
-Ace of Spades now works as described
-Fixed squads entering the map after it has started having the wrong movement preview associated until they move/are interacted with
-Failure state for the challenge mission in Chapter 20D now functions properly
-Cavalry second move will no longer glitch when moving into a trigger region that forces end turn

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Legends DLC: July 2023 (we hope) we will be launching a major content pack for Symphony of War, including new chapters added to the main story, new artifacts, traits, classes, characters, game modes, and more!

Please follow our Twitch channel for live dev streams: https://www.twitch.tv/dancingdragongames
Please join our Discord channel: https://discord.gg/EJ4AFKFmrs

Thank you for your interest, support, and feedback as we continue to make Symphony of War all it deserves to be!

Sincerely,

Phil

Symphony of War Hotfix 1.04.4

Hello!

We hope this will be the stable build of the game until we are ready to launch the DLC and Version 1.10.

-Protagonist pronoun during Chapter 11 Interlude fixed
-Corrected text within some animations (Level Up, Objective Captured, Got Medal of Valor, Exchange Unlocked, etc.) not being translated
-Added a separate indicator for classups if the only upgrades available are firearms classes (will appear as a gray arrow instead of a green arrow).
-Other minor translation fixes

Thank you! Sincerely,

Phil

Hotfix 1.04.2

Hello,

-Fixed an issue with language changes breaking the resource management during class changes and resource displays during tutorials

Thank you

1.04.1 Hotfix

Hello,

We have uploaded Hotfix 1.04.1.

-Fixed display of Steelshatter (effect was still there, but display was broken. Apologies but this will go untranslated for now)
-Fixed a bug preventing cannons from firing from 2 range under certain circumstances

Sincerely,
Phil

Symphony of War 1.04 is Live!



Please follow our Twitch channel for weekly live dev streams: https://www.twitch.tv/dancingdragongames
Please join our Discord channel: https://discord.gg/EJ4AFKFmrs

Hello everyone!

The major focus of Version 1.04 is Localization. But first, there are two nice changes we've made to the game other than Localization:

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-There is now a very convenient "Skip All" feature available for cutscenes
-Light Melee and Firearms attacks have been separated out as their own volleys. This is a small, but very impactful change. Light Melee attacks (militia, skirmisher, swordfighter, swordmaster, scout, hussar, ranger, rogue, assassin) now go before Heavy melee attacks. Firearms attacks (Gunner, Dragoon, Cannons at 1 range) now go first, before everything else. We believe this will greatly benefit the viability of these class groups, who we've seen get less use than we'd hoped. Mixed squads just got a big buff as a side effect of this change.
Localization: We have Localized the game into the following new languages:
-French
-German
-Spanish
-Brazilian Portuguese
-Chinese
-Japanese
-Korean

Chinese key input:
Despite a tremendous effort, due to the difficulty of navigating the base game engine, we were unable to find a solution to name input in Chinese. We apologize for this, and will continue to welcome new solutions. You may still name your character using Latin letters. We just did not want to hold back the rest of the game's localization. We are also having a few talented fans continue to evaluate for grammar and proper nuance of language.

Russian:
Russian translation is in progress. It started quite a bit later than the other languages, so will of course take longer. Thank you for your patience.

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Legends DLC: Quarter 2 2023 (we hope) we will be launching a major content pack for Symphony of War, including new chapters added to the main story, new artifacts, traits, classes, characters, game modes, and more!

Please follow our Twitch channel for weekly live dev streams: https://www.twitch.tv/dancingdragongames
Please join our Discord channel: https://discord.gg/EJ4AFKFmrs

Thank you for your interest, support, and feedback as we continue to make Symphony of War all it deserves to be!

Sincerely,

Phil